Rules for snotling teams

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ExeGAMER
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Post by ExeGAMER »

...Check the fluff...
Yes, I'm aware of the fluff, chose and play the team on that basis. Basically I just wanted to do the conversions, especially the Snotling cheerleaders, and already had the painted Trolls. It helps to have a soft team in the league and I've been quite happy losing all the games - which as a relatively new player I figure would have happened anyway - and it helps some of the more fragile egos to have at least one team they will always kick the stuffing out of.

Nonetheless, fluff is just fluff. There is no logical gaming reason for deliberately reducing the number of viable team options. There are financial advantages to not dividing the range and design time but there is no excuse for the players not wanting to make as many viable teams as possible.

Snotlings stink but they gain compensation from weight of numbers. They occassionaly even manage advances but have only an armour value of 5 to defend them with. The only thing they do well is Dodge. You can sustain a team but they don't really ever learn much... at least not for long if people lay into them properly. I find the bigest problem is that players do not adjust their tactics AT ALL when playing against them.

The limiting factor on Snotling team development should be their fatality rate, that in a league situation they advance more slowly, not fundamental discrimination on a Team Rating for Team Rating basis. 150 points of Snotlings should be a roughly even match for 150 points from any other roster.

---Steven

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Post by Zombie »

Well, any snotling team that has more than a slim hope to beat a halfling team is out by me. I already find that goblins and halflings are too powerful. I agree with Pariah, snotlings shouldn't play the game, period.

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Post by wesleytj »

here's my idea for snot rules:

1:don't do em
2:don't do em
3:don't do em

They don't belong on the field except as balls (i don't use those rules either, but I'd be more likely to do that than allow a snotling team). They artificially give other teams way too many easy casualties. The only way they can be even a little competitive is to load the field with players which breaks the sacred rule of nuffle.

it's all just really really stupid. if you want to play snotlings, use the goblin roster and call em snots or something...don't screw up the game just for this dumb crap.

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Post by Colin »

wesleytj wrote: The only way they can be even a little competitive is to load the field with players which breaks the sacred rule of nuffle.
I break the sacred rule of Nuffle all the time and nothing bad ever happens to me ....oh wait...

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Post by Dave »

Torg wrote:I break the sacred rule of Nuffle all the time and nothing bad ever happens to me ....oh wait...
:lol: :lol: :lol:

Oh wait what??

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Post by Thadrin »

The rule of NUffle says there should be 11 players on each team on field right?

That means my opponents are very good at making my guys break the rule. haven't had 11 guys for very long in any of the games I've played lately.

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Post by Colin »

Dave wrote:
Torg wrote:I break the sacred rule of Nuffle all the time and nothing bad ever happens to me ....oh wait...
:lol: :lol: :lol:

Oh wait what??
You should see my dice rolling, doesn't matter if it's table top, PBeM, or Javabowl, I ROLL CRAP!! NUFFLE HATES ME!! So I hate Nuffle! Seems fair.

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Post by Snew »

Don't give me this "sacred rule of Nuffle" CRAP if it's been ruled that you only need to put as many players as you feel like on the field so long as it's not more than 11. I want snotlings and I want them NOW!

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Post by wesleytj »

snotsngrots wrote:Don't give me this "sacred rule of Nuffle" CRAP if it's been ruled that you only need to put as many players as you feel like on the field so long as it's not more than 11. I want snotlings and I want them NOW!
apparently i wasn't clear enough...several people jumped me for that one. Yes I know you can have LESS than 11 all the time...but most snotling ideas I've seen allow for more than 11 on the field, and more than 16 on the roster. that's what i'm complaining about.

make a snot team a house rule for your league if you want...they'll never be in mine for the reasons I (apparently unclearly) alluded to in a previous post.

we already have plenty of teams that are meant to suck (flings and gobbos). deal.

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Post by Snew »

Okay.

I still think the intent originally was for coaches to field as many players as they could up to 11. This just seemed like a good place to vent again. :wink:

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Post by Ghost of Pariah »

YOu want snotlings...?

0-16 10K 6 1 2 5 dodge, squishy, wrong stuff AG
0-2 trolls.
rerolls 90K
Squishy- Every time this player is injured his opponent adds +3 to the injury roll. Also, this player may never have an ST upgrade. Treat double 6's as a normal doubles roll.

Wrong Stuff- Works just like right stuff but the player must make an armor roll every time he is thrown and every time he receives a pass. Also this player's MA is halved when he is holding the ball.

There's your snotlings.

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Post by GalakStarscraper »

wesleytj wrote:but most snotling ideas I've seen allow for more than 11 on the field, and more than 16 on the roster. that's what i'm complaining about.
The MBBL2 roster only allows 16 on the roster. Before each drive you can field up to D6/2 rounded down extra Snotlings for that drive. I'm playing this team right now in the MBBL2. Only ever been able to field extra players for the 1st drive ... :lol: so I guess I and my opponents haven't seen a major issue here.
we already have plenty of teams that are meant to suck (flings and gobbos). deal.
BAH!!!! ... Wes with all the "how strong can we make the next Experimental BB team" coming out from Fanatic lately ... I'd WELCOME a suck experimental team. I'm a very strong believer that the MBBL2 Snotling roster would be a fine addition to BB (0-4 Trolls with Big Guy, 0-16 Snotlings, 80k rerolls, and Titchy having the following negatives: +2 Passing bands, +2 to injury, and no -1 penalty to dodge into their TZ).

Its what a suck team should be .... challenging ... almost impossible to win with ... but not so bad as to get destroyed within a few games. For all you snotling haters (Wes, Zombie, Pariah) ... BAH HUMBUG to you all ... ya crusty old hardhearts.

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Post by Snew »

Pariah wrote:YOu want snotlings...?

0-16 10K 6 1 2 5 dodge, squishy, wrong stuff AG
0-2 trolls.
rerolls 90K
Squishy- Every time this player is injured his opponent adds +3 to the injury roll. Also, this player may never have an ST upgrade. Treat double 6's as a normal doubles roll.

Wrong Stuff- Works just like right stuff but the player must make an armor roll every time he is thrown and every time he receives a pass. Also this player's MA is halved when he is holding the ball.

There's your snotlings.
Wow. That's pretty good. Realistic anyway.

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Post by Ghost of Pariah »

GalakStarscraper wrote: BAH!!!! ... Wes with all the "how strong can we make the next Experimental BB team" coming out from Fanatic lately ... I'd WELCOME a suck experimental team.
Huh? What would those be? I thought the allied rules were fine and dandy? :lol: :lol:

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Post by GalakStarscraper »

HMMMMMM ... by lately in rewind order that would be Ogre, Nurgle's Rotters, Khemri, Necromantic, and Vampire .... and I'd include the 3 Ally teams also Pariah, since the MBBL is testing reduced version of those teams also ... but that's a side subject not related to Snotlings.

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