Opinions on Vamp Counts team ideas...

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Jiriki13
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Opinions on Vamp Counts team ideas...

Post by Jiriki13 »

I've been working on this team for several weeks now to try and get it accepted by the members of my league. I will post the team after I nixed all ST4/AG4 vamps. I origianlly left the Von Carsteins with ST4/AG4, but that just didn't seem right. I went another direction and added skills.
Von Carsteins
0-6 skeletons 5 3 2 7 regen GN
0-6 30k zombies 4 3 2 8 regen GN
0-2 70k ghouls 7 3 3 7 dodge GN,AG
0-2 90k wights 6 3 3 8 block,regen GN
0-4 120k vamps 7 3 4 8 leap,side step,jump up,OFAB GN,AG

Blood Dragons
0-6 30k skeletons 5 3 2 7 regen GN
0-6 30k zombies 4 3 2 8 regen GN
0-4 90k wights block, regen GN
0-4 130k vamps 6 4 3 9 mighty blow,pro,frenzy,OFAB GN,ST

Strigoi
0-6 30k skeletons 5 3 2 7 regen GN
0-6 30k zombies 4 3 2 8 regen GN
0-4 70k ghouls 7 3 3 7 dodge GN,AG
0-4 130k vamps 6 4 3 8 frenzy,razor sharp claws,regen,OFAB GN,ST

Necrarch
0-6 30k skeletons 5 3 2 7 regen GN
0-6 30k zombies 4 3 2 8 regen GN
0-4 90k wights 6 3 3 8 block,regen GN
0-4 120k vamps 7 3 4 8 dodge,pro,foul appearance,OFAB GN,AG

Lahmia
0-6 30k skeletons 5 3 2 7 regen Gn
0-6 30k zombies 4 3 2 8 regen GN
0-4 90k wights 6 3 3 8 block,regen GN
0-4 120k vamps 7 3 4 8 dodge,pro,hypnotic gaze,OFAB GN,AG
RR for each team 70k and no apoth available. The team is lead by a vamp lord just as the undead team and has the same powers of reanimating dead players from the opposing team. I also chose to give most of the teams 0-6 skellies and zombies to make them have both, at least at the beginning. The only team that is different that this is the Von Carstein and I gave them the option of ghouls and wights, though only 0-2 of each with zombies. No real reason for this other than something a little different and the Von Carsteins are supposed to be the archetypal vamp so I figured I'd give them both positional players. I could go back and uniform the teams, but I'll see what all of you say first.

I didn't give every vamp regen because when I looked through the vamp counts army book the only one I saw that could actually take regen as a special ability was the Strigoi. Some of this is not exactly as it is in my league right now because a few of the members stated that they thought these teams were too powerful. I don't think they are anymore powerful than the currrent Necro and Khemri teams or even the original undead team.
I think I read on here that someone thought the Khemri team was too powerful, well I agree that they are pretty tough. I think the Necro team is far more powerful than they though. That flesh golem, ghouls, wight, werewolf combo is killer. We had a rookie to BB, i.e. had only played a few practice games, beat an experienced player 4-0 with the werewolf scoring all 4 TDs and he also caused a SI.
Let me know what you think about the vamp teams.

Dave
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Post by Icedman »

Amusing; you seemed to have had a similar idea to one of my league-mates, D'Arquebus, except you've broken the Vamps up along bloodlines.

D'Arquebus' Vampire team looked like...

Code: Select all

#    | Player        |  MA  |  ST | AG  | AV  | Skills               | Adv
1    | Vampire Lord  |  6   |  5  |  4  |  9  | Regen, H.Gaze        | G, S, A
0-2  | Vampire "A"   |  6   |  4  |  3  |  8  | Regen, H.Gaze, OFAB  | G, S
0-2  | Vampire "B"   |  6   |  3  |  4  |  8  | Regen, H.Gaze, OFAB  | G, A
0-12 | Thrall        |  6   |  3  |  3  |  7  | None                 | G

RR: 70K
Apoth: Yes (Thralls only?)
Basically, just split out two sub-Vamps from BB Mag 4's team

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Re: Opinions on Vamp Counts team ideas...

Post by DoubleSkulls »

Jiriki13 wrote:
0-4 130k vamps 6 4 3 8 frenzy,razor sharp claws,regen,OFAB GN,ST
You are joking right? RSF & S4 is a nasty combo.

Have a look on blood-bowl.net for the team building guidelines.

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Post by Redfang »

bad idea (I think)
1 Vamp team, resulting in 3 or 4 undead teams is enough!
(6 or 7 Undead teams... :o )

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Post by grotemuis »

why not?

I think it's an idea to put some flavour in vamp teams, If the vamps had less skills i would begin to like the teams

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Post by Milo »

Here's what Chet and I threw together a long while back. Keep in mind this was a rules revision or two ago:

http://www.chubbleague.com/vcounts/

I should also point out that we didn't do much playtesting of these rosters. I think they're balanced against each other, but doubt they would fit well in the current environment. They'd probably work well as a separate league, like the Skaven clans and World's Edge Leagues.

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Post by grotemuis »

I've read them. Very good, maybe the strigoi vampire lord needs to be toned down a bit. It adds a lot of flavour to the vampire teams. I don't think they are overly powerfull though, maybe a bit less positional players and more weak human types

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Post by Redfang »

grotemuis wrote:why not?

I think it's an idea to put some flavour in vamp teams, If the vamps had less skills i would begin to like the teams
I think that there are enough teams at the moment. I think breaking up the Undead is a bad idea, and, though I do like vampire teams and played one for a while (with very little succes, btw), I think several vampire teams is going to be overdoing it severely (Old WH undead were a lot more interesting than the sily vamps they have now!)

(And like I said; there shouldn't be too much different undead teams; BB is still a game of the living. We don't get teams for every region in the empire do we? We don't feel like the different dwarf teams in BBmag5 should all be available, right?
If you want a specific kind of Vampire team, just use models that show that. I think that should be enough. Don't drown the game in endless lists of teams with only slight real differences in gameplay)

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Thanks for all the suggestions...

Post by Jiriki13 »

I want to say first of all, that I have never been a fan of the vampire lord. I think he is way too powerful to be no any BB field. That guy could pound any other player into dust and if that didn't work for some reason he could just dodge away from them or just hypno gaze right through them. That player should not be allowed on any BB team, no matter what.
I have already changed the Strigoi because of others that have said the same thing about ST4 + RSF + frenzy. Give this guy block and he is a super terror. I apoligize for not seeing that myself; guess I got a little carried away.
I don't understand why people aren't in favor of more teams, whether undead or not. You don't have to choose them if you don't want to play them. I will take this suggestion into consideration though and see what I can come up with in terms of one vamp team; though I think it makes for a pretty dull view of the vampire counts different abilities. I think it adds flavor to not only the undead teams, but to BB as a whole. This game is based off the WHFB world isn't it?
Milo, I think your teams are way overpowered for any edition of the game that I've played. Those teams should only be played against other teams of their own.
Redfang: We don't get teams from every region of human or dwarf lands, but their players are very similar in abilities and strengths and such. The different vampire bloodlines are very different in their look, feel, abilities, and strengths. I don't think one vamp team will be able to portray that. I still don't see the big hoopla about creating more teams. I do agree that they do need to be different though and I'll try to see if that is possible.

Thanks for all the suggestions.

Dave

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Post by grotemuis »

like you said, jiriki13 there is room for splitting up the teams. Some people forget that you can still use the old teams (we are not games-workshop you know. I think if teams are balanced they have a right to be used, this doesn't exclude other teams. I think EXTRA rules for themed vampire teams are a good idea.

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