Dungeonbowl game
Posted: Wed May 22, 2002 8:50 am
We played a league game last night with the Dungeonbowl rules and I thought I would share it with you.
It was 11 Norse(3 blitzers, 1 Thrower and 7 linemen) versus 13 Skaven (3 GR, 2 Stormvermin, 1 Thrower and 7 linemen)
The skaven went out looking for the ball opening chests wherever possible, meanwhile the Norse seemed to be setting up a defensive perimeter and sending only a couple of players out to hunt ball and rats.
The usage of teleporters was a big laugh
as player after player vanished into the great beyond for the rest of the game. The rats especially found it too tempting and lost approx 5 players this way. the obstacles and hazards came into play too. Special note was taken around one pit which claimed the life of three players (2 SK/ 1 N).
To add some extra spice, A Bloodthirster was magically transported into the Dungeon after 6 turns each. He had one remit, to scrag the ball carrier and run off into the teleporters. The fear he caused amongst all these AV7 players was palpable (his stats are 6 8 3 10 after all
{from "he plays like a daemon"])
As the numbers reduced we found ourselves playing end to end(via teleport) stuff and only some unlucky dice rolls kept us scoreless, firstly a GR had to make 2 3+ dodges and then a 2+ dodge to score and win but failed and used up his re-roll on the first one only to roll a 1 on the final dice roll. lastly the Norse lineman "Valhalla" needed only to make one GFI to score..... another 1.
Valhalla picked up the ball and scored right under the nose of the Daemon who had once again backtracked via teleporter to try and steal the ball once more.
Success for the Norse and a fun 3 hours play. We have decided to play this as our first cup competition in 6 weeks time, and we will all be thinking of different tactics.
It was probably as much fun DM'ing the Daemon around the Dungeon causing mayhem as it was watching the others try and score. I recommend it for comedy value at the very least.
It was 11 Norse(3 blitzers, 1 Thrower and 7 linemen) versus 13 Skaven (3 GR, 2 Stormvermin, 1 Thrower and 7 linemen)
The skaven went out looking for the ball opening chests wherever possible, meanwhile the Norse seemed to be setting up a defensive perimeter and sending only a couple of players out to hunt ball and rats.
The usage of teleporters was a big laugh

To add some extra spice, A Bloodthirster was magically transported into the Dungeon after 6 turns each. He had one remit, to scrag the ball carrier and run off into the teleporters. The fear he caused amongst all these AV7 players was palpable (his stats are 6 8 3 10 after all



As the numbers reduced we found ourselves playing end to end(via teleport) stuff and only some unlucky dice rolls kept us scoreless, firstly a GR had to make 2 3+ dodges and then a 2+ dodge to score and win but failed and used up his re-roll on the first one only to roll a 1 on the final dice roll. lastly the Norse lineman "Valhalla" needed only to make one GFI to score..... another 1.

Valhalla picked up the ball and scored right under the nose of the Daemon who had once again backtracked via teleporter to try and steal the ball once more.

Success for the Norse and a fun 3 hours play. We have decided to play this as our first cup competition in 6 weeks time, and we will all be thinking of different tactics.
It was probably as much fun DM'ing the Daemon around the Dungeon causing mayhem as it was watching the others try and score. I recommend it for comedy value at the very least.
