The real issue with the Khorne roster...
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- TheDoc
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Re: The real issue with the Khorne roster...
I spoke to Joe about the roster at the weekend. I have had another look at it and I am not sure about it. The frenzy is ok but for me the team doesn't add much to the game in my opinion. If you are going to do a Khone and Nurgle roster surely that means you have to also do Slaneesh and Tzeench?
I am not against new rosters as long as they fit the game and are properly tested but the Khone roster smacks of getting it done quickly for the cyanide game which concerns me. Where does this leave the chaos roster? The idea of the chaos roster was to build a team which was a challenge intially but could be built a variety of ways. Now that freedom seems to be removed with the specialised rosters and the pact team. Is that good for the game? I am not sure.
As for the great culling of rosters I would be wary of doing it. The game is the best I have known it in 18 years. Why mess with something that (on the whole - ok ok CLPOMB is a problem) works? I know certain rosters could be tweaked to make them fairer but BB is not a fair game by design that's part of what makes the game so good. Why people play vampires, halflings, gobbos, and ogres - they want the challenge you start making every team fair and some of that challenge will be lost and it could be detrimental.
Finally the suggestions of robots/necrons/etc in BB doesn't fit the fluff and I am fully opposed to it. Try Dreadball out if you want 40K bloodbowl and leave BB alone. I saw Dreadball at Bunkerbowl and it looks ok, fast easy to learn and you can have all the space orcs and space men you like.
my two cents anyway
I am not against new rosters as long as they fit the game and are properly tested but the Khone roster smacks of getting it done quickly for the cyanide game which concerns me. Where does this leave the chaos roster? The idea of the chaos roster was to build a team which was a challenge intially but could be built a variety of ways. Now that freedom seems to be removed with the specialised rosters and the pact team. Is that good for the game? I am not sure.
As for the great culling of rosters I would be wary of doing it. The game is the best I have known it in 18 years. Why mess with something that (on the whole - ok ok CLPOMB is a problem) works? I know certain rosters could be tweaked to make them fairer but BB is not a fair game by design that's part of what makes the game so good. Why people play vampires, halflings, gobbos, and ogres - they want the challenge you start making every team fair and some of that challenge will be lost and it could be detrimental.
Finally the suggestions of robots/necrons/etc in BB doesn't fit the fluff and I am fully opposed to it. Try Dreadball out if you want 40K bloodbowl and leave BB alone. I saw Dreadball at Bunkerbowl and it looks ok, fast easy to learn and you can have all the space orcs and space men you like.
my two cents anyway
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- Rolex
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Re: The real issue with the Khorne roster...
I 200% agree.TheDoc wrote:I spoke to Joe about the roster at the weekend. I have had another look at it and I am not sure about it. The frenzy is ok but for me the team doesn't add much to the game in my opinion. If you are going to do a Khone and Nurgle roster surely that means you have to also do Slaneesh and Tzeench?
Nurgle team is an "infected" team of mortals (+ a BON). Khorne Daemons is a Daemon roster (with added cultist guys).
So if we accept Deamos play BB, we should have Slaanesh Daemons, Tzeentch Daemons and Nurgle Daemons.
I am not against new rosters as long as they fit the game and are properly tested but the Khone roster smacks of getting it done quickly for the cyanide game which concerns me. Where does this leave the chaos roster? The idea of the chaos roster was to build a team which was a challenge intially but could be built a variety of ways. Now that freedom seems to be removed with the specialised rosters and the pact team. Is that good for the game? I am not sure.
I think that Chaos roster is still the best for long time bash development. CP fills a different niche.
Khorne's Daemons are a totally different beast. I played 5 games up to now and they are unlike anything I ever played (and I have 24 naf races).
As for the great culling of rosters I would be wary of doing it. The game is the best I have known it in 18 years. Why mess with something that (on the whole - ok ok CLPOMB is a problem) works? I know certain rosters could be tweaked to make them fairer but BB is not a fair game by design that's part of what makes the game so good. Why people play vampires, halflings, gobbos, and ogres - they want the challenge you start making every team fair and some of that challenge will be lost and it could be detrimental.
I agree 100%. I don't want the underdogs getting stronger. I like playing them the way they are. I would like more underdogs (like a stunty nurglings team).
Finally the suggestions of robots/necrons/etc in BB doesn't fit the fluff and I am fully opposed to it. Try Dreadball out if you want 40K bloodbowl and leave BB alone. I saw Dreadball at Bunkerbowl and it looks ok, fast easy to learn and you can have all the space orcs and space men you like.
my two cents anyway
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Re: The real issue with the Khorne roster...
In defense of a robot/mech/automaton team, you could scrap the Necrons and easily make it a steam-powered iron golem team, something Dwarves or Goblins or even Skaven might build. I think that fits the BB world quite nicely.
Thanks to whoever suggested that in this thread - it was not me.
Spubbbba maybe?
Setgting aside the bot team for a moment - I can see the argument for pairing our roster list but I do not see it as 'quantity over quality' argument when I advocate for more teams. More teams can be made from existing rules (that is adding ZERO new rules) to provide more starting options and more unique teams.
The only current roster changes I woul dmake would be to clear out some of the repetition and make each team more special. I think paring down current rosters, dropping some teams entirely and adding new teams eventually (with the proper testing) can all contribute to that.
Thanks to whoever suggested that in this thread - it was not me.

Setgting aside the bot team for a moment - I can see the argument for pairing our roster list but I do not see it as 'quantity over quality' argument when I advocate for more teams. More teams can be made from existing rules (that is adding ZERO new rules) to provide more starting options and more unique teams.
The only current roster changes I woul dmake would be to clear out some of the repetition and make each team more special. I think paring down current rosters, dropping some teams entirely and adding new teams eventually (with the proper testing) can all contribute to that.
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Re: The real issue with the Khorne roster...
FWIW - I am building an automaton / cyborc team using the Khemri roster. Skeletons are 'orcs / goblins so badly injured that when they are patched up they are just dumped inside tin cans' (pulp / 1950s style robots); Tomb Guardians, Thro-Ras and Blitz-Ras are all just cyborcs of differing sizes / degrees of surgery. Finally allows me to field the 2 old second edition cyborc models
Indeed, my inclination with most 'this would be cool in Bloodbowl' modelling projects is to see which existing roster will suffice for my crazy team idea, rather than come up with a brand new roster (Grey Aliens an exception here.........)

Indeed, my inclination with most 'this would be cool in Bloodbowl' modelling projects is to see which existing roster will suffice for my crazy team idea, rather than come up with a brand new roster (Grey Aliens an exception here.........)

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Re: The real issue with the Khorne roster...
Gnomes! There used to be Gnomes in WFRP (1st ed.), ant though they have been retconned out of existence, that shouldn't matter for Blood Bowl. Impact! even has a Gnomes + Steampunk 'Warjacks' team, which is currently supposed to be used as Ogre team (I think).SunDevil wrote:In defense of a robot/mech/automaton team, you could scrap the Necrons and easily make it a steam-powered iron golem team, something Dwarves or Goblins or even Skaven might build. I think that fits the BB world quite nicely.
Also, now I want a Zoat team. Sprint/Sure feet for everyone!

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Re: The real issue with the Khorne roster...
That would be centaurs (which exist in old catalogues).
Zoats are maybe too reclusive.
I made a custom Fimir team from old minis and heroquest pieces that I like a lot (mass prensile tail).
Zoats are maybe too reclusive.
I made a custom Fimir team from old minis and heroquest pieces that I like a lot (mass prensile tail).
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Re: The real issue with the Khorne roster...
During one of my first leagues we make some home-made star players and we used a Hero Quest Fimir for one.Rolex wrote:That would be centaurs (which exist in old catalogues).
Zoats are maybe too reclusive.
I made a custom Fimir team from old minis and heroquest pieces that I like a lot (mass prensile tail).

The Gargoyle was in the filed too.
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Re: The real issue with the Khorne roster...
Did you use the ARBBL Fimir?Rolex wrote:I made a custom Fimir team from old minis and heroquest pieces that I like a lot (mass prensile tail).

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Re: The real issue with the Khorne roster...
Some suggestions put together a few years ago for Automatons. Not sure this is what you looking for though.Dr. Von Richten wrote:Gnomes! There used to be Gnomes in WFRP (1st ed.), ant though they have been retconned out of existence, that shouldn't matter for Blood Bowl. Impact! even has a Gnomes + Steampunk 'Warjacks' team, which is currently supposed to be used as Ogre team (I think).SunDevil wrote:In defense of a robot/mech/automaton team, you could scrap the Necrons and easily make it a steam-powered iron golem team, something Dwarves or Goblins or even Skaven might build. I think that fits the BB world quite nicely.
Also, now I want a Zoat team. Sprint/Sure feet for everyone!
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- TheDoc
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Re: The real issue with the Khorne roster...
Dr. Von Richten wrote:Gnomes! There used to be Gnomes in WFRP (1st ed.), ant though they have been retconned out of existence, that shouldn't matter for Blood Bowl. Impact! even has a Gnomes + Steampunk 'Warjacks' team, which is currently supposed to be used as Ogre team (I think).SunDevil wrote:In defense of a robot/mech/automaton team, you could scrap the Necrons and easily make it a steam-powered iron golem team, something Dwarves or Goblins or even Skaven might build. I think that fits the BB world quite nicely.
Also, now I want a Zoat team. Sprint/Sure feet for everyone!
I have no problem with different minis being used for NAF approved teams but new rosters for robots I would be against.
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Re: The real issue with the Khorne roster...
What exactly is a Fimir? Never played WHFB, so have no idea. Also why should they be included in BB?
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Re: The real issue with the Khorne roster...
No. But now I WANT THEM!SillySod wrote:Did you use the ARBBL Fimir?Rolex wrote:I made a custom Fimir team from old minis and heroquest pieces that I like a lot (mass prensile tail).

@they are a very OLD warhammer race they "forgotten".
Inspired by the fomorians of celtic tradition. Their exist in WFRP.
I find them very fashinating.
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- Joemanji
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Re: The real issue with the Khorne roster...
There were Fimir in Heroquest too. The dark green guys with the axe and prehensile tail.
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Re: The real issue with the Khorne roster...
Used them for lineman.Joemanji wrote:There were Fimir in Heroquest too. The dark green guys with the axe and prehensile tail.
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- burgun824
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Re: The real issue with the Khorne roster...
Yeah...the guys with one eye and a dong shaped head.Joemanji wrote:There were Fimir in Heroquest too. The dark green guys with the axe and prehensile tail.
http://4.bp.blogspot.com/--2VbuUP6BBI/T ... 0_2909.JPG
We don't need any in Blood Bowl. I'll add them to the list with Bretonnians, Slaneesh, Tzeench, and Khorne.
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