2nd Edition Color Bases....

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Colin
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Post by Colin »

Not really, the player still fills a lineman slot on the team regardless of what skills he may have.

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Post by Balrog »

snotsngrots wrote:Really?!? I'd consider DE Witch Elves=blitzers and Blitzers=catchers and Dwarf Troll Slayers=blitzers and Blitzers=catchers. I know that Dwarves don't normally play a passing game but the AG3 just kinda bumps them into a ball handling position. Thrower's taken, catcher's left.
The point of colour coding the base ring is to make things easier for the other player to see what's what on your team. Sitting down against someone and then telling him that your blitzers don't use the blitzer colour would make the system useless.

It doesn't matter what role the player fulfills on your particular team, what matters is the broad generalization of the positions. Blitzers are blitzers, period - use them as throwers for all I care, but the bottom line is that they are blitzers for purposes of roster count.

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Ghost of Pariah
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Post by Ghost of Pariah »

That's why it's a pointless system now. What are troll slayers? Are they blitzers? If they are then why do they have 2 blitzers then? Theya ren't really blockers because they have frenzy and low AV. So they are "other" and colored purple then? What does that do? A noob is stlll gonna sit there trying to figure out what you have on your team. He'll be scratching his head when the buzzer goes off.

All color coded basing will do is encourage ppl to use oddball minis to represent their team. Soon you'll have full on, huge ork nobz posing as blitzers and Diggaz for lineorcs. "Oh wait under all that staic grass and conversion I think I can see a green ring, yep, he's a blocker...now what are his skills?"


No thank you.

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Post by slup »

Pariah wrote: All color coded basing will do is encourage ppl to use oddball minis to represent their team. Soon you'll have full on, huge ork nobz posing as blitzers and Diggaz for lineorcs. "Oh wait under all that staic grass and conversion I think I can see a green ring, yep, he's a blocker...now what are his skills?"
Coaches do this colorcoded bases or not.
Some of those that i play against just think it is funny having blackorcs for linemen, blitzers and blackorcs.
I am having great trouble locating my dwarfs :wink:
Colorcoded bases just gives a hint of who's who.
In our league it is ruled that you must write any skill the player has gained on the base in addition to colorcoding.
Then people can convert as many miniatures as they want.
And it makes it more easy to finish a turn in 4 minutes against a rating 250+ team. You don't have to ask as many questions.
So what if Trollslayers don't fit the system, make them pink if you want to (green causes fewer turnovers though) it doesn't destoy the figure and now you can distinguise between 16 figures all black, because the coach only undercoates his figures. It even helps yourself.

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Post by Ghost of Pariah »

I don't think so. So your league's commish allows a shell game to be played with the postions but then rules all skills must be on the base? Geez, just when I think I've heard it all. How about this? Your commmish says, that from now on all official minis play the position they are supposed to and that all non-official minis be match the team. (IE Lineorcs are smaller than blitzers and Black orcs etc.) And then you coaches actually paya attention to what is going on.

In my league we never had a problem because everyone numbered their players and all rosters were accessible to all coaches. So if you are going to play me, you print off my roster.

Personally I don't make conversions so some yob can finger it all up and squint at it only to ask me if MB means "Mighty Blow" or "Multi Block" and drop it or put him back down in the wrong square. How about making your team look like a team and paying attention. Works around here.

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Post by slup »

There are to commishes and the first runs a dwarfteam using all converted slayers and the second runs a slannteam using japanese miniatures from Phig's so i don't think it will happen.
By the way Mighty blow is MBlw and Multiple block is MBlk.
It is not all skills, only those gained by SPP. The rest is obvious from the colorcoding.

I guess you don't use the 4 minuttes timelimit.

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Post by Zombie »

I agree with Pariah, that system is plain crap!

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Post by Skummy »

Erp. I'm not really a fan of this system, either. Do you have to write the skills a player already has, or the ones that the position gains. I imagine a Wardancer with 4 skills would take up the entire base. We use the 4 minute time limit, but just require all teams are numbered, and a coach usually prints off a copy of the team he's facing.

It's also probably a little difficult to play back to back games.

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Post by ZanzerTem »

Jeez, a Big Guy base would look like a stock ticker, with the skills wrapped totally around the base...

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Post by Indigo »

I have never seen coloured rings used before until I played relborn at the BB tourny. Having all 2nd edition minis would have made identifying his team tricky for me to say the least. I found them to be very useful

However, for my next team, I am going to be painting the bases brown again, but with 4 coloured bands about 5mm wide at the N, S, E & W positions. Not only will it help me, but my oponent should have a better idea too - 3rd ed human blitzers, except my converted ones, are quite similar.

On the S (rear) band I will apply the number as a transfer.

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Post by Icedman »

quote="snotsngrots"]
The ONLY problem I have with basereings is what to do if someone developes a lineman along the lines of a catcher or something. After the players start getting skills, they're a little useless.
[/quote]
Torg wrote: Not really, the player still fills a lineman slot on the team regardless of what skills he may have.
Balrog wrote: It doesn't matter what role the player fulfills on your particular team, what matters is the broad generalization of the positions. Blitzers are blitzers, period - use them as throwers for all I care, but the bottom line is that they are blitzers for purposes of roster count.
As snots said , and I think it was also said on the other thread, once the team starts developing, the "broard generalisation of the positions" really starts to blur. For example, an AG2 Saurus with Break Tackle and Sure Hands... now by the basering system he's just another Blocker, but really, what is he to the team? Looks kinda like a runner to me. So, in this instance the baserings are actually misleading my opponent as to the capabilities of my team. How about that Skaven Gutter Runner with Horns, Dauntless, Block and Strip Ball? That's a really nasty surprise to the player who assumes that because of the yellow basering that Gutter Runner's "just another Catcher".

I really have to agree with Pariah, the whole "my team is numbered and if you want to know what each man's got, get my roster" approach seems to be a valid option; its the one my league uses. I guess the "problem" with that one is we don't model mutations (but then again, we don't convert minis after every game of Necro either :o )

That said, I can see what Indigo and others are saying; it probably would help, especially if you're playing an opponent who has few or no BB figs on thier team. But I don't see any real necessity for them....

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Post by ljm »

We use purple baserings for troll slayers, norse blitzers and witch elves (they are all "berserkers" of a kind, a position that was also used with 2nd edition).

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