That is an interesting point, both the Cyanide and FUMBBL TV matched environment have ended up being focussed around the bash element. I think this can be detrimental for the growth of coaching ability as a lot of basher coaches seem to only have the 1 tactic of “removal most of the other team and walk in a TD in turn 8”. If they fail to take out opposing players or are actually losing the cas battle then many don’t have a clue how to play and just give up. However against a dodge and SS heavy elf team many bashers have virtually no chance of scoring unless they remove a few opposing players as the elves can just retreat 1 square a turn.voyagers_uk wrote: there was always a feeling post 3ed that there was not enough Blood, I have actually always felt the other way that the damage inflcited was worse and the Ball movement was suffering.
The great strength of the chaos team is that they have average agility and slightly below average movement and with a huge array of skills to choose from you can make a viable passing or running team. It’s just a shame that as the rules are at the moment it is far more effective to be a grinding team.