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Skill Bands

Posted: Mon Nov 16, 2009 1:08 pm
by voyagers_uk
we all know the current rules are the most balanced set yet for longer leagues (Darkson do not mention LRB 4 please)

I do have one issue though (ok I probably have mor ethan one but one that I always come back to)

Skill Bands

In 3rd Edition you could build towards 7 skills and creating your own star player.

This led to Super players who were able to single handedly win you a game, even in leagues where star players were banned.

This led to the Appearance fee rules to prohibit or at least hinder their creation because the handicap system was terrible.

but sometime in the evolution of the rules we are only able to get 6 skills now

I would not hesitate to go back to a system where we copuld gain 7 skills now, especially as things are levelled off on costs.

Currently
6
16 (difference 10)
31 (difference 15)
51 (difference 20)
76 (difference 25)
176 (difference 100, which you must admit is a bit of a jump)

suggested
6
16 (difference 10)
31 (difference 15)
51 (difference 20)
76 (difference 25)
126 (difference 50)
201 (difference 75)

you would be slightly more likely to see a star with 6 skills and on rare occasions a 7 star player would arise. Whereupon every team in the league would place Bounties on his head and try to take it off his shoulders.

The way things are currently it is not difficult to get to 5 (even with Chaos or Dwarves who skill slowly), but at that point team progression stalls.

Is there not a place in the LRB world for a little 7th Circle of Hell love.

Next league I run / participate in I would like to see these bands installed.

Posted: Mon Nov 16, 2009 2:55 pm
by Joemanji
I agree in theory. The more skills the better. Don't know why this was changed.

Posted: Mon Nov 16, 2009 3:40 pm
by voyagers_uk
I think it was a reaction to massed team slayings during 3ed that almost gave us OSPA and Gold ed.


I remember some of the early discussions on TBB being around this and that we shouldn't be able to make stars ourselves. Didn't like it then

Posted: Mon Nov 16, 2009 4:34 pm
by voyagers_uk
I went looking for it, and found some interesting discussions around Star Player rolls and limiting / peaking to prevent super players (these were between Galak, Dook, Valen And Toby)


oh the good ole days. :roll:

Posted: Mon Nov 16, 2009 7:15 pm
by plasmoid
Different strokes.
I'd like to limit skill rolls and team rerolls to 4.
High TV BB is not as fun as 120-170TV BB. IMO - naturally :D

Posted: Mon Nov 16, 2009 7:24 pm
by mattski
Horrible to balance but an overall skill limit of so many per team might be interesting. That way a coach would have to choose to concentrate on a few very good players or spread out over more players.

Re: Skill Bands

Posted: Mon Nov 16, 2009 10:08 pm
by Darkson
voyagers_uk wrote:we all know the current rules are the most balanced set yet for longer leagues (Darkson do not mention LRB 4 please)
Hey, don't get me wrong, I totally agree that LRB5/6 is the most balanced ruleset for longer leagues.
I just disagree with the fact it needs to be balanced.


And I also agree with your idea on skills - I have no idea why it was limited to 7, and would be happy to houserule your idea in.

Posted: Tue Nov 17, 2009 12:05 am
by mattgslater
I've always thought it should go by 5s, then 25s, then by 100s, then by 100s in a fib sequence: 6, 16, 31, 51, 76, 126, 201, 301, 501, 801, 1301, 2101... forever.

Posted: Tue Nov 17, 2009 6:04 am
by voyagers_uk
plasmoid wrote:Different strokes.
I'd like to limit skill rolls and team rerolls to 4.
High TV BB is not as fun as 120-170TV BB. IMO - naturally :D
I remember reading your letter in BBMag2 about how you liked the gold rules............

Posted: Tue Nov 17, 2009 6:54 am
by plasmoid
Cheap shot :D

I certainly remember JJ prefacing it with a lot of "oooh look, it's all good because one coach likes it".
Not my finest hour I admit :oops:
But it was a bit of diplomacy really. I figured if the gold edition (terrible as they were) were set in stone, I might as well try to get some major kinks ironed out.

(Or, to put it in another way: If I was having a turd for dinner, I was asking for a cold beer to go with it :wink:)

But I still think BB plays a heck of a lot better at 150TV than at 250TV
Cheers
Martin

Posted: Tue Nov 17, 2009 10:04 am
by voyagers_uk
yes, some people prefer watching ladies football as well...

Posted: Tue Nov 17, 2009 10:11 am
by Joemanji
monkey tennis

Posted: Tue Nov 17, 2009 10:18 am
by voyagers_uk
mattski wrote:Horrible to balance but an overall skill limit of so many per team might be interesting. That way a coach would have to choose to concentrate on a few very good players or spread out over more players.
we have that, it is called inducements and spiraling expenses.

it is unlikely you would ever get to more than 1 player at Legend Level (201+)

if you managed 2 and suffered some casualties, you would have to retire them to get any cash to rebuild.

Re: Skill Bands

Posted: Tue Nov 17, 2009 10:20 am
by voyagers_uk
Darkson wrote: I just disagree with the fact it needs to be balanced.

we are in sync there, but as we are stuck with it, I like this as a house rule. tbh given the current rules I would give SPP's for crowd pushes as well to encourage taking of skills like Frenzy and Juggernaut. (not fouls though).

Posted: Tue Nov 17, 2009 11:38 am
by PubBowler
plasmoid wrote: But I still think BB plays a heck of a lot better at 150TV than at 250TV
Thoroughly agree.

But maybe it's because i get confused when there's more than 6 skills to kee track of...