Ruleset...?
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- JaM
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Ruleset...?
Hi,
I understand you are busy and all, with all the teams preregistering and stuff...
However: I'd like to have an idea about the rules used in this tournament, espescially TV and if there may be "double" races taken by the team.
Is it possible for instance to take 6 WE teams to the Cup, or should each coach on the team have a different race (to play the game with I mean) ?
I'd like to be able to divide some teams among my teammates, or at least know that I really should paint a complete new team for this event...!
Because no one would want te bring an unpainted team to the WC, right...??
So: TV (more or less), and:
Can you take the same race multiple times in your team ?
Cheers,
JaM
I understand you are busy and all, with all the teams preregistering and stuff...
However: I'd like to have an idea about the rules used in this tournament, espescially TV and if there may be "double" races taken by the team.
Is it possible for instance to take 6 WE teams to the Cup, or should each coach on the team have a different race (to play the game with I mean) ?
I'd like to be able to divide some teams among my teammates, or at least know that I really should paint a complete new team for this event...!
Because no one would want te bring an unpainted team to the WC, right...??
So: TV (more or less), and:
Can you take the same race multiple times in your team ?
Cheers,
JaM
Reason: ''
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Re: Ruleset...?
They told ruleset would be more or less the same as in the first World Cup.
So, by me, rules will remain the same concerning your questions :
-TV 110 (with some skills added during the tournaments)
-6 coachs with 6 different rosters in a team
So, by me, rules will remain the same concerning your questions :
-TV 110 (with some skills added during the tournaments)
-6 coachs with 6 different rosters in a team
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- JaM
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- Joemanji
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Re: Ruleset...?
I think last time it was a skill before each game, with the option of a double before some.
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- Darkson
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Re: Ruleset...?
I knew there was a reason I keep all those old tourney pdfs...
NOTE: Copied from WC1 - this is not a sneak preview of the WCII ruleset.
NOTE: Copied from WC1 - this is not a sneak preview of the WCII ruleset.
Code: Select all
Ruleset.
The NAF World Cup will use the latest LRB 5.0 ruleset , with the following exceptions and/or amendments:
Coaches have 1,100,000 GP to create their starting team rosters. Team rosters must consist of at least 11 players as per normal rules.
No Inducements (inc. Star Players, wizards, master chefs etc) are used.
All casualties and/or deaths are healed between rounds. Healed players with improvements retain those improvements.
Player improvements are not counted towards Team Value, so in effect Team Value is fixed at the starting 1,100,000 GP for all rosters and therefore of no impact.
Star Player Points are in not use. Special Play Cards are not in use.
The match sequence is as follows:
1) Pre Match and Introduction.
i) Decide on whether the Illegal Procedure rule will be used.
Note that both coaches must agree to use the Illegal Procedure rule. If either coach doesn't want to use the IP rule then neither coach may call his opponent for an Illegal Procedure.
ii) Decide what constitutes a 'cocked die'.
(It is recommended that any dice that is not flat on the table or board is considered cocked to eliminate any confusion, but ultimately this is for the coaches to decide.)
iii) Show your opponent your roster and team. Point out which players represent which positions and point out which players have which improvements. Look over your opponent's team roster and ensure that it's legal. Call a NAF Referee or NAF Tournament Official over in the event of any discrepancy before the match begins.
iv) Work out the number of Fans and Fame and note the result.
2) The Match.
i) Roll Weather.
ii) Roll for Kick Off. (Winner decides to kick or receive).
iii) Receiving team's turn.
iv) Kicking team's turn... etc...
3) The Post Match Sequence.
i) Assign any improvements to players (see below) and note them on your roster sheet.
Please look at your opponent's improvement choice(s) and check that they are legal.
ii) Fill out results sheet.
Please ensure that both you and your opponent’s results sheets are in accordance.
iii) Data Entry. Hand in results sheet at the appropriate point.
Skill Progression.
Rounds 1 to 3. (Friday):
During the Game One Post Match Sequence you may assign one normal skill to a player of your choice.
During the Game Two Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
During the Game Three Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
Rounds 4 to 6 (Saturday).
During the Game Four Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
During the Game Five Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
During the Game Six Post Match Sequence you may assign either:
i) A normal skill to two players of your choice. (Does not have to be the same skill). A player that has previously been assigned a skill may not be assigned this skill.
or
ii) One (second) normal skill to a player that has been already been assigned a normal skill in the previous rounds, and doesn't have the Loner skill.
Rounds 7 to 9 (Sunday).
During the Game 7 Post Match Sequence you may assign one normal or 'doubles' skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
During the Game 8 Post Match Sequence you may assign one normal or 'doubles' skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
The NAF reserve the right to amend the tournament rules as necessary, we'll obviously keep everybody posted.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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Re: Ruleset...?
Darkson wrote:I knew there was a reason I keep all those old tourney pdfs...
[snip]
Your great , you are Si xxx
Reason: ''
Most Casualties @ Poo Bowl 09 with 24
Most Casualties @ PK&Q 09 with 21
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Most Casualties @ ARRBL 13 with 30
Most Casualties @ PK&Q 09 with 21
Most Casualties @ GT 09 with 28
Most Casualties @ Poo Bowl 11 with 28
Most Casualties @ ARRBL 13 with 30
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Re: Ruleset...?
viewtopic.php?f=43&t=32375
I thought this thread suggested that the ruleset is already known? Or is it a lie?
I thought this thread suggested that the ruleset is already known? Or is it a lie?
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Update: the Hartlepool family Glynn now has a virgin bath.
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Barney is a clever dog.
- Valen
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Re: Ruleset...?
Peter peter peter, thats the NAF championship not the world cup, silly boy
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Re: Ruleset...?
Wtf is the NAF Championship?Valen wrote:Peter peter peter, thats the NAF championship not the world cup, silly boy
Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
- Joemanji
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Re: Ruleset...?
The new name for the BBGT you gimp.
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Re: Ruleset...?
WTF is the BBGT?
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- Joemanji
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Re: Ruleset...?
A name used to annoy Jon.
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Re: Ruleset...?
Ahhhh..... wierd.
Can the amish community really be referred to as gimps? Really?Joemanji wrote:The new name for the BBGT you gimp.
Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
- Joemanji
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Re: Ruleset...?
I don't know what you get up to in the privacy of your own hooker-murder-cellar
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