passblock isn't about interceptions generally. it's about putting tackle zones on the thrower and catcher, about forcing the pass to go where you want it to, about making it tougher for the player who threw the pass to do something with it afterwards.plasmoid wrote:I think it is too good!
You spend 3 skills to build a really good pass blocker, and then your opponent picks safe throw and you look like a fool.
We had safe throw at 4+ for a whole year (600 games or so), and then changed it to 3+. 3+ is perfect. It is pretty reliable, but it can fail, even when backed up by a reroll.
Martin
don't change safe throw, it's not broken, as evidenced by the fact that not too many people take it.