Re: Crazy suggested Rewrite for the Amazons
Posted: Thu Mar 29, 2012 3:32 pm
I think the point is that giving every player on a team universal access to one skill is a little lazy. The concepts for both of the original Norse and Amazon teams revolved around "THEY'VE ALL GOT BLOCK/DODGE". This kind of worked with the Norse and even more so with the tweaks that have been made to the team. With the Amazon team, they're pretty much still in beta.
They don't need block particularly, as long as they have wrestle on the blitzer. They all have G access so block access will come with time for most players. A skill access grants them the ability to take dodge also. Giving extra players block would be silly. Why would Amazons have extra positional block access when a) it's a Norse thing and b) most other teams only start with block on blitzers.
Finally, it's ok for the team to be fragile. Pro-Elves are fragile too and can be very effective both short and long term.
Short term, Doubleskull's team has some nifty skill access to get the ball up the pitch, very little in the way of hitting power (like most light teams) and the proper skills to replace a higher AG for both Throwers and Catchers. Fend on linewomen means that unsuccessful opening tackles allow your players to move away from repeated big hits anyway, making the majority of your team more survivable, except for the odd blitz. Catchers come with dodge as standard so they'll be fine to run away all day long. Fend on throwers makes sense (since they're more specialised linemen.) Blitzers are probably fine without it, having the higher AV and Wrestle to protect them, but it makes sense for them to have it too.
Long term, GA access means blodge and wrodge will be mandatory on some players but that's ok. It's mostly mandatory for everyone else too. Putting some S skills on the blitzers to allow for the occasional important blitz is also available.
The point is we shouldn't be looking to make them equal to their current profile. Dodge team wide and a standard statline makes them both boring and far too easy to use early on, despite the AV weakness. I'd rather put them in the "challenging to coach" bracket by accentuating their AV weakness and giving them a different strength (like a good passing game). I think most of the statlines previously mentioned in this thread are better than the current CRP lineup for precisely this reason (save for the AV8 idea, which just makes them in to the current human team with very slight rule special rule changes. Sorry.) The same line-up with AV7, at 50K 80k 70k 90k is probably about right.
They don't need block particularly, as long as they have wrestle on the blitzer. They all have G access so block access will come with time for most players. A skill access grants them the ability to take dodge also. Giving extra players block would be silly. Why would Amazons have extra positional block access when a) it's a Norse thing and b) most other teams only start with block on blitzers.
Finally, it's ok for the team to be fragile. Pro-Elves are fragile too and can be very effective both short and long term.
Short term, Doubleskull's team has some nifty skill access to get the ball up the pitch, very little in the way of hitting power (like most light teams) and the proper skills to replace a higher AG for both Throwers and Catchers. Fend on linewomen means that unsuccessful opening tackles allow your players to move away from repeated big hits anyway, making the majority of your team more survivable, except for the odd blitz. Catchers come with dodge as standard so they'll be fine to run away all day long. Fend on throwers makes sense (since they're more specialised linemen.) Blitzers are probably fine without it, having the higher AV and Wrestle to protect them, but it makes sense for them to have it too.
Long term, GA access means blodge and wrodge will be mandatory on some players but that's ok. It's mostly mandatory for everyone else too. Putting some S skills on the blitzers to allow for the occasional important blitz is also available.
The point is we shouldn't be looking to make them equal to their current profile. Dodge team wide and a standard statline makes them both boring and far too easy to use early on, despite the AV weakness. I'd rather put them in the "challenging to coach" bracket by accentuating their AV weakness and giving them a different strength (like a good passing game). I think most of the statlines previously mentioned in this thread are better than the current CRP lineup for precisely this reason (save for the AV8 idea, which just makes them in to the current human team with very slight rule special rule changes. Sorry.) The same line-up with AV7, at 50K 80k 70k 90k is probably about right.