Our new Niggles, peaking and ageing (for a bit of fun!)

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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noodle
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Our new Niggles, peaking and ageing (for a bit of fun!)

Post by noodle »

Well I suppose you're all going to hate this and say it's too complicated - but we like'd it in our league so we're using it for now.... ;)

Ageing - Peaking - niggling injuries - all a bit dull....

So we decided to change it :D

Basically - we keep ageing the way it is (roughly - we ignore the FIRST roll)

But we've changed niggling injuries! :o

In addition a roll of a 9+ on the ageing table peaks the player, rather than stat decreasing them. I'm also considering something "amusing" for a roll of a double 6 too - such as punch drunk :D

Anyway - niggling injuries...

Ever thought that, as a coach, you should be able to FORCE your players to play? Or maybe they want to, regardless of the injury playing up. We've all seen football players recover from hamstring injuries, then play, only to pull it again....

Anyway, we looked at the description of each niggling injury and decided that IF you decide to play a player who's injry is playing up, they would suffer (for that game only)

e.g. - smashed hand = cannot handle ball...
- fractured leg = -2 MA
- damaged back = -2 AV
- smashed knee = -1 AG
- Pinched Nerve = -1 ST

OK - now YES you CAN dodge a bullet if your injury is smashed hand for a mummy :o but in general we like the fact you can still choose to play these injured players. I'd also like to see the niggle roll upped to a 3+ in this case, just because they can still play - but we'll see...

Oh yeah - and the Niggles are CUMALATIVE snd we ignore the maximum stat decrease of 2 9cos thats just daft.."Oh I have broken my leg! But its OK I can still run as fast as a dwarf...." Er, no....)

Peaked players DON'T continue to gain SPPs but do recieve MVPs - like star players... Why? Because we don't need to encourage any more player turnover than we've got... Using cards evens up the handicap problem, and the lack of money (new winnings table etc) means teams don't get stupid rich...

And a peaked player is all well and good - but who wants 6 star players on their team - eventually the team will need someone different and that peaked guy with block and tackle just doesn't cut it...

I'm also building some training rules...

Spend 50,000 per game for a player to get 5 SPPs. You MUST have an assistant coach to do this and neither he nor the player are available for the next match... Oh, and you need to roll a 2+ to receive the SPPs from training (on a 1 the player is just to thick to get it! :D)

Ridiculously expensive so its only ever going to be used on linemen - I like training rules because its realistic..... but I suppose it all depends on the way your league works... :D

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Post by Xtreme »

I like the ideas for forcing players to play through injuries. But I don't like peaking as there are some cases where I would love to have some of players peaked, to avoid any further aging..

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Post by noodle »

True - Maybe they should keep ageing and ignore more peaking rolls on the table... Hell they wouldn't NEED to gain extra SPPs for you to want to retire them then...

Even STAR PLAYERS (we can still buy them in our league) Ought to age....

so I agree - in principle :D

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Post by Dave »

nice, really nice and realistic, kinda lotsa rules though

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Post by noodle »

Yeah there are, which is a shame - but then again GW weren't afraid to do this kind of thing for Necromunda were they?

Anyway - our gaming group regularly has to deal with the concept of lots of rules considering the expanded teams which are played, and our tendency to roleplay... :D

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Post by Wilhelm von Klaiserkopf »

I like it... if only for the opportunity to field a catcher with two broken legs.

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