Need ideas for buffing ogres - round 4, Proposal

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Which buff is most appropriate for the ogre team

0-8 ogres
19
27%
+0-2 gobbos
13
19%
Sure feet (for free) on snots
12
17%
MA6 (for free) on snots
18
26%
10K price dump on something
8
11%
 
Total votes: 70

Andromidius
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Post by Andromidius »

Not many teams are going to be able to afford to field that many Ogres anyway, so it's really a carrot on a stick.

I think buffed Snotlings are the way to go. Sure Feet is probably the best route.

Though an amusing idea would be to give Snotlings 'regeneration', representing the fact they are so small and no-one can tell the difference between them that they can call a sneaky 'substitution' while the ref turns away for half a second.

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Post by Pug »

How about psycho-snots with "Dauntless" !!

I did this at the Monkey-Bowl, quite funny getting the little buggers to knock over people.

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Post by SillySod »

Making snotlings free could work.

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Post by landrover »

What about horn polish? :wink:

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Post by mattgslater »

I still think 130k Ogres would make a dramatic difference, while not actually making them competitive. 10k Snotlings instead would go farther. 5 Ogres is 700k. Add 90k for 9 Snotlings, and you've got 3 TRRs. The team doesn't really have anywhere to develop (well, they have 3 purchases totaling 330k). This means that their TV will be seriously impacted, especially since their skill players turn over so regularly.

0-2 Goblins might be a better choice. I don't like 0-8 Ogres. That's excessive.

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Post by Darkson »

1. Sure Feet is a better option than MA6 (no way Snots should be that fast).
Either way, it should be for no price increase.

2. 0-8 Ogres would work.

3. Add 0-2 Goblins.

1 plus either #2 or #3

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Post by plasmoid »

(no way Snots should be that fast)
I think it could be argued either way. It certainly isn't set in stone.

In 2nd ed. human linemen and snots had the same max move.

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Post by Joemanji »

I think MA6 seems best. No reason why they shouldn't be fast little buggers. At the moment their MA5 is one of the teams biggest weaknesses.

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Post by Old Man Draco »

It would make snots faster than halflings. :o Really not the way to go. Sure feet yeah maybe, +1 MA never.

Add the snotling Pumpwagon to the roster. Great looking mini's for that to. :wink:

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Post by Leipziger »

Draco wrote:It would make snots faster than halflings. :o
Not if you made halflings MA8! :lol: :wink:

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Post by Joemanji »

Draco wrote:It would make snots faster than halflings. :o Really not the way to go. Sure feet yeah maybe, +1 MA never.

Add the snotling Pumpwagon to the roster. Great looking mini's for that to. :wink:
Why wouldn't they be faster? :) Halflings are supposed to be not only short, but also overweight and really bad athletes. A dog has shorter legs than a human, but can run considerably faster. It's not just about size of leg.

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Post by Old Man Draco »

Because then the halfling team would be totally useless against them as well. I was not looking at it fluff wise but rules wise.

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Post by Andromidius »

Technically a Halfling team can muscle out an Ogre team, though. I mean even the Halflings get a D3 block with only one assist against Snotlings! And the Treemen can handle Ogres on the LOS, even when outnumbered.

So giving the Snotlings a small speed boost would really help the team win games a little more often.

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Post by Jural »

Joemanji wrote: It's not just about size of leg.
Unless it's a turkey leg you are eating before the game... Mmmm turkey...

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Post by PubBowler »

Joemanji wrote: I think MA6 seems best. No reason why they shouldn't be fast little buggers. At the moment their MA5 is one of the teams biggest weaknesses.
Agreed

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