With very few exceptions that is already the case, assuming we're applying the win% to the overall data. I don't think that's a good way to do it, but if we DO do it that way then most teams fall right where they should. That doesn't mean that some aren't outside of their tier range at low TVs, or some are outside of it at high TVs, making them "unbalanced" in that range... which is why I think we should be looking to keep them inside their range, when facing similar TV teams, all the time. When there are large TV differences, we'll expect to see higher variation.koadah wrote:If we run the stripped down stats and they show that the rosters is fit the tiers then that would be good enough for me.
There has never been any evidence that changes are necessary, regardless. The best argument for making changes to that combo is that it's a bit silly that players have a higher chance of being sent off the field if they're standing and getting hit by it, than if they're on the ground being fouled. Statistically, we haven't seen much effect from CPOMB.koadah wrote:If we are concentrating on early games then is there any evidence that even the CPOMB changes are necessary/desired?
I mean that we know TV and TV difference have an effect on win%... number of games played does not... or rather, analysis will remove games played from the calculation if you do a stepwise regression because games played mildly correlates to TV, which is what has the effect on win%. What I am saying is that we should be looking at the vicissitudes of win% across the TV ranges and making changes based on that - bring the highs down, the lows up, such that we stay within the tier range as best as possible. You want short-term play then you look at low TV range play... if you try to use games played you're using a variable that has no direct effect on the variable we're looking at (win%), only a third-party variable relationship, which means you're going to end up with more variation than we actually have to deal with using the same data.koadah wrote:If we leave the longer term data in then it looks to me as though orcs need a buff not a nerf.
Isn't the longer term data the 'overall' that you objected to earlier?. Do you mean longer term low TV only?
Number of games is a dumb thing to subdivide the games by, for the reason I mentioned above... and above that, and above that, and above that. I'm not sure why people have such a hard time understanding this. Probably because they're not TRYING to understand it, they're just trying to find things to support what they already think.koadah wrote:I didn't think that we were looking at a TV range for NTBB. I thought it was number of games. Some teams will grow some won't. If zons min/max but can't beat the bigger teams then do they really need a nerf? I mention the ranges because that is what I have to hand.
As to whether the amazons need a nerf... I think they do need a low-TV nerf, and a higher-TV buff. They're a nightmare at low TVs, and no threat at all at high TVs - they should be a moderate threat at all TVs. It comes back to the hyperbolic example I used in the previous posts... a team that has a 100% win rate at 1000 TV, then gets steadily worse until they drop to 0% after about 1200. That may well average out to a 50% win rate, and thus, seem "balanced" in tier1... but what you really have is a roster that has no reason to be represented in 1200+ TV play, and which will make everyone frothingly unhappy at TV 1000 (other than the people playing them). Having a goal of a specific win% range using the total data is a meaningless goal if you know that there's very heavy variation along the TV path.
Funny, because that's pretty much all the FUMBBL people could talk about when we were discussing min/maxing. Seems like plenty of your brethren over there believe it is. I just can't get behind that concept - on the one hand they want to talk about "sweetspotting" for rosters, but if that so-called "sweet spot" happens to be at a low TV, then that team is just redefined as minmaxing for trying to stay at their "sweet spot". How dare coaches try to win?koadah wrote:I don't think many people do call that min/maxing.
I don't see the issue... for an amazon team that 2nd skill *is* bloat, and linemen ARE better than blitzers in that regard. I don't disagree that the roster is badly designed because it can easily accomplish all that, but I don't think the coach is being an flower of an undescript sort for playing the roster that way, nor is he picking on lowbie teams in some dickish fashion... his team is a lowbie team, its just that his roster happens to be ridiculously good in that fashion. Of course, that's back to the 100%/0% thing, right? Amazons still average out to being more or less inside their tier range, herp derp...koadah wrote:Retiring players who get a 2nd skill to keep TV low is what most are on about I think. Going 10/11 line girls to get blodgers for 70k instead of 90k for blitzers.
Forgive me if I'm wrong here, but... can't people invent their own everything in League, and set whatever rules they feel like? I'd be pretty skeptical of data pulled from a source that isn't required to play using the standard array of rosters and standard rules. Are you sure that the difference between the overall and sub1200 is actually statistically significant between Box and Ranked?koadah wrote:In the Fumbbl [L]eague division I see amazons 52% overall and still only 56.25% under 1200tv. compared to 59,38 & 62.89 in Box. And another shocker 59.99 & 63.16 in ranked. Cherry picking worse than min/maxing?