1) to celebrate our 5th birthday

2) Stockport is a long way for some coaches to travel for a one day tournament.
3) We can have some extra carnage

The rulespack is not yet finalised, but it will look something like this:
Price: £6 (this won't change)
Venue: North West Gaming Centre, Hallam Mill, Hallam St, Stockport
Day 1: 3 games followed by a social
Day 2: 2 games so you can have a lie in and recover from the night before & also get off home a little earlier.
The rounds will be (in no particular order): Clone Ball, Winter Weather, Play Your Cards Right, Spuds Check (this one will be the last round) and a teleport round (we're playtesting this first).
There will be the usual array of bargain prizes, and plenty of fun & carnage.
If you are interested, just post below.
Interested
Leipziger
Ninjahamster (WB Stunty Cup Winner)
Pazzer
Dalfort
Sizzler
Battlepuppy
Chosengobbo
Muttley
Wightlord
Evil Git
Podfrey
Trin
?Nippy
?Zoggy
Evil Git
Jimjimjimany
Barney the Lurker
Podfrey
Sfisher
Hawca
Ronnie90210
Zoglug
The rounds:
Clone Ball
Winter Weather
Play Your Cards Right
Spuds Check (Last Round)
Teleporter Rules
How many teleporters do I get?
3 x teleporters per team
When do I place them?
Teleporters are placed once the kick-off has been fully resolved.
Where can I place them
You can only place teleporters in your own half. Teleporters must be a minimum of 3 squares in from any edge and the halfway line.
How many times can I use a teleporter
You can enter a teleporter as many times as your movement allows.
What is the movement cost
Entering the teleporter is one square of movement. Arriving at the next teleporter is free, the square when you move off the second teleporter is the next one that costs you MA.
How do I decide where to go?
When you enter a teleporter, roll a D6 (the teleporters are numbered 1-6). If you land back on yourself, your player goes straight to the reserves. This only results in a turnover if the player is the ball carrier
When you move to the second teleporter, your exit square is determined by a d8 roll. If there is a player blocking your route, they are pushed back to make room for you.
Can I pass the ball through a teleporter?
Not exactly. You can pass the ball to a teleporter and (assuming the ball lands on it), it will teleport like a player and exit the second teleporter to a square determined by d8. If the throw was accurate and the ball lands in the hands of one of your players by the second teleporter, it is not a turnover.
If the ball teleports back to the same teleporter it started in, then it just scatters one square from the starting teleporter.
Can I block a player onto a teleporter
Yes, you can. If you do not KO/Injure the player, they will go into the teleporter as normal and exit the second teleporter into a square decided by d8 roll.
The teleporter square does not have to be the only open square for you to block someone onto it.
Skills + tv to be sorted later this week