1250 Chaos Resurrection

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rakkzul
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1250 Chaos Resurrection

Post by rakkzul »

What do you think about this Chaos roster?
2 CW Block, Claw
2 CW Guard
4 Beastmen
1 Beastmen Block, Sure Hands
1 Beastmen Leader
1 Mino Block
1 RR
1 Fan
Apo

No restrictions apart from the 11 min players and 16 max, 1250 TV to spend however we like, even on stat increases

Regards

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mawph
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Re: 1250 Chaos Resurrection

Post by mawph »

Maximum number of skills per person, at all?
If you've got a reasonable amount to play with with chaos, I'd go for skills instead of a mino. Much better bang for your buck. As a for instance, at THrud (TV120, max 2 skills/player, 6 skilled players, no stat increases, no two players with the same skill combo) I went with the below:

CW: Block, leader
CW: Block
CW: MB, Claw (but I'd now go with Block, MB)
CW: Nothing
Beast: Surehands, Block
Beast: Wrestle, tackle
Beast: Wrestle
4 Beasts.
2 RR
Apoth

In your place, with the extra 50k (if possible), I'd invest in block for the final warrior and a utility skill (such as extra arms for the beast ball carrier, if you're allowed)

Edit: Which tournament is this?

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rakkzul
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Re: 1250 Chaos Resurrection

Post by rakkzul »

mawph wrote:Maximum number of skills per person, at all?

No limits, a player can stack all 6 skills (or it was 7? My players tend to die before I get there) allowed by CRP. Also no limits on two players being the same
mawph wrote:Edit: Which tournament is this?
Chain bowl, in Spain

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Re: 1250 Chaos Resurrection

Post by mawph »

I'd probably then go with the below

CW: Block, leader
CW: Block, MB
CW: Block, MB
CW: Block
Beast: Surehands, Block
Beast: Wrestle, tackle
Beast: Wrestle
4 Beasts.
2 RR
Apoth
10k brucie bonus

I'd be tempted to remove one, or both MB from the chaos warriors, as other useful skills are: tackle (wrestle beast) wrestle/block (an unskilled beast) Extra arms (ball carrier, if you want more certainty).
You could in theory choose to remove a RR, and have 8 players with block or wrestle (hence things are much less risky), or use the spare 10k to switch from an Apoth, to a spare beast.
There would be a call to move leader to the ball carrier (if you keep the skill), as he should be less in harm's way than the CW (albeit less durable)

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Re: 1250 Chaos Resurrection

Post by Genghis »

I might go something like...

2x Warrior Block, Guard
2x Warrior Block, Mighty Blow
1x Beastman Wrestle, Tackle
1x Beastman Sure Hands
2x Beastman Block
3x Beastman

2x RR
1x Apo

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babass
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Re: 1250 Chaos Resurrection

Post by babass »

rakkzul wrote:What do you think about this Chaos roster?
2 CW Block, Claw
2 CW Guard
4 Beastmen
1 Beastmen Block, Sure Hands
1 Beastmen Leader
1 Mino Block
1 RR
1 Fan
Apo

No restrictions apart from the 11 min players and 16 max, 1250 TV to spend however we like, even on stat increases

Regards
if you want the cow, please put claw on it!

2 CW Block Guard
2 CW Block
4 Beastmen
1 Beastmen Wrestle (+Tackle, or a 2nd beastmean wrestle)
1 Beastmen Block Leader Sure Hands
1 Mino Block Claw
1 RR




are you playing with the GW version of pilling on? (or the CRP one?)


if yes, i would replace the Mino by one (or 2) killer

Beastman : Block Pilling On Mighty Blow Claw

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straume
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Re: 1250 Chaos Resurrection

Post by straume »

I would go a bit more extreme.

For hitting power:
1) You need a MB+Tackle player. Beastman typically.
2) And Claw on the Mino. And you can Block him up for a meagre 30K? Gfi!

For sturdiness (and to give 3 dice to the Mino when he kills stuff): More guard!

And then block beast for carrying the ball.

So:

Mino Block+Claw
CW: Block
CW: Block
CW: Guard
CW: Guard

Beast: MB+Tackle
Beast: Block
Beast: Leader
3x Beast: Nothing
2RR

Only 11 players and no apo is light but this team should do well in attrition wars against any team. You could lose a reroll to add an apo if that feels better.

No matter what you choose I would start with the Mino with Claw+Block and then build your team.

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