What makes a good coach?

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phil
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Post by phil »

i think its funny that so many cite an understanding of odds as a criteria for a good coach... most of the most regularly successful coaches i've known have been the ones without any seeming appreciation for probability at all, the types who think that a 1-in-6 chance is good enough odds... or, as woody put it, "balls".... i know that when i was in my lunatic skaven phase i won more games than i ever did before or since.... it was all about taking the fastest players i could get and driving them like i stole them... there must be something to this nuffle stuff, because it's remarkable how many times you'll roll double-pows when attacking an ogre with a rookie linerat and how often that ogre will roll double-skulls on the return... or how often the pass that can only succeed on a 6 comes off while the one that can only fail on a 1 flops... sometimes dwelling on those odds is a handicap, not an advantage... the coaches who disregard chance and do what they need to do to win seem to win about as often as those who take the more conservative approach, and do so more spectacularly and memorably...

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Post by Marcus »

Interesting to see that most of the things I thought were important have shown up here.

On the Balls & Luck thing. I was going to suggest:


Nuffle grant me the Guts to take a risk
The Humility to accept it when fails
And the Wisdom to know when to do it

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Post by zeroalpha »

Situational awareness

Improvise, adapt, overcome

knowing your players and the oppositions and employing them properly

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Post by Ancalagon »

1-Intuition
2-Inspiration
3-Love the game

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Post by Darkson »

1) Don't come from Andover
2) Don't be me!
3) Know that a 2+ will fail 9 times out of 10.


Well, that's me buggered then :lol:

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Post by wesleytj »

1. know thyself (and thy team)
2. know thy opponent (and thy opponent's team)
3. be ready to react to the unexpected

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Post by Raven_Talons »

1. Don't let a goblin be the lead player in your league( already took care of the git :evil:
2. Have a good touch down dance. Rember its really fun to watch a fat man make a touchdown, cause he does the fat man spike then he does the fat man dance.
3. Decied hwo you want to run your team. My goal is to have the best defensive team inm y legaue and so far I do. Only two point have been score against me in 3 games( one due to i had only 1 saurs and 5 skinks on the field because of the blazing heat that turn into a blizzard the next turn)

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Post by Mirascael »

IQ - always keep the proper distance to that Wild Animal.
EQ - those Black Orc Blockers are very sensitive deep inside.
BBQ - to calm 'em down in case EQ and IQ let you down.

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Post by Ghost of Pariah »

Love of the game.

A good coach is somebody who puts forth effort. Some people win alot and think that makes them good. Some people never win but host massively informative websites, write email Blood Bowl programs, and commish several leagues... :P

just kiddin Tom

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Post by Dave »

:P liked that last one :P

Now, Where is Ronald ??

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Post by Sixpack595 »

Good how? Win lots of games, or have lots of people to play against?

To win most games...

1. Be ruthless. Lay hits no matter what, throw BS passes, ignore winning, concentrate on SPPs. Your only focus should be on advancing your team. Winning only counts in the playoffs. Kill off the opposition, his tears are a sign of weakness.

2. Play a finesse team, don't face bruiser teams. Getting your guys killed is bad, play only other Elf teams. Once everyone has Dodge and Block, then you can play anyone. Only being knocked down 1 of 6 times is good.

3. Spread the love. SPPs should only be scored by those who will get a roll from them. Don't let that Catcher get the SPPs if a lineman can. Get to the end zone with your star using his Catch, NOS, Dodge, Leap, and Block skill...but then hand off to the nobody who is 2 SPPs away from a roll.

Want people to like playing you?

1. Sounds simple, but keep in mind not everyone thinks the same way. Our old league, no one timed anything, but proxying was unheard of. New league, a bottle cap with HE written on it is fine to use as a Rat Ogre, but everyone uses the 4minute rule. I thought mutations should be modeled, they thought you should bring an extra roster for your opponant so he knew who had a mutation.

2. Play by the fluff. Orcs foul, HEs don't. If a Orc Blitzer has the ball, and sees a Halfling lineman by himself, he will blitz him on the way to score. If some guy has been hurting your Chaos players, foul him before scoring.

3. Remember its just a game. Find the humor in everything. If your TR 250 team loses to a tr 150 team, laugh it off, shake hands, and challenge you foe to a rematch. Nothing makes for a great game like a rivalry.

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Post by l_dauguet »

Longshot wrote:
1-sportmanship (kind and fun)
2-Tactic (and luck if you can)
3-having a beer at the end of the game

Hmmmm, i'd have the beer before the game(actually during and after as well :lol: )
I'd put sportsmanship first and as the most important. Coz recognizing the valor of your opponent, that he loses or wins, is also taking into account the way the other team works. And it's a game before everything. You're meant to have fun with people!
Then i'd put yelling to everything! We're meant to be on a field with a crowd bloody hell!!! :lol: A bit of ambiance is necessary.
And then a bit of boldness. If you have a chance to do something imortant, try it! Dodge into 3 tackle zones to blitz the ball carrier 2 dice against you! If your opponent is in good position to score...what do you have to lose (except your player :lol: )?

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Post by Balrog »

1) Ability to think clearly despite bad luck.
2) Ability to learn from your mistakes.
3) Ability to just 'fudge it' and laugh when it fails.

-balrog

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Post by Gorbit »

1) Dont whine (including turnovers,loosing,bad winnings etc.)
2)Dont gloat(except if it is a bad winner you gave the hammer or an opposing player dies on a go for it :D )
3)Dont win the the bowl, if you are the commishioner....

Gorbit

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Post by Munkey »

Gorbit wrote:2)Dont gloat(except if it is a bad winner you gave the hammer or an opposing player dies on a go for it :D )
We have one player who gloats like a bar steward when he kills a player and I fully intend to gloat for a month when I finally kill one of his players.

Everyone else though I try my best not to gloat, it's no fun to lose a player.

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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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