A Possible Solution to a Frogging Problem
Posted: Fri Sep 13, 2013 9:42 am
Hello. I have had an interest in Amphibians (particularly frogs) my whole life since before primary school. When I got into GW 40K in the early 90's and bought the Rouge Trader book I was very interested in the pictures I saw of the gun weilding space frogs called Slann but unfortunately GW had stopped selling them by that time. My friend is a big American Football fan and along with 40k got into Blood Bowl (2nd Ed at that time). I liked it but found it too long winded and thus didn't get interested in it until the 3rd Ed came out. During those years I played Dark Elf then Lizardmen. I got back into Blood Bowl last year after deciding to download the current LRB6 out of interest. Imagine my smile when I found out there was now a resurrected Slann team (I also liked how Norse have Werewolves too!) even though they appear to have been made as a bit of a joke team.
I am currently playing in a league (HDWSBBL) using a Slann team for the second time. Despite their lack of core ball handling and face smashing skills I still love them, however if they ever were to have a face lift then these are my thoughts on what I would like to see taken into consideration :
Catchers
If you look at all of the ST 2 or less positionals on all of the team rosters that have those players, you will see one of the fundamental rules of Blood Bowl. That rule is that if you are ST 2 or less you come with Dodge, the reasoning being that as you are weaker (and sometimes smaller) than most you learn to dodge out of the way of incoming aggression and have some sort of chance against 2-3 dice blocks. It is a basic fact of life. So how is it that the Slann catchers don't follow this rule, being also ST 2 and AV 7 just like Gutter Runners, Wood Elf Catchers and the like?!?! So I think they should be re-done to have Dodge as a third starting skill and have their price increased by 10k.
Blitzers
These are tricky little fellows aren't they, being among the most expensive at over 100k a piece and not coming with Block (as ALL other team Blitzers do) or any useful injury causing skill (Diving Tackle is debateable as it only works when someone decides to dodge out of your tackle zone and even then you may end up in the dirt instead of your opponent!). I do still like them and they are priced correctly, but they do need something. I think as they have the same AV and ST as the Linefrogs they should move the same and not be as fast as the lightly armoured Catchers. So I would take that point of MV and transfer it to AG, so then that way they can at least be good at leaping as the Catchers in order to make up for their lack of Blocking/ Blitzing ability (no Block) and how slow they can be to skill up. I feel then they would see more use on the pitch and as pretty much all positionals with ST 4 or higher (and obv no Block much like the Slann Blitzers), or AG 4+ (mainly Elves who also come with skills) are around 100k or more, their 110k price tag brings them more in line with these types of players. So my revised roster would look like this :
0-16
Linefrogs 6 3 3 8 Leap, Very Long Legs 60,000 GP
0-4 Catchers 7 2 4 7 Diving Catch, Dodge, Leap, Very Long Legs 90,000 GP
0-4 Blitzers 6 3 4 8 Diving Tackle, Jump Up, Leap, Very Long Legs 110,000 GP
0-1 Kroxigor 6 5 1 9 Loner, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull 140,000 GP
0-8 Re-Roll counters 50,000 GP
I am currently playing in a league (HDWSBBL) using a Slann team for the second time. Despite their lack of core ball handling and face smashing skills I still love them, however if they ever were to have a face lift then these are my thoughts on what I would like to see taken into consideration :
Catchers
If you look at all of the ST 2 or less positionals on all of the team rosters that have those players, you will see one of the fundamental rules of Blood Bowl. That rule is that if you are ST 2 or less you come with Dodge, the reasoning being that as you are weaker (and sometimes smaller) than most you learn to dodge out of the way of incoming aggression and have some sort of chance against 2-3 dice blocks. It is a basic fact of life. So how is it that the Slann catchers don't follow this rule, being also ST 2 and AV 7 just like Gutter Runners, Wood Elf Catchers and the like?!?! So I think they should be re-done to have Dodge as a third starting skill and have their price increased by 10k.
Blitzers
These are tricky little fellows aren't they, being among the most expensive at over 100k a piece and not coming with Block (as ALL other team Blitzers do) or any useful injury causing skill (Diving Tackle is debateable as it only works when someone decides to dodge out of your tackle zone and even then you may end up in the dirt instead of your opponent!). I do still like them and they are priced correctly, but they do need something. I think as they have the same AV and ST as the Linefrogs they should move the same and not be as fast as the lightly armoured Catchers. So I would take that point of MV and transfer it to AG, so then that way they can at least be good at leaping as the Catchers in order to make up for their lack of Blocking/ Blitzing ability (no Block) and how slow they can be to skill up. I feel then they would see more use on the pitch and as pretty much all positionals with ST 4 or higher (and obv no Block much like the Slann Blitzers), or AG 4+ (mainly Elves who also come with skills) are around 100k or more, their 110k price tag brings them more in line with these types of players. So my revised roster would look like this :
0-16
Linefrogs 6 3 3 8 Leap, Very Long Legs 60,000 GP
0-4 Catchers 7 2 4 7 Diving Catch, Dodge, Leap, Very Long Legs 90,000 GP
0-4 Blitzers 6 3 4 8 Diving Tackle, Jump Up, Leap, Very Long Legs 110,000 GP
0-1 Kroxigor 6 5 1 9 Loner, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull 140,000 GP
0-8 Re-Roll counters 50,000 GP