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Colin
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Post subject: Re: New Team Rumors query Posted: Thu Apr 05, 2012 4:55 pm |
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Joined: Tue Aug 20, 2002 3:23 am Posts: 5375 Location: Red Deer, Alberta, Canada
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Good possibility that a Khorne flavoured Chaos team will be in the rules if a new box set is released this year as the Cyanide PC game is releasing a new "Chaos Edition" this summer that includes a "Demon Chaos team" (and was confirmed on Cyanide official BB forum that it is a Khorne flavoured team).
_________________ Colin (the member formally known as Torg)
GO STAMPEDERS!
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JaM
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Post subject: Re: New Team Rumors query Posted: Thu Apr 05, 2012 6:59 pm |
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Joined: Sun Oct 31, 2004 8:38 pm Posts: 2032 Location: The Netherlands.
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Oh, in that case... I want a khorne team, one of those old "robot" teams (team alpha...?), fimir and of course lucky luc with some amazons...! 
_________________ Sting like a butterfly, dance like a bee!
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Thadrin
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Post subject: Re: New Team Rumors query Posted: Fri Apr 06, 2012 10:00 am |
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Joined: Mon Jul 30, 2001 1:00 am Posts: 7945 Location: Either Malifaux or the Iron Kingdoms
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F**k Cyanide. Seriously, if they add a team that is anything other than the standard Chaos team reskinned then f**k them solidly withou lube.
They haven't even got all 24 approved races in. F**k them and their clunky (although very pretty, not that I ever get to play in any of the arenas other than Chaos and Orc) game.
_________________ I know a bear that you don't know. * ICEPELT IS MY HERO. Master bleater. * Not in the clique. Save the Crom. * Member of the "3 digit" club.
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JaM
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Post subject: Re: New Team Rumors query Posted: Fri Apr 06, 2012 2:33 pm |
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Joined: Sun Oct 31, 2004 8:38 pm Posts: 2032 Location: The Netherlands.
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I want them to fix disturbing presence (i.e. extend the range not to 1 square, but to 3 like it should) and I want them to have a normal 'bloodlust' fail-ratio with vamps. I've played several games vs vamps now, and I think I've seen 5 failed bloodlusts, in total. In about... oh,... 6-7 games. Even with 4-6 vamps on the field. I havent seen him use rerolls for faild BL, either...
Then again the AS doesnt use hypno-gaze, so that has to count for something I guess.
And I want an option to choose wich stadium to use before each match. I am sick of playing in the Orc stadium...!!
_________________ Sting like a butterfly, dance like a bee!
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dazlamb
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Post subject: Re: New Team Rumors query Posted: Fri Apr 06, 2012 2:38 pm |
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Joined: Sun Dec 24, 2006 3:01 pm Posts: 265 Location: Preston UK
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Cyanide better come up with some of their own teams if they are doing a Chaos edition, a new version with Pact and Chaos Dwarfs wouldn't add much. I don't see the problem with cyanide doing new teams they don't have to be transferred to table top. I have been enjoying Blood Bowl on my PC for a while now, I think they will needed to bring out a new version every couple of years to keep people interested.
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SunDevil
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Post subject: Re: New Team Rumors query Posted: Fri Apr 06, 2012 5:56 pm |
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dazlamb wrote: I think they will needed to bring out a new version every couple of years to keep people interested. Or they could start offering teams for download on XBox like the DEs way back when. I can't believe it would cost them much and I know people would pay, even for the inferior XBox version. Actually, make Legendary Edition available for download on the XBox! I know it will never happen, I just hate playing games with a keyboard.
_________________ PILE ON and SHADOW for 2013!!!THANK YOU TO EVERYONE WHO HELPED MAKE THE APES OF WRATH A REALITY!!!This is Chance from THREE DIE BLOCK - Your Blood Bowl Podcast! Stay off the sidelines!
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RogueThirteen
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Post subject: Re: New Team Rumors query Posted: Sat Apr 07, 2012 2:46 am |
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Joined: Sat Feb 05, 2011 8:04 pm Posts: 506
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Additional balanced teams (or even more Tier 3 "challenge" teams) can only be a good thing. A Khorne/Demon team makes sense as an analog to the Nurgle Team that already exists, and opens up some nice flavor (perhaps a Frenzy Heavy team, for instance; or Khorne players could even have a new trait akin to something like "Blood Rage: Whenever this character Blitzes, roll a D6: On a "1" this player must block the nearest opposing model during this action, assuming he can reach and block and least one opposing player (opponent chooses in case of ties, but you always choose the path this character moves).
Plus, the Cyanide Game provides a great context for "play-testing" new team rosters before they become "codified" as official in the boardgame. Given that I don't trust GW's play-testing in the absence of a BBRC, I'd much rather have any new roster put through the grinder of online leagues before slapped into the boardgame rulebook.
Now if only we could get some sort of "woodland" team with dryads, treemen, etc.
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Darkson
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Post subject: Re: New Team Rumors query Posted: Sat Apr 07, 2012 5:10 am |
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Joined: Mon Aug 12, 2002 10:04 pm Posts: 19498 Location: Fundamentaling for the BB Illuminati
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RogueThirteen wrote: Given that I don't trust GW's play-testing in the absence of a BBRC, I'd much rather have any new roster put through the grinder of online leagues before slapped into the boardgame rulebook. I'd rather trust GW (  ) than anything put through the "grinder" of Cyanide's buggy and imcomplete version... Add in that the majority of games are TV-matched, which the rules aren't designed for, and this is a terrible idea.
_________________ Fundamentalist for the BB IlluminatiGalak 3:16 says "There is a point in time that a player really should read the rulebook." Home of the ARBBL - We lose, so you don't have to. #24 in the "24 club"
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Chris
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Post subject: Re: New Team Rumors query Posted: Sat Apr 07, 2012 12:10 pm |
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Joined: Thu May 29, 2003 2:18 pm Posts: 1249 Location: Phnom Penh, Cambodia
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RogueThirteen wrote: A Khorne/Demon team makes sense as an analog to the Nurgle Team that already exists Because the current Chaos team is in no way a Khorne team... Quote: and opens up some nice flavor (perhaps a Frenzy Heavy team, for instance; or Khorne players could even have a new trait akin to something like "Blood Rage: Whenever this character Blitzes, roll a D6: On a "1" this player must block the nearest opposing model during this action, assuming he can reach and block and least one opposing player (opponent chooses in case of ties, but you always choose the path this character moves). Ah yes, well thought out special rules...
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commisar ken
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Post subject: Re: New Team Rumors query Posted: Sat Apr 07, 2012 5:03 pm |
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Joined: Tue May 18, 2010 9:45 pm Posts: 521 Location: Central Illionis,USA
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I hate to say this,Because the HAters are going to HAte...Especially if i say this.....I will bet some one a team on this.If their is going to be a new video game update, then we are going to be getting a new Board game..If any one wants to bet me now.I will accept any challenges on this.I will bet it will be some of our lost 4th ed. teams!BEcause i can and to able to PI@$ off people i hope we get a BRettonian team!!
_________________ Play Coach Krazy Kenny on Cyanide.He is usually lurking in Auld World.
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RogueThirteen
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Post subject: Re: New Team Rumors query Posted: Sat Apr 07, 2012 5:09 pm |
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Joined: Sat Feb 05, 2011 8:04 pm Posts: 506
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Chris wrote: RogueThirteen wrote: A Khorne/Demon team makes sense as an analog to the Nurgle Team that already exists Because the current Chaos team is in no way a Khorne team... By that logic let's campaign to cut Nurgle from the CRP, since the "current Chaos team is no way a Nurgle team..." Also, the god-awful skill I suggested was in no way intended as an actual rule we ought to introduce (as quickly phrased it doesn't even make air-tight sense), it was merely noting that there would lots and lots of ways to add some unique flavor to a Khorne/Demon team. One thing a new team would need to justify it's existence is some flavorful characteristic that distinguishes it from the myriad of already available other teams. For instance: Nurgle: Disturbing Presence Slann: Leap Pact: Animosity Vampires: Blood Lust Creepers: Mutation Access etc, etc, etc [Just to pick from the newer teams, since any other new team would need similar uniqueness to warrant its creation] There's a lot of flavor to Khorne and/or Demons that could be captured in a Blood Bowl team for a unique and flavorful play style. So, initially, I'd be on board for a few new teams. BUT, I sure as hell would be skeptical of anything created by Cyanide themselves independently of GW (it would be like a special effects company writing a movie script, lol). At the same time, I'm not sure I trust the current crew of GW to make a balanced new team(s) either, since I'm not sure how many people still left there have ever played BB, much less been involved in its past design.
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Chris
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Post subject: Re: New Team Rumors query Posted: Sat Apr 07, 2012 5:47 pm |
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Joined: Thu May 29, 2003 2:18 pm Posts: 1249 Location: Phnom Penh, Cambodia
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RogueThirteen wrote: By that logic let's campaign to cut Nurgle from the CRP, since the "current Chaos team is no way a Nurgle team..."
Actually the current team is not a nurgle team. it is as nurgle as a skaven, or pact or whatever team can be. But the Nurgle team is very distinctive with a different play style that fits Nurgle well. The current Chaos team is basically a Khorne team. If I were to design a Khorne team that is very much what i would arrive at. They essentially are all str 4 when blitzing and that is something that fits Khorne very well. Quote: Also, the god-awful skill I suggested was in no way intended as an actual rule we ought to introduce (as quickly phrased it doesn't even make air-tight sense) Very sorry - this was me not being clear. I wasn't trying to say your skill was rubbish, I didn't even read it, I meant more that the skills Cynide would invent behind closed doors will probably be rubbish as that seems to be the case in blood bowl 99% of the time until you really get under the skin of a game and play it lots.
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Patchwork
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Post subject: Re: New Team Rumors query Posted: Sat Apr 07, 2012 7:53 pm |
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Joined: Wed Jun 13, 2007 9:58 am Posts: 494
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commisar ken wrote: BEcause i can and to able to PI@$ off people i hope we get a BRettonian team!! and Trolls are going to Troll  A Khrone flavoured chaos team sounds boring to me, the current Chaos team as a base you can develope to suit which ever chaos flavour you like works for me (With Nurgle flavour getting an arguable worse roster just for the way Nurgles Rot works). Then again, I'd put a 2nd edition Chaos Human throwback team into the rosters, so I'm not exactly in the best position to question the need for other extra chaos rosters.
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burgun824
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Post subject: Re: New Team Rumors query Posted: Mon Apr 09, 2012 5:29 pm |
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Joined: Wed Sep 08, 2010 10:27 pm Posts: 1912 Location: Nashville, TN
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commisar ken wrote: BEcause i can and to able to PI@$ off people i hope we get a BRettonian team!!  To troll or not to troll....nope....not this time. I think I'd rather talk about abortion.
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danton
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Post subject: Re: New Team Rumors query Posted: Mon Apr 09, 2012 7:13 pm |
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Joined: Wed Dec 30, 2009 5:19 pm Posts: 51
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JaM wrote: I want them to fix disturbing presence (i.e. extend the range not to 1 square, but to 3 like it should) and I want them to have a normal 'bloodlust' fail-ratio with vamps. I've played several games vs vamps now, and I think I've seen 5 failed bloodlusts, in total. In about... oh,... 6-7 games. Even with 4-6 vamps on the field. I havent seen him use rerolls for faild BL, either... DP works properly in the Cyanide game and always has as far as I know. The animation can only be seen around the player, but the effect works up to three squares away. Just look at the dice modifiers in the log and you'll see that's the case. As for Blood Lust, it fails plenty of times believe me. 6 or 7 games is not much to go on really. I am also disappointed about the Demons of Khorne team being introduced instead of Slann and Chaos Pact and I hope they at least make the intended roster public before committing to it. Also most of the main private leagues in the Cyanide game won't accept the new team until it's proven to be balanced, so it will only have an immediate impact in the Match Making environment.
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