GalakStarscraper wrote:
Everyone see different things in data.
The pattern from FUMBBL in my opinion is that 1) aging is needed and 2) skill based aging doesn't work
Oh, the top 5 TRs in the FUMBBL currently Wes are:
420, 319, 272, 270, and 265
In my humble opinion, you're watching at that data too early and jumping into conclusions to support the EXP system.
Please remember what effect handicap would have against that particular team? Virus anyone? That team has been extremely lucky with skill rolls.
When I watch that team, my conclusion is that skill-based aging does work. Those players are somewhat crippled due to aging, but they are not completely useless (it's "aging", not "making the player utterly worthless"). The fact that the coach has refused to retire those players (a choice that should also exist - if aging makes the players acertainly so bad that they will be retired, what's the point?) should result in the team suffering in games because of the handicap they give out. Because they refuse to engage in TR-controlling activities (retiring players).
Honestly, I really can't see how you can use FUMBBLE teams as an example of how aging doesn't work as such a major element like the handicap table isn't being used. Every team with a TR over 100 points lower will take Virus as a handicap and disarm the team before the match starts! With the number of niggles they have the 200-300 TR teams should have no problems at all winning them. They would be forced to lower their TR in order to win games.
It all goes down to the fact that skill-based aging at least attacks the team when it gets better and thus may need some toning down. Either that or a combination of Cervidals and mine suggestions (getting a skill is not guaranteed and BH's can cause permanent injuries).