Unoffical Player Development

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

Moderator: TFF Mods

Post Reply
User avatar
Amon242
Experienced
Experienced
Posts: 79
Joined: Mon Jan 13, 2003 11:13 pm
Location: Chicago, IL - USA
Contact:

Unoffical Player Development

Post by Amon242 »

We use some unofficial players in our league, so I'm not sure where this should go, but I figured here is a safe bet (since it is a house rule). The player in question is called a Horror, I get 1-4 on my team and their stats are as follows:
Horror 6 3 3 7 Big Hand, Tentacles, Pro, Daemonic Aura G/AG/Mut 80k

Any ideas on how to develop this guy? I have one to start on my Chaos team and for now I'm using him as my thrower/pickup artist. I would appreciate any suggestions you might have.

Reason: ''
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

Sounds like they're tailor made for a safety role. Block, Strip Ball, Shadowing, Tackle, Pass Block, Sidestep, Diving Tackle - there are a lot of ways you can go with this guy. He looks like a very good player that's going to be a huge pain in the butt when he gets 3 skills under his belt. Even Pro is tempting to make the tentacles more restrictive.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
User avatar
Agentrock
Emerging Star
Emerging Star
Posts: 313
Joined: Thu Jan 01, 1970 12:00 am
Location: Arlington, Tx ~ USA
Contact:

Post by Agentrock »

Yeah, tentacles seem to give out that feeling as a safety to me too...Strip Ball or Tackle wouldn't be a bad idea for this.

Reason: ''
The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it.
Post Reply