Glory Rule vs. Stalling out the timer

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Ghost of Pariah
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Post by Ghost of Pariah »

I honestly don't see how these coaches get into a situation where the opponent can employ a stalling tactic that often. It's happened to me but most of the time I'm wise enough to keep a player or two back to tend goal! I mean DUH! And besides are the AG teams supposed to be good at moving fast and dodging? Why not try moving your players free and blitzing the guy who is stalling?

Oh that's right, it's hard to dodge into a TZ with AG 4...heaven forbid you might need to roll a 3+ :roll:

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Post by plasmoid »

Hi Artificial Penguin,
I have a thread about "conceding 1 touchdown" in house rules (or was it new concepts).
You'll find the same people complaining here as there.
You'll also find some people that like our concession rule.
Feel free to check it out :)

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Post by ZanzerTem »

No one is complaining, they are just saying that the glory rule is pointless. Yes, stalling is cheezy, but so is fouling on the last turn, 1 turn scorers, Mummy's with Pile On, AG5, and the entire wood elf team. It's just something you have to deal with, and unlike other things, it is somewhat easy to counter.

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Post by Ghost of Pariah »

Yeah, let's reward bad coaching!
Maybe if you tried actually playing defense you wouldn't need silly house rules.

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Post by Zombie »

Well said Pariah!

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Post by Marcus »

Penguin:

I understand that you dislike introducing the rules. I don't mean to tell you off, sorry if it sounded that way. Perhaps this thread has armed you with some points you can use to address your players' concerns.

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Post by phil »

failing that, make them all play dwarfs! they'll be cured in a week or two :lol:

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Post by Ghost of Pariah »

YEP! Well said to you Phil! The best way to cure those who want the glory rule is to have them coach a dwarf team.

If their coaching skills are so poor that the concept of goal tending is lost on them then I'd love to what they do with dwarven offense!

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Post by Slinky78 »

Everyone is entitled to their opinion etc etc, but it sounds like a dumb rule. It may be of questionable entertainment value, but if you want people rushing about end to end get everyone to play fast agile teams. The stalling tactic is entirely legitimate. I've been playing orcs in my comeback games, and I've had the chance to stall, but a couple of times taken the td early because I was worried about the cage being broken. I'm sure this is a defensible tactic - either through bad offence or good defence, so in general agreement with the majority (it seems) I think the rule does little to benefit the game as a whole.

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Post by Norse »

For my 2 cents...

it is not desirable to build in a rule which bans using tactics in a game of BB... after all, running out the clock is a tactic, perhaps even a strategy...

that said.. I despise it with all my heart and soul... I think it is the cheapest and nastiest form of gamesmanship in BB and would happily find some way to deal with it... especially in my capacity as a Dwarf coach, it is very difficult for me to get players through to a loitering ball carrier (if the guys knows what he is doing he can protect his time waster quite easily) and then I have the double whammy of not having enough turns left to score...

I have not encountered this often, but when I do it really hurts, not because I lose the game, but because the guy I'm playing has lost the idea of BB being fun... frankly, they should give up BB and play 40K instead...

the solution?? not a rule, but a choice. Don't play against people who play like this if you have the choice. If you do not have the option, then enter their name into the Book of Grudges and move on... the chances are you have a bigger willy/faster car/nicer house than them anyway... :roll:

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Post by Zombie »

Playing against someone who uses this tactic is 10 times more fun than playing against 2-turn scoring elves. So should i put elf coaches in my book of grudges as well?

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Post by Norse »

You put whoever you want into your book of grudges... I know who is in mine!

In all sincerity though, at the Dutch Open, in my last game against Wood Elves I went 2-1 up with Dwarves with 5 turns left. The Wood Elf coach (who I had never met before but is now a member of our league) looked a little quizzical as to why I had not run down the clock. He expected to score at least once and possibly twice in the time he had left and was, frankly, astonished at my naivety (as he saw it)...

I smiled, told him I didn't play BB that way and then rolled a 5 turn riot ending the game....

The moral? Play how you want, but I can hold me head high knowing that I, effectively, enfore a glory rule upon myself and always have... sure, I lose a few games because of it, but I don't lose any friends.... 8)

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Post by Zombie »

Well, i can hold my head high knowing that i played to the best of my ability. Actually, that's often not true, but you get the point!

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Post by Norse »

well, I guess the question is "how badly do you need to win"...

if the answer is so badly that you are willing to offend an opponent, lose a friend and spoil a game... then go for it....

not my style... but I know for others, winning is more important than anything else...

on a similar but perpendicular line... much respect to Halfling and Goblin coaches.. those are the guys I want to play because they can only play to have fun... winning is rarely an option!

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Post by DoubleSkulls »

Well my take on it is that stalling isn't really a problem - is opponents who deliberately set about destroying your team. This is especially true when they've loaded up to make a murder team.

If you run into the problem when you aren't outnumbered then learn to be a better coach.

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