It's just your opinion - common sense has nothing to do with itIt is just common sense,
Thanks for the fluff links - I'll enjoy taking a read of those later.
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It's just your opinion - common sense has nothing to do with itIt is just common sense,
Yes but claw on its own is weak. Claw MB is really really powerful once you have it on 3+ players. Av9 teams are av 9 for a reason, which is they have short comings in other areas of their game. So to give an av9 team this weapon which is built specifically for tackling av9 teams, seems counter intuative. Especially on a team with Block, tackle and thick skull as you say, which make them the perfect anti claw team as well.Corvidius wrote: Saying that, the part I have least objection to is the Claw so not overly bothered by the mutation access.
Other fluff links for you:dode74 wrote:It's just your opinion - common sense has nothing to do with itIt is just common sense,
Thanks for the fluff links - I'll enjoy taking a read of those later.
That suggests that other mutations are possible, does it not? The same website acknowledges the differences between WFB and BB worlds:Chaos Dwarfs are generally similar to their Warhammer counterparts and occupy the same territory and worshiping Hashut. Unlike the regular Warhammer world, Minotaurs are presented as a possible mutation of Chaos Dwarfs.
It is set in a slightly twisted version of the Warhammer world.
MA4, AG2. At least 2 of the players fielded will be AV7, and those will be the only AG3 ones. M is only on doubles. There are shortcomings, certainly.Av9 teams are av 9 for a reason, which is they have short comings in other areas of their game.
It is set in a slightly twisted version of the Warhammer world.garion wrote:yup again, some type of cow/bull based mutation. Still no reason to give them access to chaos mutations.
no claws, two heads, tentacles etc....
Are you glad as well to see non-random chaotic mutations in Chaos teams? Is this decent fluff-era BB for you? For me, it is not.Darkson wrote:Chaos Dwarfs are a hark back to proper Chaos Dwarfs, none of this Big-Hat rubbish.
http://www.solegends.com/citcat88/0303chaosdwfs.htm
http://www.solegends.com/citcat88/0304chaosdwfs.htm
http://www.solegends.com/citboxes/bc6chaosdwarfs.htm
These were the ones that BB CDs were originally based on and I for one am glad to see BB going back to the decent fluff-era.
Oh, and a quick look at these showed two-heads, pre-tail and tentacle, so stick your "CDs don't mutate" in your pipe and smoke it...
No you don't, becauseIf you take fluff as argument you have to take every aspect of fluff.
It is set in a slightly twisted version of the Warhammer world.
MattDakka wrote:Are you glad as well to see non-random chaotic mutations in Chaos teams? Is this decent fluff-era BB for you? For me, it is not.Darkson wrote:Chaos Dwarfs are a hark back to proper Chaos Dwarfs, none of this Big-Hat rubbish.
http://www.solegends.com/citcat88/0303chaosdwfs.htm
http://www.solegends.com/citcat88/0304chaosdwfs.htm
http://www.solegends.com/citboxes/bc6chaosdwarfs.htm
These were the ones that BB CDs were originally based on and I for one am glad to see BB going back to the decent fluff-era.
Oh, and a quick look at these showed two-heads, pre-tail and tentacle, so stick your "CDs don't mutate" in your pipe and smoke it...
If CRP BB refers to BB 2nd edition/WHFB 3rd edition Chaos Dwarfs you are right, but then they should get random mutations, not spam Claw. No issue with random mutations for me.
If you take fluff as argument you have to take every aspect of fluff.
In 2ed BB CDs could mutate.garion wrote:So I think thats fairly conclusive that from a fluff perspective it is incorrect.
English is not my first language but I thinkdode74 wrote:No you don't, becauseIf you take fluff as argument you have to take every aspect of fluff.It is set in a slightly twisted version of the Warhammer world.
http://www.chaos-dwarfs.com/wiki/index.php/Blood_Bowl
and they changed it to fit the new Chaos Dwarf fluff. where they cannot and the CD mutants are Bull Centaurs. So why change it back?DoubleSkulls wrote:In 2ed BB CDs could mutate.garion wrote:So I think thats fairly conclusive that from a fluff perspective it is incorrect.