double 6's on a dwarf runner
- dirt mcgirt
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double 6's on a dwarf runner
would you take the +1 in STR or dodge, or another skill? block? its a 1st skill up dwarf.
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- Pedda
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Re: double 6's on a dwarf runner
+ST, no question. Next skill would then be block (or perhaps wrestle). With ST4, he's way on his way to becoming a great player.
On a team like dwarves, dodge isn't as good since you'll probably not have as many. Hence, making it easy for your opponent to negat it. Diving tackle is a great double skill for dwarves.
On a team like dwarves, dodge isn't as good since you'll probably not have as many. Hence, making it easy for your opponent to negat it. Diving tackle is a great double skill for dwarves.
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Re: double 6's on a dwarf runner
I'd humbly disagree. Dodge is excellent on runners. Keep them on their feet and able to dodge just in case.
Strength is better though.
Strength is better though.
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Re: double 6's on a dwarf runner
+ST
Dodge and Diving Tackle are both good, but not comparable to +ST
Dwarf doubles I give Dodge to players with AG 3 and Diving Tackle to players with AG 2.
Dodge and Diving Tackle are both good, but not comparable to +ST
Dwarf doubles I give Dodge to players with AG 3 and Diving Tackle to players with AG 2.
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Re: double 6's on a dwarf runner
+ST
With SH it makes it hard for leaping elves to cause you problems
With SH it makes it hard for leaping elves to cause you problems
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- Darkson
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Re: double 6's on a dwarf runner
Another vote for ST.
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Re: double 6's on a dwarf runner
+ST
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lunchmoneybb @ gmail.com
TOs! You do not need multiple copies of rosters. It's a waste of paper.
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- dirt mcgirt
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Re: double 6's on a dwarf runner
I went back to playing this team again on cyanide. This dwarf now has +1 ST and block. He also just acquired a 3rd skill. I rolled for normal skill up. I was thinking of taking Leader. Any suggestions on taking a general or pass (normal) skill up?
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Re: double 6's on a dwarf runner
Tackle or Strip Ball. When your opponent shiftside or generally tries to outrun you, this guy will be the one to fix your problems. Leaning towards tackle.
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- rolo
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Re: double 6's on a dwarf runner
Kickoff Return saves you movement on your first turn (the most dangerous turn for Dwarf offense)
Fend is underrated on a ball carrier, but there are probably better options.
Leader's only good if you're hurting for rerolls, not a common situation for Dwarves.
Kick helps on defense, kind of a waste on your best player though.
Tackle is probably the best choice, because the guys who start with it are just so slow.
Fend is underrated on a ball carrier, but there are probably better options.
Leader's only good if you're hurting for rerolls, not a common situation for Dwarves.
Kick helps on defense, kind of a waste on your best player though.
Tackle is probably the best choice, because the guys who start with it are just so slow.
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"It's 2+ and I have a reroll. Chill out. I've got this!"
- dirt mcgirt
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Re: double 6's on a dwarf runner
I'd go frenzy rather than tackle. About the same chance of a knockdown on a dodge player (he'll be your safety I'd imagine), but more specifically, your Runner is your ball carrier. Occasionally he'll need to blitz and dodge through heavy traffic to get the score - much better for a 2d block, then probably a 1d (maybe 2d) block then a 3+ dodge (or none) to score than a 2d block, then a 4/5+ dodge, then 3+ dodge to score.
And Tackle is a waste. Literally all your team has it, or should have before this ST4, MA6 guy.
And Tackle is a waste. Literally all your team has it, or should have before this ST4, MA6 guy.
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- JaM
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Re: double 6's on a dwarf runner
I'd take a look at frenzy as well, nice to have that on an STR 4 player with a load of movement.
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- rolo
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Re: double 6's on a dwarf runner
Oh it's an argument you want? That's always fun
Frenzy is a terrible skill on your ball carrier. Just by having that skill, it takes away the option to blitz off a marker and run forward - you have to follow up. Worse, that sometimes means being forced to follow up backwards if your opponent places his marker intelligently. MA6 isn't exactly track star. At best it can turn "need a push to get free" into "need a pow to get free", at worst it means wasted movement, extra GFI, sometimes even not being able to score because you had to move the wrong way first.
Granted, Tackle is also rarely helpful to a ball carrier - but it never hurts.
(the usual disclaimers, ymmv, it's all for fun and down to different play styles).
Frenzy is a terrible skill on your ball carrier. Just by having that skill, it takes away the option to blitz off a marker and run forward - you have to follow up. Worse, that sometimes means being forced to follow up backwards if your opponent places his marker intelligently. MA6 isn't exactly track star. At best it can turn "need a push to get free" into "need a pow to get free", at worst it means wasted movement, extra GFI, sometimes even not being able to score because you had to move the wrong way first.
Granted, Tackle is also rarely helpful to a ball carrier - but it never hurts.
(the usual disclaimers, ymmv, it's all for fun and down to different play styles).
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"It's 2+ and I have a reroll. Chill out. I've got this!"