Fumbling and interception
Posted: Sat May 31, 2003 8:55 am
My gaming group and I have been trying to work out a sensible way around the problems we see with the rules for fumbling and interceptions. I realise that alot of people see them as providing game balance, but we find the following to be true:
i) rolling interceptions before finding out if the ball is fumbled just doesn't feel right.
ii) linking fumble chances to distance of throw also doesn't seem right.
iii) Ag5 players not being able to throw a missed pass is just wrong.
So, we've come up with a house rule. We now roll for fumble first. We started using a roll of (1+no. of tackle zones) as a fumble, but found that this tended to suck in rerolls as it's an extra dice roll. In the end we decided on simply the (no. of tackle zones). This means that throwers will only fumble when they are under pressure, which we like, and cut's down the extra dice rolls significantly. Obviously, it is now impossible to fumble on the pass dice roll itself. We are also considering adding 1 to the fumble roll for long bombs, if we find that it is now too easy to just throw the ball up-field when under-pressure.
This also allows two possible new skills to be used:
a) SAFE HANDS The player may reroll a failed fumble roll.
b) SACK If an opposing player is trying to pass out of this players tackle zone they must subtract 2 (or 1?) from the fumble roll.
Does anyone have any comments?
i) rolling interceptions before finding out if the ball is fumbled just doesn't feel right.
ii) linking fumble chances to distance of throw also doesn't seem right.
iii) Ag5 players not being able to throw a missed pass is just wrong.
So, we've come up with a house rule. We now roll for fumble first. We started using a roll of (1+no. of tackle zones) as a fumble, but found that this tended to suck in rerolls as it's an extra dice roll. In the end we decided on simply the (no. of tackle zones). This means that throwers will only fumble when they are under pressure, which we like, and cut's down the extra dice rolls significantly. Obviously, it is now impossible to fumble on the pass dice roll itself. We are also considering adding 1 to the fumble roll for long bombs, if we find that it is now too easy to just throw the ball up-field when under-pressure.
This also allows two possible new skills to be used:
a) SAFE HANDS The player may reroll a failed fumble roll.
b) SACK If an opposing player is trying to pass out of this players tackle zone they must subtract 2 (or 1?) from the fumble roll.
Does anyone have any comments?