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Sure Feet re-work?

Posted: Sun Nov 15, 2009 11:39 am
by Kapten Vendetta
Hi, just a quick thought thrown out to you lot;

Sure Feet, in addition to giving GFI-players a re-roll might give the same re-roll to Leap & Right Stuff Stunties landing after a TTM.

Might read something like this;

"...in addition, a player may re-roll either a failed Leap attempt or a failed landing roll, but not both during the same turn".

Just an idea to make Sure Feet a bit more attractive option; especially for slow moving Stunties like 'flings or 'snots, whom also are subjected to TTM every now and then as well. It also works well from a 'skill-in-practicality' standpoint as a player that is sure-footed may very well be better at landings (via leap or TTM) as well.

Opinions?

Posted: Sun Nov 15, 2009 12:03 pm
by mepmuff
I like the idea of a landing reroll-skill, but I wouldnt want it combined with sure feet. Sure feet already is a valuable skill for a slow moving stunty.

Posted: Sun Nov 15, 2009 12:45 pm
by mattgslater
Leap doesn't need any help. Elves are overpowered as-is.

Posted: Sun Nov 15, 2009 12:45 pm
by James_Probert
Yeh, it's a good idea, a landing RR skill, but it's not sure feet, it requires a different ability, to land on your feet, than to stay on them at high speeds

Posted: Sun Nov 15, 2009 1:35 pm
by mattgslater
Perfect Landing (Agility): Players with Perfect Landing are not likely to stumble after an awkward return to the earth. Consequently, if a player with Perfect Landing rolls a 3 or higher on any landing or Leap roll, the attempt is automatically considered to be successful, regardless of what number would normally be required.

If you're Jervis and hate institutionalized 3+ rolls (after all, 4+ rolls at +1 are so much more intuitive :roll: ), then...

Perfect Landing (Agility): Players with Perfect Landing are not likely to stumble after an awkward return to the earth. Consequently, a player with Perfect Landing may re-roll any failed Leap or landing roll, unless the die result was a "1".

I like the first one better: it doesn't improve the odds for a Wardancer, but makes Leap a bit more of an option for A-access AG3 players. +1 is also better than a re-roll for Stunties, who frequently have a TRR available.