SPP Advancement
Posted: Sat Mar 24, 2012 10:37 pm
While the old system is fine and what we're all used to, I don't see why we don't have a system more akin to games like Necromunda and Mordheim. Worth noting I had this idea 10 minutes ago and so is most likely flawed and stupid.
In effect, you'd reward SPP's at the end of the game and widen the skill point tiers.
Pass completion 1SPP
Per knockout 1SPP
Per casualty 2SPPs
Per interception 2SPPs
Per touchdown 3SPPs
Per MVP 5SPPs
On field or in reserves at end of game D3SPPs
Participated in game (on the field) 1SPP
Training 10,000gp per SPP (probably not feasible due to TV cash burning but hey-ho.)
Star player rolls made at 11, 26, 46, 71, 101, 151
This way, players level up more consistently but a little slower than before (except for level 6, where the 100 point upgrade used to be.)
SPPs for surviving, competing, knockouts and training added for various reasons.
Surviving and competing denoted experience earned on the field that isn't relevant to positional playing or even scoring. Surviving one of these matches would grant experience all of its own.
Knockout SPPs grant upgrades to the hitters and linemen who do some of the grunt work, as opposed the the finesse work of throwers, catcher and blitzers.
Training grants a coach the option to upgrade his team using cash, coaches may essentially "burn" cash in to more experienced players this way to keep TV down instead of hiring new players/support staff or keeping the money. This may be seen as unfair but since the option is available to everyone, it's most likely fine.
In effect, you'd reward SPP's at the end of the game and widen the skill point tiers.
Pass completion 1SPP
Per knockout 1SPP
Per casualty 2SPPs
Per interception 2SPPs
Per touchdown 3SPPs
Per MVP 5SPPs
On field or in reserves at end of game D3SPPs
Participated in game (on the field) 1SPP
Training 10,000gp per SPP (probably not feasible due to TV cash burning but hey-ho.)
Star player rolls made at 11, 26, 46, 71, 101, 151
This way, players level up more consistently but a little slower than before (except for level 6, where the 100 point upgrade used to be.)
SPPs for surviving, competing, knockouts and training added for various reasons.
Surviving and competing denoted experience earned on the field that isn't relevant to positional playing or even scoring. Surviving one of these matches would grant experience all of its own.
Knockout SPPs grant upgrades to the hitters and linemen who do some of the grunt work, as opposed the the finesse work of throwers, catcher and blitzers.
Training grants a coach the option to upgrade his team using cash, coaches may essentially "burn" cash in to more experienced players this way to keep TV down instead of hiring new players/support staff or keeping the money. This may be seen as unfair but since the option is available to everyone, it's most likely fine.