Pearly Kings & Queens X - 21/22 June 2014 - London

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Joemanji
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Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Joemanji »

Hello Blood Bowlers!

The Pearly Kings & Queens tournament will make a glorious return on the 21st and 22nd of June 2014.

In brief :
  • The event will be held at The Mad Hatter Hotel not far from Waterloo rail and tube station.

    Entry will be £35.00 but this will include a pub meal on both days. Sunday roast if you want it (only on the Sunday obviously).

    The event will be five games, with dice rolling from midday on both Saturday and Sunday.

    We will be using the much heralded Ironmanj rules for team building.
Get yourselves down to London!


General Information

Entry Fee
The entry will be £35.00 for NAF members and £40.00 for non-members, although this will include NAF membership. Payments can be sent via PayPal to joehainstock (AT) googlemail.com (note contracting this to '..@gmail.com' won't work). Please designate the payment as "personal" and a "gift" so that neither of us has to pay fees. Please include your real and NAF names in this email along with your NAF number if known.

Venue & How To Get There
The tournament will be held in the bar of the The Mad Hatter Hotel.

3-7 Stamford Street
London
SE1 9NY

The closest tube stations are Southwark and Blackfriars (just over the river), but Waterloo is also pretty close so it might be as easy to walk from there. Waterloo is also a national rail station. There are too many possible routes in London to list them all, but get in touch with me if you need advice.

The venue is inside the congestion charging zone and I doubt parking will be cheap, so driving is probably best avoided.

Accomodation
The venue itself is a hotel, but not a cheap one. However I would recommend the St Christopher's Inn hostel at the end of Southwark Street. A group of you could probably arrange a room to yourselves given enough notice.

Things To Bring With You
A painted team.
Your Blood Bowl board (as we won't have any spare).
Dice.
Templates.
Two roster sheets (one for me, one for yourself and your opponent to refer to).

Ironmanj Rules

Pearly Kings & Queens will be using the CRP / LRB 6.0 rules.

The Illegal Procedure and 4-minute time limit rules will not be enforced, though you may use them if both coaches agree. There will be a time limit for games as a whole though, so if you play slowly we may have to call a result early.

We will be using the standard "Resurrection" rules: teams remain identical from game to game, with casualties, winnings, fan factor rolls etc. not carrying forward.

Undead or Nurgle teams may not keep 'raised' players from game to game.

Team Selection
Coaches may spend up to 1,200,000 gc on their teams.

Coaches may not include Star Players as part of their team unless they have the Secret Weapon or Stab skills (except Zara - she is not allowed). An exception to this rule are Halfling, Goblin, Ogre and Underworld teams, who may hire up to two Star Players as normal.

You may purchase any other Inducements except Wizards or Special Play Cards as a permanent part of your team for their normal cost.

If a coach spends less than the 1.2m he will not be entitled to Inducements on a game by game basis.

Skills
Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.

1 point for the first instance of a tier 2 skill.
2 points for any other instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill.
3 points for any other instance of a tier 1 skill.
+2 points if that skill is a double.

No player may have more than extra one skill. Star Players may not be given extra skills.

Teams have the following points to spend:

9 points - Undead, Wood Elf, Amazon, Chaos Dwarf, Lizardmen
11 points - Dwarf, Orc, Norse, Dark Elf, Skaven
13 points - High Elves, Humans, Pro Elves, Necromantic, Khemri
15 points - Slann, Underworld, Chaos Pact, Nurgle, Chaos, Vampires
17 points - Goblin, Halfling, Ogre

Games and Scoring
Three games will be played on the Saturday and two on the Sunday. The first round will be drawn randomly, with all further rounds using the Swiss system. The overall winner will be the coach with the most points at the end of the day - there will be no final.

Points are scored as follows:

2 points for a win.
1 points for a draw.
0 points for a loss.

Coaches will be paired within Swiss randomly. The first tiebreaker at the end of the tournament is strength of schedule. After that coaches will be separated by least TDs conceded, TD difference, CAS difference, TDs scored, CAS inflicted and finally a duel to death with range ruler swords.

Only CAS that would count for SPPs and crowd pushes count towards these totals.

Schedule

Saturday
11:30-12:00 - Registration
12:00-14:00 - Game 1
14:00-15:00 - Lunch
15.00-17.00 - Game 2
17:00-19:00 - Game 3

Sunday
12:00-14:00 - Game 4
14:00-15:00 - Lunch
15.00-17.00 - Game 5
17:00 - Trophies and then home time!

Prizes
There may be some prizes. It depends how much in advance you pay. There will at least be certificates for:

Winner ("The Pearly King")
2nd place
3rd place
James Brown Memorial Stunty Cup
Most Casualties
Most Touchdowns
Blackshirt Hunter
Blackshirt Bitch

Cheers
Joe



Interested (18)

Joemanji (spare player)
Don Vito **PAID**
Wilf **PAID**
Heff **PAID**
vmcat **PAID**
Greshvakk **PAID**
YogiBedlamBear **PAID**
Billydee **PAID**
Wulfyn **PAID**
Purplegoo **PAID**
Richy **PAID**
BSKing **PAID**
Erix **PAID**
WishWellingtons (POTD)
skrolk (POTD)

Itchen Masack
Valen
Ambush3

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Purplegoo
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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Purplegoo »

Green for go!

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Heff
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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Heff »

Yay I am in. Shame its only 5 games mind.

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Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Joemanji »

Yeah, but I think a 7pm finish on the Sunday would go down worse.

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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Joemanji »

Updated with full details.

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Heff
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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Heff »

No Stunty cup? I will be there to defend my Blackshirt Bitch title!

Reason: ''
Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Pipey »

This looks like a lot of fun. Very much hope to make it!

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UK Team Challenge IX — 24-25 August 2024

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Joemanji
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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Joemanji »

Heff wrote:No Stunty cup? I will be there to defend my Blackshirt Bitch title!
Oops, yep one of those too. :D

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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Don__Vito »

Very interested.

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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Heff »

Probably being thick but when you say first instance of a skill etc do you mean first instance of a tier or a skill within a tier. So block and frenzy would be 2 +2, but block times 2 would be 2 +3?

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Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Itchen Masack »

Unimportant question! Just wondering the reason for adding Crowd Pushes as well as the usual SPP-giving Injuries but not other types? I'm sure there is a perfect reason for it, and i was just wondering as I noticed it is the same for the NAF championship too.

And please add me as Interested for this event. Will need to look deeper into the gf's all knowing diary to see what I'm doing this weekend :D

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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Joemanji »

Itchen Masack wrote:Unimportant question! Just wondering the reason for adding Crowd Pushes as well as the usual SPP-giving Injuries but not other types? I'm sure there is a perfect reason for it, and i was just wondering as I noticed it is the same for the NAF championship too.
Hello! Because crowd-surfs require skill, I feel casualties caused by them are worth more than other types of casualty (which just involve rolling high numbers). Also they are more fun because they are something you 'do'.

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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Itchen Masack »

Fair enough. Although extending the 'requires skill' logic, all dwarf teams should really earn 0 CAS points in every match they ever play :P

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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Wilf »

Might actually be able to make this one after all, will let you know nearer the time Joe!

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Like beer and Blood Bowl? Then the STABB Cup is for you!
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Re: Pearly Kings & Queens X - 21/22 June 2014 - London

Post by Joemanji »

w00t :D

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