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Taken from Specialistgames forum. Adding it down to a few quates.
Originally posted by GorGlin
Pls what happen, when my oponent use Dump off and I use Pass Block and my player fail on Dodge.
Turnover or only end my pass block action?
My grammar is not good, sorry
Originally posted by MOD_GalakStarscraper
That would be a turnover however the dump-off and block would need to complete before the turn would be over.
Galak
Originally posted by Stashman
Lets say you have 3 players with Pass Block skill and ALL can be placed on either the thrower or catcher. One falls, still not a Turn-Over becuse all players with Pass Block do have the chance to move.
Turn-Over when all players have moved?
Sorry if my English is too bad.... I live in Sweden.
If you're using Pass Block on your own turn, it's a turn-over as soon as one of your PB players falls over, wheter it's the first or last.
You would need to complete the Dump Off and Block before the opponents turn starts.
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Darkson wrote:If you're using Pass Block on your own turn, it's a turn-over as soon as one of your PB players falls over, wheter it's the first or last.
You would need to complete the Dump Off and Block before the opponents turn starts.
Okey, but if it was a standard Pass Block, everybody that can, can do it without Turn-Over (becuse of that its not on a moving team). Right?
Darkson, how can you use Pass Block on your own turn? The rule says
A player with this skill is allowed to move up to three squares when the opposing coach announces that one of his players is going to pass the ball or a bomb.
Doesn't that mean that it has to be not your turn?
Darkson, how can you use Pass Block on your own turn? The rule says
A player with this skill is allowed to move up to three squares when the opposing coach announces that one of his players is going to pass the ball or a bomb.
Doesn't that mean that it has to be not your turn?
Dump Off: This skill allows the player to make a Quick Pass when an opponent declares that he will throw a block at him, allowing the player to get rid of the ball before he is hit. Work out the Dump-Off pass before the opponent makes his block. The normal throw rules apple, except that neither teams turn ends as a result of the throw, whatever it may be. Afther the throw is worked out your opponent completes the block, and then carries on with his turn. Dump-Off mau not be used on the second block from an opponent with the frenzy skill or in conjunction with the blah blah
According to this, pass block can be used when the opponent declares a pass action. Quick pass from Dump-Off is included in that as it follows the standard throwing rules.
Gotcha. Yes, failing a dodge during a Pass Block during a Dump Off would cause a turnover.
Anyone ever seen that happen? One free cookie (white chocolate and apricot) for everyone who has seen this. One free beer (Tiger) for ever poor sucker that has suffered a turnover in this way.
Agreed it is a turnover if you fall during a pass block move during your own turn.
But, do other pass blockers get to do their pass block moves? I would think so since you have to finish both the dump off pass and the block even if there is a turnover and pass block is part of the dump-off pass sequence.
It is my understanding that the first player to fall during the turn ends the turn. So, if you had 3 players attempting pass block on a dump off and the first player failed a dodge and fell, the turn ends, the other two don't get to move. The pass and the block still have to be completed, but the failed dodge is a turnover the turn ends.
Reason:''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
I'd disagree. All pass block moves are out of turn. Turnovers don't happen until your turn has a chance to continue, and that doesn't happen until all pass blocking completes.
TURNOVERS
Normally, a turn only ends when all of the players in the team have performed an Action. However, certain events cause the turn to end before all of the players have taken an Action. These events are called turnovers. The following events cause a turnover:
1. A player on the moving team is Knocked Down...
A coach that suffers a turnover is not allowed to take any further actions that turn, and any action being taken ends immediately even if it was only partially completed. Make armour and injury rolls for players that were knocked down,
The green part is what makes me think Darkson is right.
Reason:''
-Daefaroth
This signature says something else when you are not looking at it.
It's a good point. The counter-point is that pass block moves are out-of-turn, even if they're in your turn. Or at least, there's nothing in the rules that says that they aren't out-of-turn. The rules do say that pass block moves are "out of sequence" and "The special move is free, and in no way affect's the player's ability to move in the following turn". Of course, the fact that the following turn is the opposing coach's turn gunks up the works somewhat..
Daefaroth wrote:TURNOVERS
Normally, a turn only ends when all of the players in the team have performed an Action. However, certain events cause the turn to end before all of the players have taken an Action. These events are called turnovers. The following events cause a turnover:
1. A player on the moving team is Knocked Down...
A coach that suffers a turnover is not allowed to take any further actions that turn, and any action being taken ends immediately even if it was only partially completed. Make armour and injury rolls for players that were knocked down,
The green part is what makes me think Darkson is right.
It's that green part that just got me thinking, if the turn ends immediately and all moves end immediately, as just stated, then that implies that the blitz would end immediately and the dump off pass not thrown. But it seems that I read in the rulebook that actions have to finish out. I can't find it right now. But this does seem to be a contradiction.
Any clarifications from the rule book that anyone can find?
Reason:''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
So, in this scenario, the 'Action' being taken is a Blitz (maybe a block) Action blocking a player with Dump off.
Sequence:
1) Declare block on the player with Dump Off <this is the Action in progress
2) Declare Dump off (not an action)
3) Declare 1st pass block move (not an action)
--you fail a dodge and cause a turnover. ..the Blitz/Block Action ends now--but you still have to throw the block...to throw the block the dump off must be completed.
3a) since pass block is Not An Action, and takes place during a Pass, you should be able to move your other pass blockers
Some things to consider: You can pass block if you have already taken an action this turn. You can pass block then take an action after the dump off is completed (assuming no turnover happens). If you pass block during your opponents turn, and fall down on the 1st pass blocker, you still get to move the other pass blockers on your team--why should who's turn it is matter when pass blocking?
Rules-lawyer-y arguement that I KNOW does not hold water: Dump off says "The normal throwing ruls apply, excep that neither teams' turn ends as a result of the throw"--if pass block is part of the throwing sequence, then you should not suffer a turnover since Pass block is triggers as a result of the throw. (yea, weak, weak, weak)
4) after pass blockers have moved, make your pass/catch rolls
5) Finish your block, including any AV/INJ rolls
6) Turn over since your pass blocker fell down.
I agree with Gortex above except for the fact that I disagree that any other Pass Blockers would be allowed to move.
This is part of the turnover. Once the turnover happens ... more items cannot be added to the que. You simply resolve anything already in the que.
So in this case those items are the Dump Off pass, the ball's final landing spot (or being caught), and the thrown block. These are the items in the que that need wrapping up so to speak and new items (like another player with Pass Block moving cannot be added if the first one causes a turnover).
Galak
Reason:''
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