Crowd casualties
Posted: Tue Sep 10, 2002 6:37 am
Dakkakhan wrote in a thread in the General Chat Forum:
Trust me, I want more blood, not less. I still roll a D6 for each of my players on the field during a Pitch Invasion to determine how many fans each player kills!
This gave me an idea: as in the fluff crowd casualties are something that happens quite often, why not do the following:
-Every time a player is pushed to the crowd, roll for crowd casualties.
-For every pitch invasion, roll for crowd casualties for every player.
Crowd casualty roll is
d6 - 3
Modifiers:
+ST
+1 if block/MB/RSC/Claw/other suitable skill (cumulative)
The crowd casualties give nothing but bragging rights - you could determine the "Most Crowd Casualties In a Single Game"-awards etc.
As I like increasing the roleplaying aspect of the game, this would be a nice addition. Players don't have to earn anything from this.
Trust me, I want more blood, not less. I still roll a D6 for each of my players on the field during a Pitch Invasion to determine how many fans each player kills!
This gave me an idea: as in the fluff crowd casualties are something that happens quite often, why not do the following:
-Every time a player is pushed to the crowd, roll for crowd casualties.
-For every pitch invasion, roll for crowd casualties for every player.
Crowd casualty roll is
d6 - 3
Modifiers:
+ST
+1 if block/MB/RSC/Claw/other suitable skill (cumulative)
The crowd casualties give nothing but bragging rights - you could determine the "Most Crowd Casualties In a Single Game"-awards etc.
As I like increasing the roleplaying aspect of the game, this would be a nice addition. Players don't have to earn anything from this.