An elegant solution is to complement the aging table with a 'peaking' table.
In addition to aging (which should help kurb 'superstars'), consult the peaking table:
For every player who gains a skill upgrade, roll 2D6 and consult the following table
<2-7: No effect; the player is still in the prime of his career
8-10: The player 'peaks', and is a good as he is going to get. He may no longer gain any skills from SPPs, for any reason, and as a result, may never progress. Note that you should still note down SPPs he receives, as he may swallow MVP awards, and still suffers from aging.
11->12: The player decides to pack up his armour and settle down with a nice cottage in the country/hut in the wasteland/Patch in the mud. The player retires, and is deleted from the team roster. He may be used as an assistant coach for free.
The following modifiers apply:
First skill/upgrade from SPPs: -4
Second skill/upgrade from SPPs: -2
Third skill/upgrade from SPPs: -1
Fourth and Subsequent skills/upgrades from SPPs: +/-0
Player has Niggling Injury: +1 for each niggling injury.
This stops teams from getting better and better. In addition, if you maintain the same teams from one year to the next, all players with three or more skills/upgrades retire, as 11-12 above.
I'm quite pleased with this off-the-cuff, so I'll post it up in its own thread and see where we go with it...
