Ageing

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harroguk
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Ageing

Post by harroguk »

I know ageing was taken out but I am looking to add it back in as a less extreme method to make coaches think about retiring their players early.

At the end of every season any player that has competed in 2 * number of games in a single season (this is tracked by our league software) rolls 2d6 and applies the penalty as below
  • 2 = ST -1
    3 = MA -1
    4 = Niggle
    5 =
    6 =
    7 = Awarded Fan Favorite Skill
    8 =
    9 =
    10 = Niggle
    11 = AV -1
    12 = AG -1
The benefit of this is that it means that long standing players would eventually begin to accrue negative modifiers thus making the coaches have to consider retireing them early. Also it would not affect the brand new teams that have just joined the league for their first season.

A normal season for us is 10 games so players would start to roll on the table after they have played in 20 games.

All comments are welcome as some coaches in my league think this is too harsh whilst others think it is too soft. The majority, like Goldielocks, think it is just right.

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Re: Ageing

Post by voyagers_uk »

woah nelly, I am tempted to move this into House Rules almost immediately, as this is not a concept I want to see anything about...


but I will let this play out. just be prepared for vitriol, aging was hated.

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Re: Ageing

Post by GalakStarscraper »

Never as a BB concept for me ... but for a house rule.

Let me tell you a design goal that I had for LRB 5.0. Quite simply ... players should die on the field. For me dying includes suffering an injury that ends their career.

So my recommendation to you based on how I believe BB should be played is to replace 2, 3, 11, and 12 with Niggle.

If you did that then as a House Rule ... I think you could give it a shot.

Galak

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Re: Ageing

Post by mattgslater »

We're debating a similar house rule.

Each player has an Age. Age is equal to the player's Star Player Rank, plus the number of characteristic losses and niggling injuries he has suffered. At the end of each season, randomly select six players on the team who have an Age of 1 or more. For each such player, roll 2d6 and add the player's age to the roll. If the total is 13 or higher, the player suffers some postseason fate. This lets you have a table of all badness, relatively sure that some kinds of problems are really rare. We haven't worked out the specifics of the secondary table. Some of us want it to just be a d8+50 on the Cas table, so it can all be done in one roll. I share Galak's concerns about lost ST and AG, though, and wanted to build in something else.

Eight things that could happen in the offseason:
1 The player gets himself suspended, and must miss the first game of the next season.
2 The player gets hurt racing his chariot without a helmet, and suffers a niggling injury.
3 The player loses a step, getting -1MA.
4 The player loses some toughness, getting -1AV.
5 The player wants a new contract: pay Rank x 20kGP or whatever you have, or cut him.
6 The player is accused of a crime: cut him or lose 1d3 Fan Factor. Choose before you roll.
7 The player picks up bad habits, and gains Loner until he improves again.
8 The player announces his retirement following the next season. The next time you would roll for Ageing, the player "dies" instead.

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Re: Ageing

Post by Darkson »

voyagers_uk wrote:woah nelly, I am tempted to move this into House Rules almost immediately,
Not tempted, am.

As a house rule, if a group of coaches wants it back, then that's their call (but if I had to bring ageing back, I'd do as Galak suggested).
As a concept - not on your van nelly mate. :wink:

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Re: Ageing

Post by voyagers_uk »

I didn't want to abuse my mod powers, I mean given my well documented hatred of aging in any format even real life....

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Re: Ageing

Post by duttydave »

I'm another 'ageing' hater but you can house rule your own league anyway you see fit. If you have to include ageing then +1 for Galak's system above.

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Re: Ageing

Post by Bludbowler »

I've always understand the basic arguments for adding "Aging" to the rules, but I'm generally opposed to it because having certain players around for a long time can add to the overall "mythology" of various teams, leagues, and even BB itself.

However, I think there's a much more entertaining way to get star players bumped off of rosters faster without having to wait for them to be killed off.

> Include the costs of all players on a team's roster when computing that team's total TV, even if some of those players must miss the game due to injury.

This rule would force coaches to decide whether older star players with very high cost values (and possibly very high numbers of Niggling Injuries) are worth keeping on the roster if they are constantly missing games, and thus jacking up the number of inducements available to their opponents.

Just a thought.

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Re: Ageing

Post by Ullis »

And the OP's table means that aging happens pretty frequently (1 out of 3 times). Maybe make it only 2-3 and 11-12. That would cut it down to 1 out of 6.

How about only adding niggling injuries or -AV from aging. They're really irksome but aren't a real reason to fire a proper star player.

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Re: Ageing

Post by harroguk »

Ullis wrote:And the OP's table means that aging happens pretty frequently (1 out of 3 times). Maybe make it only 2-3 and 11-12. That would cut it down to 1 out of 6.

How about only adding niggling injuries or -AV from aging. They're really irksome but aren't a real reason to fire a proper star player.
Pretty frequently but only once per season. I felt this was a suitable trade off that means your players dont degrade suddenly over a couple of games.

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Re: Ageing

Post by Joemanji »

I personally don't like Ageing, but as a concept you do a lot worse than restrict it to just -1 AV, -1 MA and Niggle results. As players get older, they get slower or more fragile. Footballers for example do not get less skillful or weaker as they age, in fact they often get stronger (=fatter) and more intelligent to make up for their failing legs. I never understood AG or ST losses from Ageing.

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harroguk
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Re: Ageing

Post by harroguk »

Joemanji wrote:I personally don't like Ageing, but as a concept you do a lot worse than restrict it to just -1 AV, -1 MA and Niggle results. As players get older, they get slower or more fragile. Footballers for example do not get less skillful or weaker as they age, in fact they often get stronger (=fatter) and more intelligent to make up for their failing legs. I never understood AG or ST losses from Ageing.
Only problem I see is that this would really hit AGI teams hard and STR not so much, the difference between dropping AV9 to AV8 is hardly anything, the difference between AV7 and AV6 is massive.

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Re: Ageing

Post by Joemanji »

a) that problem exists in both the original ageing, your suggestion and the normal injury rules.

and

b) -1 MA is worse on a MA4 player than a MA7 player. MA4 down to 3 is a hugely significant drop.

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Re: Ageing

Post by mubo »

Someone on fummbl had some ideas that might be relevant (pac):
http://www.friedgold.co.uk/altbbligp.htm#Appendix%20I
The whole doc is worth a read.

Instead of -MA etc. stars develop 'quirks', that make them less desirable to a team. 'quirks' are minor negatraits.
Animosity could be one as well. Some of these quirks are beneficial, but could be tweaked.

Means good players don't become unviable, just harder to manage.

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Re: Ageing

Post by Da Shin Kikas »

Our league ( The Volk's Haul Conference ) has continous seasons (ie, we don't reset team sheets). We had alittle conclave at the end of last seaons about this and the old aging rules were brought out of retirement to represent the little niggles and injuries players took over the season.
We haven't changed the rules but just roll once for each player carried over at the start of the season. The effects have been light, helped a couple of coaches with high TV's make acouple of hard decisions, and everyone was pretty happy with the results.
Though for some reason 'big guys' seemed to be 'niggling injury' magnets.

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