
Natural team rating maximum
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- noodle
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Natural team rating maximum
OK - I'm interested to see what people think. At what level would you like to see teams "top out"? Thats why its a poll. If you would like to say how you voted and why, please feel free, but its an opinion poll not an "I'm right you're wrong poll" 

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- Grumbledook
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- neoliminal
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- noodle
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I voted 350-400. Why? Because I like the idea of giant super teams (after many many games!)
Secondly we have a superleague system and a handicap points system, which protects smaller teams from being demolished for no reason at the hands of a 400 TR monster...
This is the level I like to see teams "max out" at, after about 4-5 seasons or so (which is 2 years in our league)
Above this level the team doesn't get a whole lot better or interesting to develop..... Team Rating becomes baggage... Therefore I'd like to see teams naturally peak at 400 through money limits, retirements and deaths
And our league is set up to do just that
In a league where everyone played everyone - no divisions, no handicap points, I would set this limit lower....
Secondly we have a superleague system and a handicap points system, which protects smaller teams from being demolished for no reason at the hands of a 400 TR monster...
This is the level I like to see teams "max out" at, after about 4-5 seasons or so (which is 2 years in our league)
Above this level the team doesn't get a whole lot better or interesting to develop..... Team Rating becomes baggage... Therefore I'd like to see teams naturally peak at 400 through money limits, retirements and deaths
And our league is set up to do just that

In a league where everyone played everyone - no divisions, no handicap points, I would set this limit lower....
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- noodle
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Grumble> No. Its a specific question. At what Team rating should teams naturally peak at and WHY
If I can find out WHY people choose different levels I might be able to suggest a NUMBER of systems tailored to each league situation - all based around the core rules, to keep team ratings at "the required level".
I expect a lot of people to pick 200-300 as their limit. I just want to know why.
Boredom with team?
Unbeatable teams?
Perception of "broken" skill combos?
Etc...
p.s. I've never seen this thread and my search goes wrong
If I can find out WHY people choose different levels I might be able to suggest a NUMBER of systems tailored to each league situation - all based around the core rules, to keep team ratings at "the required level".
I expect a lot of people to pick 200-300 as their limit. I just want to know why.
Boredom with team?
Unbeatable teams?
Perception of "broken" skill combos?
Etc...
p.s. I've never seen this thread and my search goes wrong

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- Grumbledook
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I voted for 250-300, I think teams should be able to hit 300 and maybe go a little over and then have a hard time staying there and fall off (no team is good forver)
also when you start getting to far over 300 matches fall down to who gets the most double 1 rolls cause you have so many skills to fall back on failing stuff doens't really happen and thats boring
i like the idea of having to keep a perpetual turnover of star players to bring fresh talent through, that the challenge of team management and the team building stage from 100-200 bores the hell out of me
then there is the old hall mark of the reikland reavers (at tr 310) being the legendary team
also when you start getting to far over 300 matches fall down to who gets the most double 1 rolls cause you have so many skills to fall back on failing stuff doens't really happen and thats boring
i like the idea of having to keep a perpetual turnover of star players to bring fresh talent through, that the challenge of team management and the team building stage from 100-200 bores the hell out of me
then there is the old hall mark of the reikland reavers (at tr 310) being the legendary team
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Tried REALLY hard Neo and I could not find it .. probably got auto deleted at some point. So it won't hurt to try again and then maybe archive the thread.neoliminal wrote:I don't mind seeing this again, but this polls been run before.
Just wish more people actually responded to polls on TBB. The fact that the Bugman's poll has 80 votes is very very high for TBB.
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Although I have played top 300 in my League, which worked very well, this helpd some teams more than others. Elven teams in particular to not get a great spread of skills. Once enough teams develop near to 300 I intend to raise the limit to 350, so I voted for that.
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- noodle
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- mrinprophet
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I voted 201-250. I'd like to see teams begin to have trouble advancing at 200 and then not be able to get above 250 and tend to fall back to 200. I must admit that I've never had a team advance above 200 (the fun is building the team for me), but I spent some time browsing the MBBL2 teams to come up with my answer. Teams began to look really solid at 200, with the teams in the 230-240 range looking rough. Limited sample I must admit, but I think its applicable.
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- MistWraith
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I think that if you work realy hard at it, your team should be able to make the 300 TR mark. After that you need to be realy lucky and good to increase it higher (basicly nearly imposable). But, there should be no hard cap where it is absaloutly imposable to go any higher in TR, just soft caps that make it very, very difficult.
Most teams should max out at 250 or so, but truly great teams should make 300.
Most teams should max out at 250 or so, but truly great teams should make 300.
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