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Talk Fantasy FootballDiscuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE! |
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It is currently Fri May 24, 2013 3:45 pm All times are UTC [ DST ]
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popsical
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Post subject: BB races and percieved pro's and con's Posted: Mon Feb 06, 2012 7:27 pm |
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Joined: Thu Oct 07, 2010 5:19 pm Posts: 42 Location: Sussex, England
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I'd like to know the forum members thoughts on the 24 teams pro's and con's. I have personally wanted a Slann team (since the good old 1st ed), but never got round to getting one. I will be buying the Gaspez arts team soon. So thoughts on the Slann would be great too.
I am also interested to hear if Thrud still menaces the BB field, or has he become an Ogre?
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Darkson
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Post subject: Re: BB races and percieved pro's and con's Posted: Mon Feb 06, 2012 7:43 pm |
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| Da Spammer |
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Joined: Mon Aug 12, 2002 10:04 pm Posts: 19500 Location: Fundamentaling for the BB Illuminati
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Games Workshop no longer have the rights to use Thrud, so he's no longer in the rules. That says, he does menace the Thrudball, held in Bogner Regis in August.
_________________ Fundamentalist for the BB IlluminatiGalak 3:16 says "There is a point in time that a player really should read the rulebook." Home of the ARBBL - We lose, so you don't have to. #24 in the "24 club"
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DoubleSkulls
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Post subject: Re: BB races and percieved pro's and con's Posted: Mon Feb 06, 2012 8:41 pm |
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| Da Admin |
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Joined: Wed May 08, 2002 1:55 pm Posts: 8217 Location: Back in the UK
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bbtactics.com has good sections on all the races.
_________________ Ian 'Double Skulls' Williams
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Heff
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Post subject: Re: BB races and percieved pro's and con's Posted: Tue Feb 07, 2012 7:11 am |
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Joined: Sat May 30, 2009 6:53 pm Posts: 1619 Location: London UK cos I AM a Brit
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all races are great...except one. Can you guess which? 
_________________ HERALD OF TRUTH Heff...Keeping the Dwarf (and lego) hate alive If you cannot stall out for an 8 turn drive to score with dwarves then really you need to go and play canasta with your dad...if you can find him.
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popsical
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Post subject: Re: BB races and percieved pro's and con's Posted: Tue Feb 07, 2012 9:20 am |
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Joined: Thu Oct 07, 2010 5:19 pm Posts: 42 Location: Sussex, England
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Chaos drwarfs? 
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DoubleSkulls
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Post subject: Re: BB races and percieved pro's and con's Posted: Tue Feb 07, 2012 9:28 am |
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Joined: Wed May 08, 2002 1:55 pm Posts: 8217 Location: Back in the UK
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Heff wrote: all races are great...except one. Can you guess which?  The one Heff is playing 
_________________ Ian 'Double Skulls' Williams
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Heff
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Post subject: Re: BB races and percieved pro's and con's Posted: Tue Feb 07, 2012 10:25 am |
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Joined: Sat May 30, 2009 6:53 pm Posts: 1619 Location: London UK cos I AM a Brit
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DoubleSkulls wrote: Heff wrote: all races are great...except one. Can you guess which?  The one Heff is playing  Stop trying to psych me out beardmeister
_________________ HERALD OF TRUTH Heff...Keeping the Dwarf (and lego) hate alive If you cannot stall out for an 8 turn drive to score with dwarves then really you need to go and play canasta with your dad...if you can find him.
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popsical
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Post subject: Re: BB races and percieved pro's and con's Posted: Tue Feb 07, 2012 9:55 pm |
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Joined: Thu Oct 07, 2010 5:19 pm Posts: 42 Location: Sussex, England
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So whats with the stuntie hatred heff? I must say i hate painting the little buggers! Consequently i havent painted one since 1990, and wont ever again.
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inkpwn
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Post subject: Re: BB races and percieved pro's and con's Posted: Tue Feb 07, 2012 11:40 pm |
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| Raspberry Mage |
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Joined: Tue Jul 20, 2010 12:26 pm Posts: 3419 Location: The wild blue SouthWest
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Can we please not have yet another thread that devolves into a discussion about heffs raging pogonophobia.
Right, pros and cons, here's how I perceive them. Amazons Pros- Cost effective, blodge, varied skill acccess, no weak or low AG players. Cons-No excelling players, no break away players, Low armour.
Chaos Pros- AG3 ST4 players, Horns on all the beast makes each lineman a dangerous blitzer, evolves into killer at high T.V., decent armour. Cons- No break away players, lack of starting skill, Doubles only agility access.
Chaos dwarfs Pros- High movement ST4 pieces, fantastic blockers, eight AV9 players. Cons- AV7 lineman with G access only, Agility access for the entire team on doubles only, can be victim to slow progression.
Chaos Pact Pros- Varied pieces with lots of development options. Cons- 3 players with loner and negative activation skills, animosity limits passing game, lack of starting defensive team.
Dark elf Pro- AG4, decent armour, decent skills. Con- Lower speed than the other elf teams, average strength across the board, strength access only on doubles.
Dwarf Pros- Best cage builders in the game, block on almost every piece, tackle on the lineman, excellent armour. Cons- Low movement speed, low AG, agility access only on doubles, secret weapon big guy, heff won't shut up about them.
Pro Elf Pros- Cheapest elf team, great blitzers, amazing catchers. Cons- Low armour, Strength access only on doubles.
Goblin Pros-Fun secret weapons, great at dodging. Cons- The need to constantly monitor team value, losing players due to secret weapon skill, unreliable big guys and low strength.
Halflings Pros- Dodge well, easiest one turn touchdown in the game, reliable big guys, low tv allows for a chef almost every game. Cons- Squishy, low speed, they are the joke team.
High elf Pros-High speed, great passing game, decent armour, AG4. Cons- No high strength, strength access only on doubles, expensive players.
Human Pro- Jack of all trades, higher than average speeds. Cons- Low strength runners, doesn't excel in any particular area.
Khemri Pros- Four reliable strength five players. Cons- Low AG, Low AV, Low AG, Low movement, agility access only on doubles.
Lizardmen Pros- MV8 stuntys, six strength four players, fairly priced. Cons- Saurus are slow to develop.
Necromantic Pros- Werewolfs are awesome, only team with starting standfirm, regeneration, the ability to raise zombies. Cons- Pricey, ghouls can't be protected from injury.
Norse Pros- Block on almost every player, big guy with starting claw. Cons- Low armour.
Nurgle Pros- Lots of intresting starting skills, great development protection, the ability to raise rotters, decent AV. Cons- Double only AG access, low AG, lower than average movement.
Ogre Pros- Six big guys, excellent dodging titchys. Cons- Six bone heads, low movement, AV5 and ST1 players, limited skill access.
Orc Pros- High AV, four ST4 players, the ability to move the ball better than some other bash teams. Cons- Unreliable big guy, lack of agility acces except on the goblin.
Skaven[b] Pros- They have the fastest pieces in game, good skill access, cheap. Cons-Very squishy.
[b]Slann Pros- Leap allows for some great high risk high reward gameplay, fairly unique as teams go. Cons- Squishy, risky, expensive, no starting defensive skills.
Undead Pros- Decent mix of speed and bash, regeneration, varied skill access, well priced, 2 reliable ST5 players, can raise zombies. Cons- Can't protect the ghouls once injured, slow low AG linemen.
Underworld Pros- Great development prospects, cheap. Cons- Squishy.
Vampire Pros- Six ag4, strength four players, good development prospects. Cons- Bloodlust, low av linemen.
Wood elf Pros- Fast, AG4, starting blodge, great passing game. Cons- Squishy, expensive.
I will probably flesh this out a bit more later, I'm tired.
Last edited by inkpwn on Wed Feb 08, 2012 4:23 pm, edited 1 time in total.
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popsical
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Post subject: Re: BB races and percieved pro's and con's Posted: Wed Feb 08, 2012 12:44 am |
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Joined: Thu Oct 07, 2010 5:19 pm Posts: 42 Location: Sussex, England
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Thanks dude i look forward to your insight 
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Heff
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Post subject: Re: BB races and percieved pro's and con's Posted: Wed Feb 08, 2012 1:46 am |
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Joined: Sat May 30, 2009 6:53 pm Posts: 1619 Location: London UK cos I AM a Brit
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popsical wrote: So whats with the stuntie hatred heff? I must say i hate painting the little buggers! Consequently i havent painted one since 1990, and wont ever again. The linemen, block+tackle+thick skull+AV9. This is a positional on any other team. That and they are boring, Lets spam guard and MB (and Piling on if you are that way inclined) ANY other development path is so sub optimal as to be stupid. Fix the linemen and make them worse than the blitzers and I have no problem at all. I actually like the chaos dwarf team a lot and will be buying one soon. Hates em my precious, they are the worm in the apple of my blood bowl existence.
_________________ HERALD OF TRUTH Heff...Keeping the Dwarf (and lego) hate alive If you cannot stall out for an 8 turn drive to score with dwarves then really you need to go and play canasta with your dad...if you can find him.
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dines
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Post subject: Re: BB races and percieved pro's and con's Posted: Wed Feb 08, 2012 1:42 pm |
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Joined: Wed Oct 18, 2006 2:59 pm Posts: 517 Location: Copenhagen, Denmark
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Pretty much agree with Inkpwn except a few pointers. Ag skill access on doubles on bashy teams isn't that big a deal. Sure dodge is cool on a ballcarrier, but thats about it. Chaos, CPact, Cdwarves (underworld, skaven) > mutation access (claw) is huge. Chaos dwarves> Early the bulls are easily tied up and then you have a really slow team. No ballhandling skills early. Dark elves> Pro: Blodge on 6 players with just one skill up on each. Con: Really pricy. Necro> Not so sure about pricey, they have so cheap linemen that makes up for the expensive ww's and golems imo. Pro: claw on wolves, they just need a double for mb, then they are a true terror. How can nurgle both be decent and low AV? I guess decent is the correct one 
_________________ FUMBBL nick: Metalsvinet
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inkpwn
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Post subject: Re: BB races and percieved pro's and con's Posted: Wed Feb 08, 2012 4:16 pm |
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| Raspberry Mage |
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Joined: Tue Jul 20, 2010 12:26 pm Posts: 3419 Location: The wild blue SouthWest
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Woops, I ment AG, and your other points are also great.
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Mago
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Post subject: Re: BB races and percieved pro's and con's Posted: Thu Mar 22, 2012 8:24 am |
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Joined: Sun Oct 10, 2010 11:55 am Posts: 61 Location: Stockholm Sweden
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I think Inkpwn has it down.
I would like to point out one more pro of the Humans which is their four (!) amazing Blitzers.
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burgun824
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Post subject: Re: BB races and percieved pro's and con's Posted: Thu Mar 22, 2012 1:32 pm |
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Joined: Wed Sep 08, 2010 10:27 pm Posts: 1912 Location: Nashville, TN
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Heff wrote: Fix the linemen and make them worse than the blitzers and I have no problem at all. But Heff. They are worse then the Blitzers. They are MA4 AG2 vs MA5 AG3. LOL.
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