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Fan Factor in LRB6

Posted: Thu Jul 22, 2010 8:13 am
by graeme27uk
Is it me (well I know its not because other people have mentioned it) but has Fan Factor in LRB6 becoming almost pointless.

The FAME rules seem to make Fan Factor less important and I liked the way Fan Factor worked in previous editions (even the basic version!).

What are other people's views on here.

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 8:17 am
by nazgob
Fan factor is arbitrary and based on previous results.

The old system gave it far too much influence on league play and development: this solves the problem, by making it a maximum of +2 fame.

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 8:32 am
by graeme27uk
nazgob wrote:Fan factor is arbitrary and based on previous results.

The old system gave it far too much influence on league play and development: this solves the problem, by making it a maximum of +2 fame.
Ok so how much fan factor should teams how now then?

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 8:34 am
by voyagers_uk
I assume you mean how much should they buy?

I would either go with the 5 free for the league or start with none.

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 8:44 am
by graeme27uk
voyagers_uk wrote:I assume you mean how much should they buy?

I would either go with the 5 free for the league or start with none.
No fan factor! That sounds abhorent! :lol: My team has no fans.....!!!!

So what do you do with any spare cash? Stick it in the Treasury?

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 8:53 am
by nazgob
definetly - its 10k closer to that first replacement playter.

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 9:25 am
by duckwing
Of course a new rookie team doesn't have any fans yet. That's natural.
I sometimes use left over cash to buy one or two cheerleaders/assistant coaches but mostly I save it to buy my apothecary (wich I never start with but is always my first buy).

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 9:28 am
by dines
duckwing wrote:Of course a new rookie team doesn't have any fans yet. That's natural.
I sometimes use left over cash to buy one or two cheerleaders/assistant coaches but mostly I save it to buy my apothecary (wich I never start with but is always my first buy).
Agree

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 9:30 am
by graeme27uk
dines wrote:
duckwing wrote:Of course a new rookie team doesn't have any fans yet. That's natural.
I sometimes use left over cash to buy one or two cheerleaders/assistant coaches but mostly I save it to buy my apothecary (wich I never start with but is always my first buy).
Agree

True when you put it like that it is kind of obvious.

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 10:09 am
by voyagers_uk
and if you look at teams with expensive positionals it changes the dynamic of your starting build.

Dark Elves can start with 3 blitzers and a witch elf for instance...

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 10:45 am
by Coach
Don't know why you posted this in the house rules forum, I nearly missed it.

I've got an article discussing the changes and implications of Fan Factor and FAME on my site. take a look that may give you a more in depth answer.

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 11:04 am
by graeme27uk
Coach wrote:Don't know why you posted this in the house rules forum, I nearly missed it.

I've got an article discussing the changes and implications of Fan Factor and FAME on my site. take a look that may give you a more in depth answer.
Because if you change the rules to how Fan Factor is being used currently then thats a house rule.

Re: Fan Factor in LRB6

Posted: Thu Jul 22, 2010 11:12 am
by Ulthuan_Express
FAME has made things much simpler in regard to Fan Factor and Winnings, which is always a good thing. It's also made FF far less weighty in terms of who develops quicker, which may well be a good thing too, putting it more in terms of results on the pitch than 'I could afford 50/60k at the start therefore I now consistently get 40k more than you per game' situations.

Plus, at the beginning of a league, when a 'fling team rolls up with FF9 and comedicly steals all your FF0 team's re-rolls with a Chef, and then wins all the kick-off roll-offs as well, then you'll see how useful it is ;)

Re: Fan Factor in LRB6

Posted: Sun Dec 12, 2010 1:43 am
by SixNapoleons
The thing I miss about FF is the gate affecting the winnings. I know this has partly been covered in the FAME modifier, but I liked it when you profited if you played against a team with a large FF. I'm not sure how to bring it back, though. I suppose the stadiums have stopped giving the teams a percentage and pay them a random flat fee instead.

Re: Fan Factor in LRB6

Posted: Sun Dec 12, 2010 3:50 am
by GalakStarscraper
SixNapoleons wrote:but I liked it when you profited if you played against a team with a large FF.
Problem was this created too many issues where players would refuse to play against other players because they had a low FF. Which was never an intent of the game rules.

Galak