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Ideas for nerfing wood elfs - round 4: Proposal
Posted: Sat May 09, 2009 6:26 pm
by plasmoid
ARH BUGGER - POLLs SUPPOSED TO SAY LOSE BLOCK/DODGE. NOT "LIKE".
Round 3: The poll!
The list was
Remove the treeman
Throwers dropped to ST2 - possibly with a cruddy skill to keep the price up.
Linemen dropped to ST2 (now that would change the team!)
Only 0-2 catchers
Rerolls 60K
Wardancers to 130K
Wardancers get MA7
Wardancers lose block
Wardancers lose block, gain side step.
Wardancers lose block, gain jump up.
Wardancers lose block, gain grab.
Wardancers lose block, get MA7, but gain fend
Wardancers lose block, get MA7, but gain side step
Wardancers lose dodge
Wardancers lose dodge, get MA7
Wardancers lose dodge, get MA7, but gain fend
I've not included any suggestions that reversed the LRB6 tweak to catchers, nor any suggestions considered by their original poster to be downright wacky (I'm looking at you Mattgslater)
Posted: Sat May 09, 2009 6:29 pm
by plasmoid
Right. Arguably the most hated team in the game.
But what to do.
I might as well mention "Remove the Treeman" before someone else does.
But I have to say, hoenestly, that I don't think it's a good idea myself.
It isn't used by most starting WE teams (when they're at their best).
And perhaps even more than undead, these guys start out extremely strong, but crumble hard at high TV.
Nixing the tree will just hurt them when they don't need to be hurt.
Cheers
Martin
Posted: Sat May 09, 2009 6:44 pm
by SillySod
Make the catchers Ma9 but lose sprint. Hurt the wardancers by taking away dodge, block, Ma8.... there are lots of ways to nerf wardancers and they will still be great pieces.
Alternative package:
- make woodie linemen 60k
- make catchers LRB5 catchers (possibly with a 10k price hike)
- nuke wardancers
- possibly raise their RRs to 60k
Similarly I'd make pro elf linemen 50k.
Posted: Sat May 09, 2009 6:49 pm
by Grumbledook
simple, remove block from wardancers
it is them that is the problem
leaving them with dodge and leap still fits the fluff as being prancing show offs
stops them being overpowered straight off and shifts their skill progression back one (though they might take wrestle instead of block as well, meaning wood elf teams might have a slightly different build)
Posted: Sat May 09, 2009 7:45 pm
by Digger Goreman
All elves Ag3... done....
Posted: Sat May 09, 2009 9:20 pm
by mattgslater
0-16 Line-Elf
0-2 Catcher
0-2 Thrower
0-2 Wardancer 8/3/4/7 Block, Leap 110k
0-1 Treeman
TRR: 50k
Now only up to 2 guys start with Dodge. Since Dodge builds on itself, this is a big deal. Heck, you could keep 0-4 Catchers, or if you go down to 2 you can go back to MA9. But take WDs down a peg, and taking off Dodge is both fluffier and more BB-consistent than taking off Block (after all, he is a Blitzer-type positional). Dropping Dodge also reduces the cheese factor more without a disproportionate reduction in utility, which is a benefit in this context.
So at the same price...
Pro Blitzer: +AV, Block, Side Step
Wardancer: +MA, Block, Leap
Witch Elf: Dodge, Frenzy, Jump Up on a team with 2 more positionals (sort of)
Posted: Sat May 09, 2009 9:36 pm
by atropabelladonna
Grumbledook wrote:simple, remove block from wardancers
it is them that is the problem
leaving them with dodge and leap still fits the fluff as being prancing show offs
stops them being overpowered straight off and shifts their skill progression back one (though they might take wrestle instead of block as well, meaning wood elf teams might have a slightly different build)
I agree with this. All that is needed.
Posted: Sat May 09, 2009 10:57 pm
by Mysterious Stranger
Digger Goreman wrote:All elves Ag3... done....
God, yes.

Posted: Sun May 10, 2009 9:08 am
by Andromidius
Make Wardancers MA7 with Fend instead of Block.
~Andromidius
Posted: Sun May 10, 2009 9:16 am
by SillySod
Andromidius wrote:Make Wardancers MA7 with Fend instead of Block.
~Andromidius
How about Ma7 with fend instead of dodge?
Posted: Sun May 10, 2009 9:53 am
by Grumbledook
it is the block and leap combo that is the pain
leaving them with dodge and leap fits their background best, ergo remove block
Posted: Sun May 10, 2009 12:33 pm
by Andromidius
SillySod wrote:Andromidius wrote:Make Wardancers MA7 with Fend instead of Block.
~Andromidius
How about Ma7 with fend instead of dodge?
Maybe, though without Block they won't be able to get CAS SPP's so quickly. Which appeals to me.
Gives them a much more 'dancy' image as well.
~Andromidius
Posted: Sun May 10, 2009 4:09 pm
by Mysterious Stranger
SillySod wrote:Andromidius wrote:Make Wardancers MA7 with Fend instead of Block.
How about Ma7 with fend instead of dodge?
How about MA7 with Side Step instead of Block? More "dancing"...
Posted: Sun May 10, 2009 4:24 pm
by Joemanji
Remove Block from wardancers. Give them nothing in return, but leave them with MA8. Maybe 110K.
Posted: Sun May 10, 2009 5:34 pm
by mattgslater
I definitely think Wardancers, per WH fluff, should start with Leap and Block. Yes, it makes them powerful. But that's OK. 110k AV7 players should be powerful.
Removing Dodge:
a) weakens Catchers without actually modifying them, by taking pressure off of Tacklers;
b) removes a skill the WD will want to buy straight back right away. An AV7 player worth 130k better be a Blodger. By comparison, WDs who start with Dodge will get Wrestle instead of Block. Ya wanna see annoying?
c) keeps the team in players with Block. Wood Elves shouldn't look like a specialty team.
If removing Dodge alone isn't enough, nerf the Catchers. I already suggested 0-2, but how about this?
0-4 Catcher 9/2/4/7 Catch, Dodge, GA/PS, 100k
0-2 Wardancer 8/3/4/7 Block, Leap GA/PS, 110k