Some sort of New Revised Death Chart!
Posted: Sat Feb 19, 2005 6:46 pm
Original Name of Thread: If you want Blood....then you should make a chart!
If been playing alot lately in the new league in my area. I've been using my new Norse team and I've been dishing out the casualties, the thing is when I injur someone I see if I smashed their head, or maybe stomped on thier groin. But when I kill someone I never see what happens. Also there doesn't seem to be more point rewarded for when you kill someone, which now that they changed the chart it is very hard. So I submit to you this:
The Death Table: When a player kills (the other player is dead, and has not been saved by a Apothecary) an opposing player roll a D6 to determine what has occured.
1-Not Quite Dead Yet: The opposing player hits the turf hard, team doctors rush to his side were he is wisked away to the bench to see if he can be saved. Roll a additional D6 if it is another 1 the opposing player survives but is seriously injured. If you roll anything but a one use the next result.
2-We did all we could but...: The team coaches bring the player back to the dugout. ...they couldn't save him. The opposing player is dead.
3-Broken Rib Cage- The opposing player is hit hard in his chest, their ribcage crunches in like an egg, most of his organs are probably smashed, the fans near the site errupt in cheering! The player who threw the block or fowl for the kill gains +1 star player point (inaddition to the 2 he gains for a casualty).
4-Broken Neck and Spine: The hit causes the opposing players neck to snap back violently, bones snap and the player legs begin to shake with spasms. He's dead! The crowd goes wild! Roll an additional D6 and add your teams fan factor and consult the chart below:
1-6= the player who inflicted the kill gains one additional SPP
7-10= the player who inflicted the kill gains two adittional SPPs
11+= the player gains player gains +2 SPPs, and when you roll at the end of the game to determine you change in fan factor add +1 to the roll.
5-Headbutt(s): The opposing player is knocked to the ground and the player who threw the block begins to headbutt the opposing player in the face (once may be enough) this continues until there isn't much left of the opposing player's face. The fans begin to chant the players name (feel free to do this loudly yourself, maybe even motioning for spectators of your game to join in) faster and faster until it is an uncontrollable thunder of screaming and cheering! Until the end of the game you fan factor is plus 2, also the player who scored the kill gains 2 additional SPPs. At the end of the match roll a D6 on a 1-3 nothing happens, on a 4-6 the player who caused the kill has gained his own little cheering section that hoot and hollar evertime that the player plays (maybe you could model these loonies) your team gains one fan factor when that player is on the field (note that this wouldn't normally apply to the gate, but as long as the player is not missing the game for an injury and will play on the first drive you may add 1 dice to determine the gate).
6-"Gutstomper Goes for the block and...: The opposing player is killed in a truley amazing fashion, roll a D6 and consult the chart below:
1-4:Stomped: The opposing player hits the ground and then is stomped into pulp by your player, nothing but a puddle of the opposing player remains. Apply the same results as 5 on the Death Chart (Headbutt) but your player automatically gains the followers.
5:Emergency Trachyotomy: Your player strikes the opponent with a flurry of blows, then snaps, bending down the player takes a huge bite out of the opposing player's neck, the crowd is sielent at first then burt into screamming pandemonium. Your team gains one extra reroll just as if they had one the Cheering Fans result on the Kickoff Table, the player who inflicted the kill gains an additional 2 SPPs.
6:"'is 'ead came off!": Your player grabs the opposing player by the head and pulls. The helmet comes off, but to the crowds delight the head is still indside, you player holds the head aloft as the croud pours onto the pitch, lifting him onto their shoulders as they carry him across the field. The drive ends immediately as crazed fans charge onto the field, roll the result of a Pitch Invasion (on the kickoff table) as if you team had rolled higher, then begin a new drive (as in a new kickoff is made with the last team who recieved the kick being the recieveing team, as if it were a normal kick off) the player who inflicted the casualty gains +3 SPPs, and your team permenantly gains 1 Fan Factor.
Well there you have it, it may seem to have a bunch of rolling involved but I think thats very fun, and adds steps for suspence (anyone who has played Morhiem or Necromunda knows that charts and rolling are very fun!) I would like all the feed back I can get on this, even some playtesters, I want to know if it is to extream or what. Any input you have would be much appreciated.
If been playing alot lately in the new league in my area. I've been using my new Norse team and I've been dishing out the casualties, the thing is when I injur someone I see if I smashed their head, or maybe stomped on thier groin. But when I kill someone I never see what happens. Also there doesn't seem to be more point rewarded for when you kill someone, which now that they changed the chart it is very hard. So I submit to you this:
The Death Table: When a player kills (the other player is dead, and has not been saved by a Apothecary) an opposing player roll a D6 to determine what has occured.
1-Not Quite Dead Yet: The opposing player hits the turf hard, team doctors rush to his side were he is wisked away to the bench to see if he can be saved. Roll a additional D6 if it is another 1 the opposing player survives but is seriously injured. If you roll anything but a one use the next result.
2-We did all we could but...: The team coaches bring the player back to the dugout. ...they couldn't save him. The opposing player is dead.
3-Broken Rib Cage- The opposing player is hit hard in his chest, their ribcage crunches in like an egg, most of his organs are probably smashed, the fans near the site errupt in cheering! The player who threw the block or fowl for the kill gains +1 star player point (inaddition to the 2 he gains for a casualty).
4-Broken Neck and Spine: The hit causes the opposing players neck to snap back violently, bones snap and the player legs begin to shake with spasms. He's dead! The crowd goes wild! Roll an additional D6 and add your teams fan factor and consult the chart below:
1-6= the player who inflicted the kill gains one additional SPP
7-10= the player who inflicted the kill gains two adittional SPPs
11+= the player gains player gains +2 SPPs, and when you roll at the end of the game to determine you change in fan factor add +1 to the roll.
5-Headbutt(s): The opposing player is knocked to the ground and the player who threw the block begins to headbutt the opposing player in the face (once may be enough) this continues until there isn't much left of the opposing player's face. The fans begin to chant the players name (feel free to do this loudly yourself, maybe even motioning for spectators of your game to join in) faster and faster until it is an uncontrollable thunder of screaming and cheering! Until the end of the game you fan factor is plus 2, also the player who scored the kill gains 2 additional SPPs. At the end of the match roll a D6 on a 1-3 nothing happens, on a 4-6 the player who caused the kill has gained his own little cheering section that hoot and hollar evertime that the player plays (maybe you could model these loonies) your team gains one fan factor when that player is on the field (note that this wouldn't normally apply to the gate, but as long as the player is not missing the game for an injury and will play on the first drive you may add 1 dice to determine the gate).
6-"Gutstomper Goes for the block and...: The opposing player is killed in a truley amazing fashion, roll a D6 and consult the chart below:
1-4:Stomped: The opposing player hits the ground and then is stomped into pulp by your player, nothing but a puddle of the opposing player remains. Apply the same results as 5 on the Death Chart (Headbutt) but your player automatically gains the followers.
5:Emergency Trachyotomy: Your player strikes the opponent with a flurry of blows, then snaps, bending down the player takes a huge bite out of the opposing player's neck, the crowd is sielent at first then burt into screamming pandemonium. Your team gains one extra reroll just as if they had one the Cheering Fans result on the Kickoff Table, the player who inflicted the kill gains an additional 2 SPPs.
6:"'is 'ead came off!": Your player grabs the opposing player by the head and pulls. The helmet comes off, but to the crowds delight the head is still indside, you player holds the head aloft as the croud pours onto the pitch, lifting him onto their shoulders as they carry him across the field. The drive ends immediately as crazed fans charge onto the field, roll the result of a Pitch Invasion (on the kickoff table) as if you team had rolled higher, then begin a new drive (as in a new kickoff is made with the last team who recieved the kick being the recieveing team, as if it were a normal kick off) the player who inflicted the casualty gains +3 SPPs, and your team permenantly gains 1 Fan Factor.
Well there you have it, it may seem to have a bunch of rolling involved but I think thats very fun, and adds steps for suspence (anyone who has played Morhiem or Necromunda knows that charts and rolling are very fun!) I would like all the feed back I can get on this, even some playtesters, I want to know if it is to extream or what. Any input you have would be much appreciated.