Natural team rating maximum

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What would you like to see as the top natural team rating?

0-150
0
No votes
151-200
1
2%
201-250
15
27%
251-300
28
50%
301-350
6
11%
351-400
4
7%
401-500
1
2%
Teams should be able to go on forever upwards!
1
2%
 
Total votes: 56

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Natural team rating maximum

Post by noodle »

OK - I'm interested to see what people think. At what level would you like to see teams "top out"? Thats why its a poll. If you would like to say how you voted and why, please feel free, but its an opinion poll not an "I'm right you're wrong poll" :D

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Post by Grumbledook »

isn't this what neo's thread is about :/

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Post by neoliminal »

I don't mind seeing this again, but this polls been run before. :D

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Post by noodle »

I voted 350-400. Why? Because I like the idea of giant super teams (after many many games!)

Secondly we have a superleague system and a handicap points system, which protects smaller teams from being demolished for no reason at the hands of a 400 TR monster...

This is the level I like to see teams "max out" at, after about 4-5 seasons or so (which is 2 years in our league)

Above this level the team doesn't get a whole lot better or interesting to develop..... Team Rating becomes baggage... Therefore I'd like to see teams naturally peak at 400 through money limits, retirements and deaths

And our league is set up to do just that :D

In a league where everyone played everyone - no divisions, no handicap points, I would set this limit lower....

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Post by noodle »

Grumble> No. Its a specific question. At what Team rating should teams naturally peak at and WHY

If I can find out WHY people choose different levels I might be able to suggest a NUMBER of systems tailored to each league situation - all based around the core rules, to keep team ratings at "the required level".

I expect a lot of people to pick 200-300 as their limit. I just want to know why.

Boredom with team?
Unbeatable teams?
Perception of "broken" skill combos?

Etc...

p.s. I've never seen this thread and my search goes wrong :roll:

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Post by Grumbledook »

I voted for 250-300, I think teams should be able to hit 300 and maybe go a little over and then have a hard time staying there and fall off (no team is good forver)

also when you start getting to far over 300 matches fall down to who gets the most double 1 rolls cause you have so many skills to fall back on failing stuff doens't really happen and thats boring

i like the idea of having to keep a perpetual turnover of star players to bring fresh talent through, that the challenge of team management and the team building stage from 100-200 bores the hell out of me

then there is the old hall mark of the reikland reavers (at tr 310) being the legendary team

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Post by Xtreme »

I would like to see teams hit a wall around 250 and from there hve to slowly creep up to 300 and then stop. I think the winnings the way they are pretty much acomplish this.

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Post by GalakStarscraper »

neoliminal wrote:I don't mind seeing this again, but this polls been run before. :D
Tried REALLY hard Neo and I could not find it .. probably got auto deleted at some point. So it won't hurt to try again and then maybe archive the thread.

Just wish more people actually responded to polls on TBB. The fact that the Bugman's poll has 80 votes is very very high for TBB.

Galak

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Post by Asmodan »

also voted 250-300 as i think 200-250 is too low as its easy to get too and you hardly have any skills on your players at all (well few at least)

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Post by Asmodan »

ohh and another thing, where is this bugmans poll?

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Post by Grumbledook »

the topic with "TBBers WE NEED YOUR VOTES" in the title

its in gerneral chat can't see how you miss it had lots of posts on it

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Post by NightDragon »

Although I have played top 300 in my League, which worked very well, this helpd some teams more than others. Elven teams in particular to not get a great spread of skills. Once enough teams develop near to 300 I intend to raise the limit to 350, so I voted for that.

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Post by noodle »

Nice to see a normal distribution... :D

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Post by mrinprophet »

I voted 201-250. I'd like to see teams begin to have trouble advancing at 200 and then not be able to get above 250 and tend to fall back to 200. I must admit that I've never had a team advance above 200 (the fun is building the team for me), but I spent some time browsing the MBBL2 teams to come up with my answer. Teams began to look really solid at 200, with the teams in the 230-240 range looking rough. Limited sample I must admit, but I think its applicable.

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Post by MistWraith »

I think that if you work realy hard at it, your team should be able to make the 300 TR mark. After that you need to be realy lucky and good to increase it higher (basicly nearly imposable). But, there should be no hard cap where it is absaloutly imposable to go any higher in TR, just soft caps that make it very, very difficult.

Most teams should max out at 250 or so, but truly great teams should make 300.

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