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Get the Ref

Posted: Mon Apr 05, 2004 1:54 pm
by Emberbreeze
Just posing an idea for 'Get the Ref' in tournament play to see what other people think

Ok, background. My second game at the Pearly Kings and Queens Tournament was V Christian Burnett (ChrisB) and his Norse team. First kick off roll of the game was 'Get the Ref' and he won the roll. He had also given a one of his team Dirty Player as the skill from the first round.

He promptly put 4 of my players in the dead/injured box in the first half though fouling.

he took a 2-1 lead. In the second half he gave me every (long) chance to level the score but with so few players it was asking too much.

Now I doubt that the 'Get the Ref' result changed the overall outcome of the game (I'm not that good!) but it was very demoralising to see all those players go off the field like that made the game not very enjoyable and any hope of a come back unlikely.

So finally to the proposal.

Get the Ref should only last for the drive not the half in tournament play.

It is often the case that Riot and Pitch Invasion are reduced to D3 from D6 as this helps tone own the extreme results they can dish out. This would be a similar toning down of a rule to allow general play rather than a kick off roll to influence a game.

I also don't think this would hurt the players who want to make maximum use of the roll and 'put the boot in' as they can delay scoring and foul, but at the risk of not scoring if things go wrong.

So what do people think?

Posted: Mon Apr 05, 2004 2:36 pm
by Mirascael
I think that ruling should not be limited to tournaments.

Get the Ref and Dirty Player is a broken combo in leagues as well.

Posted: Mon Apr 05, 2004 3:17 pm
by plasmoid
Hi Emberbreeze,
it's a well known problem.
This is what we do: GtR is changed to: The winning team may argue the call on a 4+ for the rest of the half.

It makes the foulers last longer, but their staying in the game is no longer guaranteed :D
Martin

Posted: Mon Apr 05, 2004 5:50 pm
by Gus
if your opponent gets the ref and fouls every turn, foul back every turn as well: yuo'r eonly expelled on a 6+, might be worthy taking the risk. not only this can allow you to injure key players, but it miht as well dissuade the other to keep fouling to extensively :)

Posted: Mon Apr 05, 2004 9:19 pm
by gollummen
I think that "get the ref" is grest fun and should stay the way it is.
After all it do not happen that often.

Posted: Tue Apr 06, 2004 9:07 am
by DoubleSkulls
GtR ought to change to either (or maybe more than one)
  1. the current drive only
  2. The eye never moves to you (so only ever a 6+ to be sent off)
  3. +2 to the Argue roll (so 4+ to avoid being sent off)
It some cases it worse than a Blitz or Pitch Invasion.

Posted: Tue Apr 06, 2004 9:22 am
by Furelli
I like option 3 above and have always thought that Blitz should be moved on the Kick off table to either result 11 or 3.

Furelli.

Re: Get the Ref

Posted: Tue Apr 06, 2004 9:54 am
by McDeth
Emberbreeze wrote:

Get the Ref should only last for the drive not the half in tournament play.
If your playing against dwarves aor the like and they are receiving then that'll be the whole half anyway.

It would be better if Get the ref changed to read something like. "As soon as the Gotten referree spots the infringment from the side who have Got the Ref, then he lets the first one slide however, from now on he will send of the next one he spots.

This means it will only save the team form the first spotted foul, after that they are off.

Posted: Tue Apr 06, 2004 12:19 pm
by Munkey
ianwilliams wrote:It some cases it worse than a Blitz or Pitch Invasion.
For in some cases read if opponent has dirty player and you don't