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 Post subject: ROCKET-BOWL IV ~ 27-28 Oct' 2012 ++Purplegoo wins!++
 Post Posted: Sun Oct 23, 2011 8:30 pm 
Legend
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THE THEME FOR THE TOURNAMENT WILL BE "DIMENSION WARP" AS A ROUND BY ROUND EFFECT. BASICALLY A ROLL OF D6 TO SEE IF ANYTHING HAPPENS OR NOT. DETAILS TO FOLLOW ......

WHEN: 27th and 28th October, 2012

WHERE:
Old Plough
18 Front Street
Birstall
Leicester
LE4 4DP

MAX No PLACES: 34

COST:
NAF Member £11
NON-NAF £16, includes 1 years registration as a NAF member + dice.

payment via PayPal to;
pug-kegg@hotmail.co.uk


RULES

TEAM BUILD: 115 (1’150’000gp)



STAR PLAYERS & INDUCEMENTS:
1 Star player unless team classes as a stunty team and then may take 2.

All Inducements allowed except the Inducement Cards.
Master Chef is 300’000gp for all teams except Halfling teams, which will then cost 50’000gp.



SKILL SETUP:

Tier 3 Teams
(Halflings, Goblins, Ogres) = 3 “Normal” skills or 1 “Normal” skill + 1 “Double” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)


Tier 2 Teams
(Vampires, Underworld, Slann, Chaos Pact) = 2 “Normal” skills or 1 “Double” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)

Tier 1 Teams
(Everything Else) = 1 “Normal” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)



POINTS SYSTEM:
W = 10pts
D = 5pt
L = 0pts

Bonus points;
Every full 2 players on own team sent off = +3pts
Each TD = +1 pts (Max of 3pts)
Each CAS = +1 pts (Max 3pts)



SPECIAL RULES FOR ROCKET BOWL IV - Dimension Warp:

This is for rounds 2, 4 and 6.
One coach rolls on the table below for event situation before the game starts and players are setup, weather rolled etc.
If both coaches do not wish to use these extra rules then they are not forced to. But please do as it runs for the theme of the tournament!
ROLL a D6…

1 = Phase Ball
+++The ball is playing silly buggers with the current quantum state of the universe. Occasionally, to all players’ annoyance; it will suddenly phase out of existence, only to reappear a moment later in a slightly different place.+++
At the start of any coaches’ turn, roll a D6. On a result of a “1” the ball phases out of this reality for a split second the player may make an Agility roll to keep hold of it (team re-rolls allowed); If the player fails their Agility roll or chooses not to roll, the ball scatters one square in a random direction. The ball may be caught again if it phases back into reality just like a normal scattered ball.


2 = Low-Grav
+++The normal state of gravity has been suspended for the duration of the game, as the field of play feels the lessening effect of its normal pull. Players entering the field find that their every step has a slight bounce to it.+++
For the duration of the game, once per turn, a coach may select one of their own players on the pitch. That player gains the “Leap” skill for the turn
Any player attempting to leap during low-grav conditions (except those who have ‘very long legs’ : this is an attempt not to screw over Slann completely with this rule) must roll the scatter die once after resolving a successful leap. If after scattering the leaping player lands in a square occupied by another player, resolve it in exactly the same way as if two players had collided during a throw teammate attempt. The only exception to the TTM rules is that if a player from the moving team is knocked over, it IS a turnover.


3 = Heavy-Grav
+++The gravity field on the pitch becomes a weighing problem to anyone taking part in the game, as suddenly armour becomes a millstone hanging from the shoulders and the ball becomes a dense leaden weight. The strain of playing under such conditions takes its toll on the players.+++
The effect of the Heavy Gravity field is to give a -1 to all passing attempts, with ball or throwing team-mates.

For the duration of the match players are under the effects of “Sweltering Heat” due to the huge physical strain of playing in heavy gravity.
If the weather during the game IS “Sweltering Heat” then coaches must roll twice for each player; once for the actual weather conditions and once for playing in a Heavy-Grav environment.


4 = Time Warp Gun
+++The Rocket Bowl Science-Monkeys have handed each coach a weird looking gun-type object and give the simple instructions: “Point, Aim, Pull trigger and watch the fun!...cheerio!”. Bemused, the coaches try it out on a random player during warm up and watch them suddenly zip around the field in a blur for a few seconds.+++
Once in their own turn, a coach may nominate a player on their team (Not holding the ball!) and attempt to hit the player with the “Time Warp Gun”. The coach rolls a D6 on a roll of a 6 the targeted player gains for that turn the Sprint, Sure Feet and Frenzy skills.
On the roll of a 1 the player receives the bonehead skill for the turn as the TWG misfires.
Any other result means the coaches aim was off or they selected the wrong dial/knob/widget on the gun![/color]



5 = Schrodingers’ Ball
+++A strange haze surrounds the game ball. When looked upon the players aren’t too sure whether it is there or not. Also noticed around the field are shadowy outlines of ball shapes. It’s all quite strange…and not a cat or box to be seen!+++
When a player carrying the ball crosses any endzone score line, the owning coach rolls a D6.
1 – 5 = The ball exists! Carry on as normal.
6 = Oh dear, its not there! The ball is not actually there and disappears from the players grasp.
Scatter the ball back into the pitch from the space where the player crossed the line as though from a “throw-in”. Any scattering of the ball is not allowed to be caught (This can be re-rolled with Team re-roll or an appropriate skill) unless it is the last space for the ball to end up in. This represents the ball re-emerging into reality at that space. (The ball isn’t actually “thrown-in”, it’s just a method to scatter the ball randomly back onto the pitch)

6 = Alternate Reality
+++The air around and on the pitch glitters and shimmers in an unreal way. Players on the field feel an odd sensation, a sensation that differs from what is considered normal.
The “reality” of the situation really hits home once play starts…+++
At the start of each half both coach rolls a D6, the highest rolling coach decides on the round affect from the selection above (re-roll ties).


GRUDGE MATCH RULES: (Round 1)
Any “Grudge” matches listed of TFF (Talkfantasyfootball.org) , shall be played on round 1 of the tournament.
The person nominating the “Grudge Match” shall be the Grudger and the other player shall be the Grudged. Both parties must agree to the match before the tournament. The Friday before the tournament shall be the last day to nominate.
A reason for the Grudge must be a component for the Grudge, not just picking an easy target….so to the rules..
If the Grudger wins their game they may gain an additional “Normal” skill for one of their players for round 2 onwards.
If the Grudged wins the game, they may gain another “Normal” skill for one of their players for round 2 onwards. In addition, the Grudger may remove any additional skill from one of the Grudgers players that they chose prior to round 1.
A drawn game and neither coach gets any bonuses and the game is scored as normal.

PRIZES:
More than likely as 2011 RB3.

RULES-PACK:
To Be Uploaded....soon!

PAID (9):
Wookie
Acerimmer
Bigmaddrongo *MEAL DEAL*
Tiamo69
Tom McKenna
Purplegoo
Ceetee
riffmeistergamer
da_git

INTERESTED/RESERVES (32):
Mike Rathbone
Chappers
Hana_666
Antipixi
Starblayde
Paul_Groves
Gamesvaultsteve
The_Gremster
The_Gonk_Machine
Alex_Rhodes "Chump_Magnet!"
BenCox
Kmp2008 "whatsupshun!"
Lycos
Talonbay
Mozza1967
Valen
Leipziger
Gazza
vmcat
Zoglug
Jacksta
Rubick
Hawca
Jackolas
BlocknRoll
Mattwhile
Rich76
Virella
Sparkydave
Fire Olli
Cracol

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Last edited by Pug on Sun Oct 28, 2012 9:39 pm, edited 46 times in total.

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 Post subject: Re: ROCKET-BOWL IV ~ "Mat the 4th be with you!" 27-28 Oct' 2
 Post Posted: Sun Oct 23, 2011 8:49 pm 
Rookie
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Joined: Mon Aug 08, 2011 7:29 pm
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smoke me a kipper ill be back for breakfast put me in as intrested


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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Sun Oct 23, 2011 9:08 pm 
Legend
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Joined: Tue Oct 10, 2006 10:23 pm
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added!

Jesus, Land lord just swore at the +1 year interest!
to quote:
"Just f-ing penciled in next year!"

:D

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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Sun Oct 23, 2011 9:44 pm 
Da NAF Boss

Joined: Tue Apr 01, 2003 11:27 am
Posts: 1358
Location: Reading, UK
how am I not on this interested list!! Of course I am!

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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Sun Oct 23, 2011 9:58 pm 
Emerging Star
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Joined: Thu May 27, 2004 11:00 am
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+1, I'm interested, I might even be man enough to play stunty by then!

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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Sun Oct 23, 2011 11:07 pm 
Experienced
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Joined: Sun Oct 23, 2011 8:11 pm
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100% interested this weekend was a blast hoping for another good weekend :D


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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Mon Oct 24, 2011 7:30 am 
Rookie
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Joined: Mon Jun 27, 2011 7:22 am
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yeah put me down too plz, just got abit confused with the dates may 4 lol, not sure when me little un will be arriving around mayish..


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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Mon Oct 24, 2011 9:16 am 
Rookie
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Joined: Fri May 21, 2010 5:04 pm
Posts: 41
Location: West Midlands
Well Mr Pug i will defo be there

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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Mon Oct 24, 2011 11:18 am 
Experienced
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Joined: Mon May 18, 2009 10:53 am
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Location: leicester uk
mate i think i will book this off now :D


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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Mon Oct 24, 2011 11:40 am 
Walking on the beaches...
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Location: Eccles, Manchester
If work don't screw me i will be there

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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Mon Oct 24, 2011 12:12 pm 
Legend
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Joined: Mon Jul 07, 2003 12:37 am
Posts: 4420
Location: Strutting my funky stuff at the 'Love Train'...
I hope to be there, Pug. I really enjoyed RB2 (that's no slight on RB3 - I just couldn't make it this year) :D

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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Mon Oct 24, 2011 9:16 pm 
Veteran
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Joined: Thu Jul 05, 2007 10:53 pm
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Location: drinking a cup of tea, whats your problem?
Put me down on the interested list please Sir Pugsley.


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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Mon Oct 24, 2011 10:02 pm 
Emerging Star
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Joined: Fri Jun 12, 2009 5:46 pm
Posts: 335
Location: west midlands
Pug

gutted i missed the Original RB, thoroughly enjoyed 2 & 3.

RB definitely a fixture in the calendar, so colour me interested please :D

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2012 Rocket Bowl IV: Most Casualties (26) & Most Sent Off (9)


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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Tue Nov 01, 2011 1:06 pm 
Experienced
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Havent missed one yet, i'll be there!

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 Post subject: Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2
 Post Posted: Fri Nov 11, 2011 1:33 am 
Legend
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Joined: Tue Oct 10, 2006 10:23 pm
Posts: 3473
Location: Middle of nowhere
all added to interested list.

Possible extension to 40 places next year if we want to use the pavillion tent pub has, no extra charge.
Works out to a MAx of 42 players possibly...depends on you lot. Yes/No etc...weather....actual numbers! blah, blah, blah!

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