1) Advanced SPP table
definitely not.
2) No injury mods change
i'm still in favor of this... and i don't agree that it favors teh agility teams... yes, this alone will not result in as many injuries as before, but what you need to realize is that this was one portion of a larger combination of rules that was proposed... no mods was not proposed in a vacuum.... there were major changes to the injury/armor skills, there was a lifting of the prohibition against armor/injury rerolls, there was a change to fouling to make it harder to get ejected, etc... the rule was proposed to streamline the system and introduce consistent application of the rules, and concessions were made on the other side to keep the impact of damage roughly similar. it would have been differently applied, but the stats bore out that roughly the same number of injuries would occur. did bbb impliment this rule set correctly? hell no. would i vote for the version presented here? hell no. is the "big idea" still a good idea? hell yes.
3) No more auto +1 to AV for fouling, remove IGMEOY and Referee rolls, eject only on AV doubles, Dirty Player is for AV only.
only in combination with a no-mod injury system.
4) No more aging
aging we need, but not the system we have.
5) No more handicap table ... new tables for game effects based on TR
i hate the handicap concept in general.
6) Piling On changed to AV reroll
only in combination with a redesign of all of the damage skills as a part of the big idea system, and likely not this version...
7) New winnings table 15k bands
dunno, but i don't know that i really care either

Negative winnings rules
no, they encourage people to quit the game.
in the end, i just don't see the bbb rules as giving us a better game. what we have right now is probably the best game we've had in a long time, and while there are rules and concepts out there that could improve the game, these implimentations are not going to do that... some of what they are proposing has some merit.... the events split between rookie and veteran teams is a good idea... but the specific outcomes that exist on those tables i think are poorly designed... the no-mod rules are good for the game, but not the way they have impimented the neccessary rules around that idea that support the concept... reducing winnings to cap real team growth in the 200's is a good idea, but rules that destroy veteran teams and drive players away from the game are not... in the end, if this were a local league, we would find this an amusingly misguided house rules document... but it's not, it's jervis's rules, and thus it is an amusingly misguided playtest for potential future versions of the game.
really, it's probably time to just stop messing with the core of the game... yes, i believe the 'big idea' is a great thing that would improve the game, as a theoretical exercise, but i don't know that i would actually like to see it adopted because it would mean shaking the game to its core, and like i said before, the game is pretty good right now... sure, the rles are inconsistently applied, but they have been tweaked to a state of effectiveness, at least as they are applied on-the-field... sure there are little things that can be fiddled with and potentiually improved, but the fear i have is that game designers, being game designers, will just keep pulling the rug out from under us every two years because they can... and that's not a good thing.... really, for better or for worse, the era of sweeping, dramatic changes needs to come to a close in order to avoid alienating and annoying the game's fanbase... settle on something and then just tweak that subset of the rules until it is the best game that it can be... and accept that there are things out there that could be better, but that having the best game you can have is something to be proud of and move on...
in fact, if the rules do continue to change, i forsee, and may even go so far as to lead, a movement among the online community to create our own splinter faction rules committee and lrb based upon just that design philosophy.... take the best rules, make them great, then don't Duck with them...
maybe we should do that sooner than later...