Forget Dwarves, what do Norse need for balance

For Fantasy Football related chat that doesn't come under any of other forum categories.

Moderator: TFF Mods

Post Reply

So, what should Norse get to make them a team that can still be competitive after the first ten games?

Cheaper Rerolls
12
10%
+ 2 Catchers
8
7%
Stunties for TTM
0
No votes
AV8 on the BZs
27
23%
Strength skills access for the Linemen
17
15%
Despite the FUMBBL Data, I think Norse are already balanced
51
44%
 
Total votes: 115

User avatar
Underdog
Star Player
Star Player
Posts: 637
Joined: Sun Feb 15, 2004 6:24 pm
Location: London UK

Post by Underdog »

In the poll I voted for 'strienght access on linemen'.

I just dont like dauntless being on the catchers. Are they catchers or troll slayers? On the blitzers or even the linemen though, sure.

In fact Id quite like to see (and this is pretty drastic) the whole team getting Dauntless instead of block as a starting skill. This represents how Norsemen never take crap of anyone and will 'play-up' to bashy teams. Fits the fluff Perfectly in my opinion. This change would make the Norse less powerful (in which case a few tweeks might be needed) but give them more growth pottential as Block is easily aquired later.

Reason: ''
Fairbane
Rookie
Rookie
Posts: 9
Joined: Tue Mar 23, 2004 11:26 am

Post by Fairbane »

On further reflection, I wondered whether allowing Norse teams to have up to 4 catchers might actually do the trick. After all, with a few skills rolls these players are going to have Block, Dodge and Sidestep which is going to make them very difficult to catch.

This would then really open up a second play-style to the Norse of playing a "bash" passing game where the catchers are simply hard enough to bash their way through the opponents lines and then stand around in the end zone, waiting for a pass.

Reason: ''
User avatar
Underdog
Star Player
Star Player
Posts: 637
Joined: Sun Feb 15, 2004 6:24 pm
Location: London UK

Post by Underdog »

Hmmm... On second thoughts I dont like my dauntless on everyone idea because I think it will result in a very week team. I agree with Fairbane. If the Norse are unable to compette as a bashy team* then they should have another aspect of their game improved (i.e. Passing)

Also adding 0-4 Catchers is a much easier fix to introduce and shouldnt affect tournaments or Low TR teams hardly at all.

Im wishing I could change my vote now.


* as a side note; Ive never used my Norse as a 'Bashy' team more of a smash your way quickly down one flank for a 2-3 turn TD kind of team. Blitzers smash a hole in the flank and push players into the crowed if they can. A catcher runs 5 squares into the opposition half (far enought to score next turn) and then I surround him with Line men (all with block its a pretty formidable deffence). So that the catcher is pretty much safe. All he has to do next turn is recieve a pass usualy short or quick if i do a handoff down field in my half, two sprints and hes in. First skill is Sure feel next is sprint.

In my exprience most coaches have no answer for this especially if they set up too shallow in deffence. If they set up deep then Bash them for a turn and when they run forward do the plan above.

Reason: ''
User avatar
Underdog
Star Player
Star Player
Posts: 637
Joined: Sun Feb 15, 2004 6:24 pm
Location: London UK

Post by Underdog »

More of an issue for me on the Norse Vs Amazons issue is that the amazons are overpowered. In fact I dotn liek the roster very much at all. lots of peopel I know dont. Its just like the Norse with dodge (which is oviosly more useful long term) subed in for block. Its seems to me like another rushed job from JJ. Id have rather seen the amazon team list as a variation of the human list with lower AV but access to agility skills for all players.

Its all academic now as its far too late for them to make any big changes to the basic rosters. :cry:

Reason: ''
User avatar
duff
Emerging Star
Emerging Star
Posts: 502
Joined: Wed Jan 22, 2003 1:47 am
Location: Melb

Post by duff »

Perhaps a way for Norse to parallel 'zons more closely would be to give them all mighty blow to start!

Reason: ''
I don't have to be faster than the Ogre, just faster than you!
User avatar
Colin
Legend
Legend
Posts: 5542
Joined: Tue Aug 20, 2002 2:23 am
Location: Red Deer, Alberta, Canada

Post by Colin »

I really hate teams with all the same stats and all starting with a common skill. I was really disappointed when the official Norse team came out, I wish they had done something closer to the original idea they had for the Norse team roster (can't remember what WD it was in), I'm talking about the one with the berserkers and the Ulfenweber (or whatever it was called, the were). The were could have been dropped and a more unique roster developed, I think the problems with the Norse team (or at least the perceived problems) are due to the inherint bad design (all same stats and common starting skill). The same could be said of 'zons as many people perceive them as too powerefull. Anyway, the rosters won't be radically changed, so the basic problem with the design will remain, don't know if any tweaking will help or not.

Reason: ''
GO STAMPEDERS!
User avatar
Underdog
Star Player
Star Player
Posts: 637
Joined: Sun Feb 15, 2004 6:24 pm
Location: London UK

Post by Underdog »

Yes I agree with torg. I find Zons particularly annoying though. IMO the Zon roster is the worst in the whole game (not as is in underpowered but badly styled)

Reason: ''
User avatar
Munkey
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1534
Joined: Fri Oct 25, 2002 12:31 am
Location: Isle Of Wight, UK
Contact:

Post by Munkey »

I played the Amazons for one game and found them boring. Team development wise there is no real challenge, everyone just gets Block and they all play about the same too.

At least Norse Blitzers have a bit of character, even if the whole team does have the same stats.

I don't think Amzon are overpowered though, just think of them as a bashy team. Most bashy teams have ST, Block or high AV to help them with their game, the 'zons schtick is that they can't be knocked over.

This makes them frustrating to play against but not too good.

Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
User avatar
Underdog
Star Player
Star Player
Posts: 637
Joined: Sun Feb 15, 2004 6:24 pm
Location: London UK

Post by Underdog »

Not suggesting this as an actual change because I know it wont happen but my ideal Amazon roster would be:

Lineman 6337 None 50,000 (G,Ag)
Thrower 6337 Sure Hands, Pass 70,000 (G,P,Ag)
Catcher 8237 Catch, Dodge 70,000 (G,Ag)
Blitzer 7338 Block 90,000 (G, Ag)

U know something, like that anyway. Much more like humans but with access to agilty skills (some of the best IMO). Sure this team is a bit weaker than the Human Roster to start but it probably has more potential and a more girly feel to it. I think the human and orc rosters probly should be slightly better than the specialistb teams anyway.

Reason: ''
Tim
Da Tulip Champ II
Posts: 3458
Joined: Wed Oct 16, 2002 4:18 pm
Location: Heidelberg, Germany
Contact:

Post by Tim »

Hmm how about the following solution that won't touch rookie team strength, but allow the Norse to become a bit tougher at high TRs.

Allow Norse access to "Toughness" (AV+1) as a strength skill. Good skill pick for the Blitzers, all others will consider it on a double, but dodge and guard remain important alternatives.

Reason: ''
Image
"In NUFFLE we trust!" - Retired Inquisitor of Nuffle.
Father of the Halfling Scribe
Admin of the Kurpfalz Cup
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

Yes, that would go hand in hand with the revamp of poor mutations (spikes becoming a ST skill), also remove Mutations from the Mino. This would help the Norse a bit...

Reason: ''
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

I thought the intent was to make an AV bonus into a strength trait? And I don't believe anyone's tested that yet. Letting a 9 AV ballcarrier like a Bull Centaur get the ability to effectively halve the number of armor breaks they see is a pretty big deal.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
gken1
Legend
Legend
Posts: 4865
Joined: Thu Jan 01, 1970 12:00 am
Location: Bloodbowl Heaven
Contact:

Post by gken1 »

imagine an all av10 orc team :)

Reason: ''
NFL: Praise NUFFLE!!!

Ronin Nuffle Lover.....Want a piece of me?

Werewolf Gambler

[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

First, it hasn't been tested at all, it's just an idea

second, if a coach wants to give his Bull Centaur or Orcs Toughness within the first couple of skills, fine, he'll make the team worse.

think about what would you chose for a bull Centaur: Block, Break Tackle, Sure Hands or Toughness?

Reason: ''
carnage4u
Veteran
Veteran
Posts: 298
Joined: Mon Sep 30, 2002 2:16 pm
Location: Wisconsin
Contact:

Post by carnage4u »

i hate when online ranking are used to tell us what is broken and not broken.

online stats dont represent real game results.. I need to change this to my sig file.

Reason: ''
Carnage4u
"All who oppose me shall drown in the blood of their children"
Post Reply