I want to Split "Stunty" in 3 Skills

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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DoubleSkulls
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Post by DoubleSkulls »

Toby wrote:Problem is, there are no Star Players designed for LRB 2.0 BloodBowl. The Star Players that are availiable right now are imbalanced and do not fit into the Game at all, therefore screw it.
Fix the star players, not the stunty skill.

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Ian 'Double Skulls' Williams
Toby

Post by Toby »

Look, problem is:

Goblin = Stunty
Goblin with Secret weapon = no Stunty
Goblin with no Stunty = no superdodge ability, no passrange handicap, no injury handicap.

Goblin with Secret weapon should be:
Goblin, without superdoge ability, but with Secret Weapon and still a Goblin !

Solution:
Goblin without Chainsaw (RC Short Arms, RC Little Fellow, SA Stunty)
Goblin with Chainsaw (RC Short Arms, RC Little Fellow, SA Chainsaw)

You get "Stunty Ability" OR "Chainsaw Secret Weapon" but still remain a little fragile goblin with short arms !

RC=Racial Characteristic
SA=Special Ability

You get the Idea ?

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Grumbledook
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Post by Grumbledook »

yer but a goblin with a chainsaw gets +3 to the inj roll iirc

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Toby

Post by Toby »

Grumbledook wrote:yer but a goblin with a chainsaw gets +3 to the inj roll iirc
U tell me that is a reason why he all of a sudden can throw the ball better and is less likely to be injured just because hes armed with a chainsaw ?

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Post by Grumbledook »

he can't have the ball if the chainsaw is running can he?

so why would you bother, its a moot point afaiac

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Post by Agentrock »

Grumbledook wrote:he can't have the ball if the chainsaw is running can he?
Nope.

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The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it.
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Post by Toby »

he CAN as long as the Chainsaw is NOT Running.

Listen what is your point in discussing when you don't even try to attempt to understand what the other person is trying to tell you ?

Secret Weapon = Loss of RC = BUG

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Post by Grumbledook »

i can understand what you are saying

my point is who would have a secret weapon on the pitch with a goblin and then not bother using it in favour of him being a ball carrier

he will only get sent off and you wouldn't have used the advantages of having a chainsaw/whatever in the first place

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GalakStarscraper
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Post by GalakStarscraper »

Toby wrote:Secret Weapon = Loss of RC = BUG
Uhhhhhh ... Toby ... this is an incorrect statement.

Look at what the rulebook actually says on page 37, LRB 2.0
To represent this the player may
ignore any enemy tackle zones on the square he is moving to
when he makes a Dodge roll (ie, they always end up with a +1
Dodge roll modifier). This ability does not apply if the player is
armed with a secret weapon (such as a pogo stick or
chainsaw), as the weapon slows the little fellow down and
makes him easier to grab.
The only thing the secret weapon removes is the Dodge modifier. Having a secret weapon does not remove the RC as you suggest it does. So a Goblin armed with a secret weapon cannot Dodge ignoring tackle zones, but still has a +1 range band modifer and +1 to injury (which when combined with the +3 AV for a Chainsaw makes him squish very nicely).

Now you are looking at the Star players Goblins and saying BUT WAIT ... none of the 4 Goblin weapon stars have Stunty. To which I reply, so what, Morg doesn't have Bonehead and Grashnak isn't a Wild Animal. Maybe since they are Stars they are bigger than normal Goblins ... don't really know or care why the 4 star Goblins don't have Stunty. The Stars have zero impact on the rules. If leagues use the Secret Weapons rules like the MBBL is (which is just a modification of the BB Mag #5 rules that are currently experimental) ( http://www.midgardbb.com/MBBL/SecretWeapons.html ) , then a player can easily be Stunty and have a Secret Weapon WITHOUT the weapon removing the RC Stunty.

Bottom line ... stop looking at the star players as if they are the rules ... the stars are the exceptions.

Galak

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Toby

Post by Toby »

heyho, thx Galak.

Well, I am aware of the Star Player Issue u pointed out.

But what if I simply want do give a normal Goblin a Chainsaw ?

I did not read the "new SW rules" yet, so thanks for the link. Is this the most current version ?

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Post by GalakStarscraper »

Toby wrote: But what if I simply want do give a normal Goblin a Chainsaw ?
He is still Stunty. But the Secret Weapon removes the "super-dodge" part of the RC. The normal Goblin armed with the Chainsaw still has a +1 range band penalty to throw and is +1 to injuries since Stunty says that weapons don't effect these two pieces of the RC.
I did not read the "new SW rules" yet, so thanks for the link. Is this the most current version ?
I guess I'll say yes. JKL's rules in BB Mag #5 had a lot of holes. Early on I discussed changes with him and I firmed up the remainder of the revisions with Chet. These rules don't necessarily have the full blessing of the BBRC, but no variant of the weapons rules do at present. So I guess what I would say is this: The version the MBBL is testing is as close to a revised version of the BB Mag #5 rules based on BBRC input as you are going to get at this point in time. Hopefully that was enough caveats.

Galak

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Post by Toby »

GalakStarscraper wrote: He is still Stunty. But the Secret Weapon removes the "super-dodge" part of the RC. The normal Goblin armed with the Chainsaw still has a +1 range band penalty to throw and is +1 to injuries since Stunty says that weapons don't effect these two pieces of the RC.
Thats exactly what i wanted to achieve with my splitting the thing in 3 parts. So guess the idea is the same.

ps. what the heck are caveats ??? ^^

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GalakStarscraper
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Post by GalakStarscraper »

Toby wrote:Thats exactly what i wanted to achieve with my splitting the thing in 3 parts. So guess the idea is the same.
Cool than you don't need to split it up since the current rules already do what you wanted them to.
ps. what the heck are caveats ??? ^^
Text added to insure that another person understands that the information provided is based on all facts known at present, but could turn out to be entirely false with future information.

Galak

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Post by Toby »

GalakStarscraper wrote:Cool than you don't need to split it up since the current rules already do what you wanted them to.
Well at least i have to add Stunty to the current Goblin Star Players as long as the new SW rules are under construction. (intention is to allow SW permanent on a experimental Goblin Team)

What about "Right Stuff" what SW using Players can be thrown ? I imagine Bomb, maybe Chainsaw, Pogo Stick should be no Problem but a Fanatic ?

ps. Is "caveats" slang or a common used word ? Its an impressive word :D

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Post by Rozman »

Toby wrote: ps. Is "caveats" slang or a common used word ? Its an impressive word :D
It's not slang, but it's not that commonly used either...one of those Latin-based words used by lawyers and accountants.

*peers at Galak suspiciously*

You're not one of those and simply "forgot" to tell everybody, are you?

I thought this was one of those nice, clean lists where the "undesirables" were kept out: lawyers, accountants, and of course, hippies! :)

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