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What about making "Magic Helmet" a general trait ?

Posted: Thu Aug 15, 2002 10:47 am
by Toby
nt

Posted: Thu Aug 15, 2002 11:09 am
by voyagers_uk
I thought this would be better served in House rules, as it is up to you Toby. +1 to AV for a general trait rather than as a magic item which would be available for use by anyone including those without general skill access.

Halfling/Goblin and Skink coaches may not like the idea.

How would you sell it though in terms of fluff?

Posted: Thu Aug 15, 2002 11:13 am
by Toby
its just that i wonder how to include magic helmet without the cards Voyagers_UK...

it is up to you

Posted: Thu Aug 15, 2002 11:18 am
by voyagers_uk
I love some of the effects of the cards and as I understand it the BBRC are looking at finding a way to bring some of that flavour back in.

Personally we use the On-pitch Spellcasters from the MBBL2, they are racially diverse yet all have conjure which can produce a magic item on a 3+ for your team once a game. You can still only cast in your own turn and the spell guy can earn Spp's like everyone else he suffers from -1AV but can get magic helmet to balance it out. We love them so far.

Check them out, they add a sense of fun to a lineman who can do things no one else can, it also means that the opponent has to remember which guy it is. Some of the racial spells are quite good for turning moments of the game.

Posted: Thu Aug 15, 2002 11:28 am
by Toby
i am sitting over the permantent starplayer system (that will be brilliant ;)) and theres no way to create a +1AV that is compatible to LRB.
So i removed all +1AV from the stars. The Rule is called "Magic Helmets removed" but i am not quite happy with it. +1 AV would be a good way to waste a star player roll on a Star...

can you give me a hint about the new secret weapon system ? i would like to remove secret weapons from stars (that means from the star player rolls)

Posted: Thu Aug 15, 2002 11:59 am
by voyagers_uk
I know nothing but I think something is due in BBmags 3-5

Posted: Thu Aug 15, 2002 12:04 pm
by ljm
There´s already Spikes in Physical Traits, so if you wish I don´t see why you couldn´t move it to General and rename it "Magic Helmet". Personally I´d like to see magic item rules including MH and many other items you could acquire.

ljm

Posted: Thu Aug 15, 2002 12:15 pm
by Toby
Voyagers, ljm

if People are so much against Star Players that would effectively be Skills accuired by money, how would they like Items that would do the same ? effectively giving you skills and player characteristics in exchange for money ?

I think money should be in the game, as should stars, purchaseable items, special plays, and secret weapons.

Buy a Star that gives you a Blitzer with 2 Skills
Buy a Healing Scroll that gives you an extra Apothecarie (one use)
Buy a Magic Helmet that increases one players armour.

Why not ?

Posted: Thu Aug 15, 2002 12:30 pm
by GalakStarscraper
Side note to VUK:

I'm typing up the spellcaster rules now that they've been tested for 2+ years for Andy. Hopefully they'll make an appearance in a future BBM.

Galak

Posted: Thu Aug 15, 2002 12:33 pm
by voyagers_uk
Yippee,

A solid set of rules that both work, are not overpowering and allow magic stuff back in.

hope it reaches print soon.

well done

Posted: Thu Aug 15, 2002 12:48 pm
by McDeth
using it as a general trait is not the right way of bringing it into the game, its suggesting that somehow a player suddenly gains a +1AV as a skill increase. as a physical ability possibly but you dont just suddenly gain a skill such as +1AV

Posted: Thu Aug 15, 2002 1:38 pm
by Acerak
Magic Item rules will return in the near future. Same with Dirty Tricks and Special Plays. (And hey, maybe even Random Events!) Just be patient :)

-Chet

Posted: Thu Aug 15, 2002 4:22 pm
by Sputnik
I think you should leave it as a possibility for those who can get physical abilities.

Don' t make the teams with AV7 get rid of their weakness". Not for money, not for a double!

Sputnik

Posted: Fri Aug 16, 2002 4:30 pm
by bingbong186
In my local league we've house ruled a player to be allowed a choice of purchasing a Magic Helmet on a skill roll of 11 for 40,000 GC, instead of taking an agility increase.

Fluff wise I'm not sure- how about this;
"The player develops an increase in his agility, but instead of taking this to the Blood Bowl field, he uses it for less ummmm..... legal purposes, and follows a wizard to his residence, waits till nightfall/wizard to leave, and burgles his house."

Sort of made that up on the spot, sounded ok though :D

Posted: Fri Aug 16, 2002 6:43 pm
by Toby
General Trait would not be accesible to goblins and Halflings. Wood Elfes, Skaven and some others would have to WASTE a Star Player Roll.


"Spikes" (Pysical Trait) changed to "Spiked Helmet" (General Trait)

Perfect :D