New Team Rating
Posted: Mon May 20, 2002 12:39 pm
Team Rating decides handicap, and handicap helps decide games. Therefore, TR shouldn't be a description of a teams potential, but a description of it's current power.
After all, your opponent isn't playing against your "potential", but against your current team.
With that in mind, my league has come up with the following changes to the TR system:
1. Money in treasury does not contribute to TR.
2. Anything freebooted contributes it's full TR value.
3. Only SPP that have actually resulted in a skill roll contributes towards TR. (i.e. 1 skill = 6 spp, 2 = 16, 3 = 31, etc.).
4. Frebooted stars contribue double their cost in TR.
5. All rerolls contribute 5 TR, no matter what was payed for them.
After all, your opponent isn't playing against your "potential", but against your current team.
With that in mind, my league has come up with the following changes to the TR system:
1. Money in treasury does not contribute to TR.
2. Anything freebooted contributes it's full TR value.
3. Only SPP that have actually resulted in a skill roll contributes towards TR. (i.e. 1 skill = 6 spp, 2 = 16, 3 = 31, etc.).
4. Frebooted stars contribue double their cost in TR.
5. All rerolls contribute 5 TR, no matter what was payed for them.