Positionals for teams that don't have any
Posted: Tue Mar 13, 2012 3:14 am
Some teams just don't have classic positionals, even though the teams are made up of a single race. With some teams, it makes seems, like the undead, which are made up a lizard range of races, and you wouldn't want to have more than 4-5 positions on a team anyway. But some don't, even if the Cockerel has few positions on it already. I thought it would be cool to brainstorm how teams with out many positionals (like Catcher, blitzer, runners, throwers) might look if they had a few.
I'll start it off with my take on the Halflings.
As you can see, the Runners are a little faster, and gain access to pass skills and Sure hands (something the halflings lack in regular play). The Blitzers are tough and gain Juggernaut, an awesome skill, but without dauntless, not as effective as it could be.
Anyway, I encourage everyone to come up with there own. Let's not break to many rules, and keep the teams within a similar power level. Some ideas -
Vampire Throwers and Blitzers
Ogre Catcher
Chaos Dwarf Catcher
Skink Throwers
Beastman Catcher
You get the picture.
Yours in boredom,
Legowarrior
I'll start it off with my take on the Halflings.
Code: Select all
0-16 Halfling Linesmen - 5/2/3/6 - Dodge, Stunty, Right Stuff, - A/GSP - 30K
0-4 Halfling Runner - 6/2/3/6 – Dodge, Stunty, Sure Hands, Right Stuff, - AP/GS - 50K
0-2 Halfling Blitzer - 5/2/3/7 – Juggernaut, Dodge, Stunty, Right Stuff - AS/GP - 50K
0-2 Treeman 2/6/1/10 - Loner, Might Blow, Thick Skull, Take Root, Throw Team Mate, Stand Firm, Strong Arm - 120K
Reroll - 60K
Anyway, I encourage everyone to come up with there own. Let's not break to many rules, and keep the teams within a similar power level. Some ideas -
Vampire Throwers and Blitzers
Ogre Catcher
Chaos Dwarf Catcher
Skink Throwers
Beastman Catcher
You get the picture.
Yours in boredom,
Legowarrior