Hi guys,
wow - I guess this wouldn't be TBB of someone didn't cry "broken".
But I'm more than a little surprised.
A team with good linemen, true, but utterly mediocre statlines, marginal skills and a shoddy big guy. Broken?
Good news first - looks like we agree pretty much on pricing. I was thinking linemen (60), cossacks (100), wings (70) and kickers (70).
I'm open to discussion, but I'd better tell you what I'm trying to do, so we're on the same page:
Team: Kislev
Niche: A very strong defense team. Note that defense and bashing is not the same thing! With a strong defense it is important that they don't have an impressive offense.
The Linemen
Given that the team has no outstanding stats, they need something, and I went with Stand Firm. Fend could be a decent substitute, but as a coach I don't think I'd bother playing them.
Now, if it was the old stand firm, with the auto-dodge ability, I might see broken. But the new stand firm as a specialist skill that very few players bother to take. Seriously. IMO, it almost only sees play on pieces that can combo up with guard. And that combo is good. But as half-a-combo, it's the wrong half. IMO it's a lot less crazy than a team with all block or all dodge.
I get that it's a skill that gets better in bulk. But even so, the team has plenty of weaknesses. I should also note that we've previously playtested with sidestep on the linemen (back when stand firm was better). I consider sidestep a stronger skill in bulk, and that team did not dominate the league.
One important comment: I went with 5338 rather than 6337, because a defense team with AV7 would (IMO) be dead in the water. That's generally why I've acoided AV7 on this team.
Cossacks
I gave these MA6 rather than 5, because I think you need a bit of MA on defense to be able to sack (cos-sack, get it

) anyone. If linemen go to fend, then I kind of think these should too. I like the unity either way.
I gave him wrestle because it's good for dropping people, but also because it is a skill that isn't very good for bashers. It won't combo well with mighty blow, piling on - hopefully encouraging a different development.
Grab was added as another marginal skill that almost nobody picks. I wanted to see it get some play, which it doesn't now.
Jural said:
For 6 3 3 8 Grab, I'd charge 80k
Really?
You'd charge 30K for that marginal skill, even though block is 20K on most players?
I really don't get that.
Kickers
As stated, I don't want a good offense on this team, so I don't want both A and P access on the team. One or the other. And I prefer A, because it has defensive staples like dodge, side step and diving tackle. That's why he doesn't have P - even though I've considered it. I've also set the team's MA limit to 6, but 7 might be acceptable.
Anyway, I chose a kicker for the team because I found it unique, and because he wouldn't help on offense too much.
Kick is a great skill (though redundant on the 2nd kicker).
HMP is another marginal skill. Really marginal.
I went with MA6 to make him more attractive for the team, and because he's the guy fetching the ball.
Jural said:
So 5 3 3 8 or 6 3 3 7, and in both cases cost at 70k
Ouch. They'd certainly be paying top dollar for their skills. Especially if they are 6337!
Wings
The team's ball mover piece, but also with a defensive purpose.
Again, I limited MA to 6, and took AV7 for the reasons explained above.
Jural said:
Catch Pass Block is a good combo, [snip]. Does this team, with it's awesome linemen, need this piece?
Jural - you and me just ain't connecting

Yes, it's a combo. I wouldn't really call it a good combo.
Pass block is another skill that rarely gets picked. In theory it's nice, but there are so many ways to work around it that in reality it's a rare pick. Very rare on non-elfs. But catch is nice.
Jural said:
maybe 7 3 3 7 or 7 2 3 7 ? Catch OR Pass Block would be fine
So 7237 pass block would be fine? A player priced
harshly 50K.
Probably the worst positional in the game. I can't see anyone hiring such a player.
Now I could see pass block + diving catch, because DC combos better with the kickers. And then catch would be a cute skill progression pick - though in reality it would probably be third skill after blodge.
In the same way, for a pass-block + catch piece, DC looks like a good choice - faaar down the line.
Finally
The Bear
If the team has power issues, then this piece could go.
Might fit a star player better anyway.
My thinking on this may be dated, but it harks back to "gold edition" when the unicorn was briefly introduced. Now that was a flamewar! Creatures/animals have no place on the pitch. Otherwize, I look forward to the high elf defender #11 taking out an orc team with a swipe of his spiked tail and some fire-breath!
OK, the Beast of Nurgle kind of breaks that rule, but he's the only one.
To my eye, BB is for humanoids and there must be an (unmentioned) rule against other critters on the pitch.
That's why I gave it secret weapon.
That's also the explanation for the statline. It's slow and doesn't have break tackle because it's walking upright. It's trained to do that. And as such, it could carry the ball, hence no no-hands.
Very Stupid over Wild Animal because, well, it's trained. It's not a bear rampaging all over the pitch. It's an animal that needs to be told what to do by someone. I mean, it's an animal - it's gotta be dumber than a troll.
Phew. Food for thought I hope

I hope I don't come across as rude. Frustrated is more like it

Finally,
Mattgslater said:
I'd take nothing but Linemen and one Kicker, and whip all y'all.
Again I'm gonna hve to say -
really?
Like I said, there is some playtest behind this, so it hasn't been created in complete vacuum.
But - do you play pbem?
'cause I'll soon be setting up a tournament with some alternative teams, including the final version of Kislev.
You're more than welcome to prove your point
Cheers
Martin
