Babs wrote:WHAT??? I was sure that they do. Normal SPP's and winnings, as well as injuries counting (and an assumption that the game can count as a MNG game for recovery of key players - a min maxing loophole).
If nothing else, this confirms that the rules aren't as clear as they should be.
I'm working off the app rulebook, so page numbers are off, but...
1. DeathZone page 1, League Seasons: "There are two types of game a team can play during a league: competition games and friendlies..."
This shows there is a difference between the two things.
2. DeathZone page 1, League Seasons: "competition games affect the league stats, while friendlies exist mainly to make some gold and increase your team's reputation..."
Confirmation that friendlies give gold, and possibly an oblique reference to Fan Factor.
3. DeathZone page 4, Star Player Points: "Players are able to earn Star Player Points (SPP) in Competition Matches."
Distinguishes that for SPP to be earned the match must be a competition match. The corollary is that friendlies do not give SPP.
4. DeathZone page 7, Post Match Sequence: "You must go through the following phases after each and every League Match that you play..."
Includes all matches, both competition and friendly. The section also distinguishes where only Competition Matches are applicable, such as MVP award and league points. Gold rewards are specified as d3+FAME for friendly matches instead of d6+FAME. It's reasonable to conclude that where no distinction is made the caveat at the top of the page "every League Match" applies and that both friendly and competitive games are considered.
Regarding MNG etc, no distinction is made between competitive and friendly matches. That suggests injuries and deaths count as normal. Deaths are specifically mentioned in the post-match sequence and there is no distinction made there, which means it falls under the same "every League Match" bracket as point 4 above.
So yeah, the rules are all over the place. But they are there and seem fairly clear once they are found.