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Need ideas for buffing ogres - round 4, Proposal
Posted: Sun Apr 19, 2009 6:37 am
by plasmoid
Hi all,
I need ideas for buffing the ogre team (beyond what LRB5+ did).
This is not a thread for discussing whether a buff is appropriate - this a thread to come up with ideas for buffs that a league could use, if said league had already decided that they wanted to do a buff.
Also note that this a thread looking for a buff - not a complete overhaul: Not an overhaul of the team and not a change to the core rules of the game. Cute as those may seem, they've got almost no chance of being accepted by actual leagues.
What I'm looking for is ideas that fit well with the fluff and look sensible and balanced.
It's time for round 3:
No new suggestions - so we proceed with the poll.
Thanks all

Posted: Sun Apr 19, 2009 8:57 am
by DoubleSkulls
0-12 Ogres
Cheaper Ogres
+MA Snots
Posted: Sun Apr 19, 2009 9:04 am
by Der_Doodle
-Sure feet on the snots to start.
-0-8 Ogres
But i prefer the sure feet
Posted: Sun Apr 19, 2009 9:30 am
by stashman
Add: ...can be thrown as a longpass to TITCHY skill.
Posted: Sun Apr 19, 2009 10:07 am
by sann0638
stashman wrote:Add: ...can be thrown as a longpass to TITCHY skill.
Or no -1 on the throw.
Posted: Sun Apr 19, 2009 4:06 pm
by Pug
0-2 Gobo's to roster.
Posted: Sun Apr 19, 2009 5:15 pm
by Andromidius
Der_Doodle wrote:-Sure feet on the snots to start.
-0-8 Ogres
But i prefer the sure feet
I prefer both.
With 0-8 Ogres it means you can technically get 11 Ogres onto the pitch with Morg and two Mercenary Ogres (though that's ALOT of inducements...). Which I like the idea of.
Or, alternatively, add a 0-2 Ogre positional, like a Maneater. Maybe remove Bone 'ead (he's learned the basics of the game during his travels) but add Loner (since he's also gotten aggrogant and thinks he can win the game single handedly). Basically the same as a normal Ogre, only more reliable.
Posted: Sun Apr 19, 2009 5:18 pm
by sann0638
Andromidius wrote:Basically the same as a normal Ogre, only more reliable.
Not sure about more reliable - I'd rather have bonehead than loner, but that's probably just me.
Posted: Sun Apr 19, 2009 5:41 pm
by stashman
Andromidius wrote:
With 0-8 Ogres it means you can technically get 11 Ogres onto the pitch with Morg and two Mercenary Ogres (though that's ALOT of inducements...). Which I like the idea of.
You can only induce/hire as many mercs as there are positions for, so maximum 8 + 2 stars (Morg and Brick Farth), thats 10 so it's close

Posted: Sun Apr 19, 2009 6:55 pm
by Andromidius
Ah, drat.
I'd settle for Sure Footed Snotlings in any case. Would give the same more mobility, meaning more assists, easier ball control and possible ball retrieval.
~Andromidius
Posted: Sun Apr 19, 2009 6:59 pm
by Der_Doodle
And less dead snots. Atleast my tent to die on failed GFI's
Posted: Sun Apr 19, 2009 10:25 pm
by Lictor
Could just give General Skill access as well.
I've seen an Ogre team at TR 1.8+ but the coach has yet to roll a double, so no Block, Tackle, Sure Hands etc means they have no genuine security in off or def. This particular team doesn't scare me as much as it should.
Where as Blodging Sure Hands Snots (With DT of course

) Backed up by Block, Tackle & Break Tackle Ogres would have me a little more cautious in the way I would play that side.
Posted: Sun Apr 19, 2009 10:39 pm
by plasmoid
Not too sure about more ogres myself.
But perhaps converts the 0-6 into 0-4 normal ogres + 0-2 positionals (runners, blockers or throwers, haven't decided).
Posted: Sun Apr 19, 2009 10:40 pm
by Joemanji
0-8 Ogres would be silly. You could hide the snots effectively and against any team other than Skaven or Elves the Ogres would be unstoppable.
Posted: Sun Apr 19, 2009 11:41 pm
by SillySod
Personally I'd make ogres 0-16 along with knocking their re-rolls down to 60k.
Joemanji wrote:0-8 Ogres would be silly. You could hide the snots effectively and against any team other than Skaven or Elves the Ogres would be unstoppable.
No.
This myth always comes up and it really is nothing more than that, a myth
