Re: Chaos Power teams
Posted: Sun Feb 19, 2012 11:42 pm
@Chris, I meant to respond to you, but forgot. We tested out the wizard idea. While fluffy, it just seemed too clunky and a bit unbalancing when played alongside the fact that other teams may only take a team wizard as an inducement. Discounting the inducement was batted around but, alongside all the other special rules the Tzeentch team demands, it was deemed by our whole gaming group to be untenable.
I appreciate where you're coming from. We considered a Flamer before as a Bombadier type player (kind of an analogue to the wizard idea,) but it's too overpowered in a chaos team to take as a standard player. Also, the NAF rule strictly prohibit the presence of any wizard on the pitch, and I wouldn't want to annoy the NAF officials.
@mubo We said that same thing just last night. We may add it alongside Pile On. We thought it was a pretty elegant move too![:D](./images/smilies/icon_biggrin.gif)
I appreciate where you're coming from. We considered a Flamer before as a Bombadier type player (kind of an analogue to the wizard idea,) but it's too overpowered in a chaos team to take as a standard player. Also, the NAF rule strictly prohibit the presence of any wizard on the pitch, and I wouldn't want to annoy the NAF officials.
@mubo We said that same thing just last night. We may add it alongside Pile On. We thought it was a pretty elegant move too
![:D](./images/smilies/icon_biggrin.gif)