You have to make a second dauntless roll when you use frenzy but earlier it was said that whatever you had for the first block you have for the second block. (I believe the Horns was the trait in question.) Why the exception?
Why no Sure Feet on a pass block? Don't see the problem there.
Why no pass block on a Throw Team Mate? Don't see the reason for the exception there either. TTM is your pass action for the turn and is referred to as a normal pass.
I think most of the others are self explainatory but some people may want some sort of logic behind the rulings. (Personally, I think it makes it seem less arbitrary)
And if you could address the rules on Galak's site that would be great.
And congrats on having the common sense to keep most of those rules experimental. I didn't think you had it in you!
