Skill Coloring Standards
Posted: Fri Sep 06, 2002 9:36 pm
I know the idea of painting a code on each mini to represent the player's skills is a little controversial. You might not like it because you want to sneak an extra dirty player onto the pitch, or maybe you think we'll get sued by wizkids. Who knows. Regardless, I'm doing it and I wanted to share. I think if the idea catches on, we should set up a standard color coding scheme for all the possible skills, so we don't have to translate between coaches. So here goes.
Once again, I did all of this for my own benefit. Once too many times I have dodged the wrong guy (the guy with block instead of dodge, or the guy who has an AG downgrade), so I wanted an easier way to track stats and skills. Another benefit is if you forget your team roster (has happened to me many times), you can still play.
I just painted my bases goblin green, no frills, and am actually putting the skill dots on the flat part of the base rather than the ring, but if you put kewl texture on the base, this should also work for the base ring. For each skill the player has, I put a small (square-ish, about 2-3 mm on a side) dot of color, where the color corresponds to a skill. I also painted in very small numbers the stats of each of my players. That way I can see everything at a glance. Maybe someday if I get a digital camera, I'll put some pictures up.
But here are the skills I've gotten so far and their color codes (standard citadel paint names). Some colors are too similar, so I am running into trouble as I start getting the more esoteric skills on my figs, and may have to go with dual color dots, or maybe a single color for "other"
Dodge: skull white
Block: chaos black
Frenzy: blood red
Jump Up: chainmail
Pass Block: codex grey
Dirty Player: scab red
Tackle: dark angels green
Pass: regal blue
That's about it so far (it's a young team, and most of them get dodge first).
It has been invaluable to me, since we play on a clock, and I tend to forget which of my Elves has dodge and which has block.
Comments? Color code suggestions?[/list]
Once again, I did all of this for my own benefit. Once too many times I have dodged the wrong guy (the guy with block instead of dodge, or the guy who has an AG downgrade), so I wanted an easier way to track stats and skills. Another benefit is if you forget your team roster (has happened to me many times), you can still play.
I just painted my bases goblin green, no frills, and am actually putting the skill dots on the flat part of the base rather than the ring, but if you put kewl texture on the base, this should also work for the base ring. For each skill the player has, I put a small (square-ish, about 2-3 mm on a side) dot of color, where the color corresponds to a skill. I also painted in very small numbers the stats of each of my players. That way I can see everything at a glance. Maybe someday if I get a digital camera, I'll put some pictures up.
But here are the skills I've gotten so far and their color codes (standard citadel paint names). Some colors are too similar, so I am running into trouble as I start getting the more esoteric skills on my figs, and may have to go with dual color dots, or maybe a single color for "other"
Dodge: skull white
Block: chaos black
Frenzy: blood red
Jump Up: chainmail
Pass Block: codex grey
Dirty Player: scab red
Tackle: dark angels green
Pass: regal blue
That's about it so far (it's a young team, and most of them get dodge first).
It has been invaluable to me, since we play on a clock, and I tend to forget which of my Elves has dodge and which has block.
Comments? Color code suggestions?[/list]